blackarmchair
08-30-2011, 02:25 PM
Hey all!
Long time no post, I've been lurking all summer. Been working with my Orks lately and have come up with a few new (well new to me) list concepts. Aside from a Kan Wall which you've all seen and will find boring I have a shooty Ork list I've developed.
It is as follows:
[HQ]
+ Big Mek [108]
- Shokk Attack Gun, 'Eavy Armour, Bosspole, Ammo Runt
+ Big Mek [108]
- Shokk Attack Gun, 'Eavy Armour, Bosspole, Ammo Runt
[Elites]
+ Lootaz [150]
- 10x Lootaz
+ Lootaz [150]
- 10x Lootaz
+ Lootaz [150]
- 10x Lootaz
[Troops]
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Gretchin [70]
- 1x Runtheard
- 19x Gretchin
+ Deff Dread [100]
- 2x DCCW, 2x Big Shootaz, Armour Plates, Grot Riggaz
+ Deff Dread [100]
- 2x DCCW, 2x Big Shootaz, Armour Plates, Grot Riggaz
[Heavy Support]
+ Big Gunz [102]
- 3x Lobbaz
- 12x Gretchin; 3x Ammo Runts
+ Big Gunz [102]
- 3x Lobbaz
- 12x Gretchin; 3x Ammo Runts
+ Killa Kanz [150]
- 3x Killa Kanz with Rokkit Launchaz
Total: 1995
The Meks join the big gunz to have and meat shield plus they can fire at separate targets if they want (don't believe me check artillery and IC rules). These guys put out a LOT of long-range, survivable firepower. Lootaz do what lootaz do best target MCs and transports. The rest of the army forms a mini kan wall and takes center-board firing for effect as they advance. Dreads and Kanz are there largely to die but take some deadlier elements boyz can't handle down with them down with them.
Gretchin are multi-purpose; scoring, screening lootaz etc.
In objective games I think I have plenty of scoring, I can take middle with the mini-kan wall and just objective camp. In KP games I can sit back a little more and pick off easier KPs and try to conserve my own.
Any ideas/C&C would be fantastic! Some things I'm toying with is taking 4x units of 20 boyz rather than 3x units of 30? Any other fun ideas are welcome.
Thanks for reading!
Long time no post, I've been lurking all summer. Been working with my Orks lately and have come up with a few new (well new to me) list concepts. Aside from a Kan Wall which you've all seen and will find boring I have a shooty Ork list I've developed.
It is as follows:
[HQ]
+ Big Mek [108]
- Shokk Attack Gun, 'Eavy Armour, Bosspole, Ammo Runt
+ Big Mek [108]
- Shokk Attack Gun, 'Eavy Armour, Bosspole, Ammo Runt
[Elites]
+ Lootaz [150]
- 10x Lootaz
+ Lootaz [150]
- 10x Lootaz
+ Lootaz [150]
- 10x Lootaz
[Troops]
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Ork Boyz [235]
- 1x Nob with Slugga, Power Klaw & Bosspole
- 29x Shoota Boyz; 3x Big Shootaz
+ Gretchin [70]
- 1x Runtheard
- 19x Gretchin
+ Deff Dread [100]
- 2x DCCW, 2x Big Shootaz, Armour Plates, Grot Riggaz
+ Deff Dread [100]
- 2x DCCW, 2x Big Shootaz, Armour Plates, Grot Riggaz
[Heavy Support]
+ Big Gunz [102]
- 3x Lobbaz
- 12x Gretchin; 3x Ammo Runts
+ Big Gunz [102]
- 3x Lobbaz
- 12x Gretchin; 3x Ammo Runts
+ Killa Kanz [150]
- 3x Killa Kanz with Rokkit Launchaz
Total: 1995
The Meks join the big gunz to have and meat shield plus they can fire at separate targets if they want (don't believe me check artillery and IC rules). These guys put out a LOT of long-range, survivable firepower. Lootaz do what lootaz do best target MCs and transports. The rest of the army forms a mini kan wall and takes center-board firing for effect as they advance. Dreads and Kanz are there largely to die but take some deadlier elements boyz can't handle down with them down with them.
Gretchin are multi-purpose; scoring, screening lootaz etc.
In objective games I think I have plenty of scoring, I can take middle with the mini-kan wall and just objective camp. In KP games I can sit back a little more and pick off easier KPs and try to conserve my own.
Any ideas/C&C would be fantastic! Some things I'm toying with is taking 4x units of 20 boyz rather than 3x units of 30? Any other fun ideas are welcome.
Thanks for reading!