Anggul
08-26-2011, 05:22 AM
Okay, so I've toyed around with this list for a while now, constantly changing it, and I think I'm more or less happy with it, any thoughts?
HQ:
Commander: Shas’el, fusion blaster, plasma rifle, targeting array, hard-wired multi-tracker, hard-wired target lock, hard-wired drone controller, 2x shield drone: 132pts
XV8 ‘Crisis’ bodyguard team (2): fusion blaster, plasma rifle, targeting array, hard-wired multi-tracker: 164pts
Elites:
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
Troops:
Kroot carnivore squad: Kroot (12), kroot hound (2): 96pts
Kroot carnivore squad: Kroot (12), kroot hound (2): 96pts
Fire warrior team (12): 120pts
Devilfish troop carrier: disruption pod: 85pts
Fire warrior team (12): 120pts
Fast attack:
Pathfinders (8): Shas’ui: 106pts
Devilfish troop carrier: disruption pod: 85pts
Heavy support:
XV88 Broadside battlesuit team (2): targeting array, team leader, hard-wired drone controller, 2x shield drone: 195pts
1499pts
The twin-linked missile pod teams wreck transports and if needed also burn some dudes with their flamer. I used to have a squad of 3 with 2 drones and a flamer, then a squad of 3 with twin-linked flamers and a drone each, but I decided that splitting them up into smaller squads would slightly alleviate the lesser survivability that comes with losing some of the drones in exchange for more missiles. I realise that with single-shot instant-death weapons like krak missiles this doesn't help, but I figure it's probably worth it for the extra tank-popping power.
Commander and co. bring down big scary things like Terminators, MCs, Death Company etc. and if needed, heavy tanks.
The Pathfinders light up guys for the two Fire Warrior squads, and gift their mandatory Devilfish to the Fire Warrior squad without one. I figure that many BS5 S5 shots will do some damage. They can also provide a little extra pulse carbine fire if I feel it will help, which is nice, but obviously I've got to be desperate to do so.
The Kroot will probably outflank most of the time, pouring in some cheap firepower and taking away attention/meatshielding the Fire Warriors and other less mobile units. Also they do a nice amount of damage in assault, as one would expect, although I'd really like them to be S3 but with furious charge, so they'd be S4 I4 on the charge. Constant I3 for an agile bird-bloke just doesn't sit right with me.
The Broadsides do what they do best and blast away at Land Raiders and other such tough tanks. I know Stabilisation Systems are good but I just don't trust BS3 to get the job done even when it is twin-linked, my Eldar Wave Serpents have assured me of this conviction.
I like Kroot Hounds.
HQ:
Commander: Shas’el, fusion blaster, plasma rifle, targeting array, hard-wired multi-tracker, hard-wired target lock, hard-wired drone controller, 2x shield drone: 132pts
XV8 ‘Crisis’ bodyguard team (2): fusion blaster, plasma rifle, targeting array, hard-wired multi-tracker: 164pts
Elites:
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
XV8 ‘Crisis’ battlesuit team (2): twin-linked missile pod, 1 w/flamer, 1 w/drone controller+gun drone: 100pts
Troops:
Kroot carnivore squad: Kroot (12), kroot hound (2): 96pts
Kroot carnivore squad: Kroot (12), kroot hound (2): 96pts
Fire warrior team (12): 120pts
Devilfish troop carrier: disruption pod: 85pts
Fire warrior team (12): 120pts
Fast attack:
Pathfinders (8): Shas’ui: 106pts
Devilfish troop carrier: disruption pod: 85pts
Heavy support:
XV88 Broadside battlesuit team (2): targeting array, team leader, hard-wired drone controller, 2x shield drone: 195pts
1499pts
The twin-linked missile pod teams wreck transports and if needed also burn some dudes with their flamer. I used to have a squad of 3 with 2 drones and a flamer, then a squad of 3 with twin-linked flamers and a drone each, but I decided that splitting them up into smaller squads would slightly alleviate the lesser survivability that comes with losing some of the drones in exchange for more missiles. I realise that with single-shot instant-death weapons like krak missiles this doesn't help, but I figure it's probably worth it for the extra tank-popping power.
Commander and co. bring down big scary things like Terminators, MCs, Death Company etc. and if needed, heavy tanks.
The Pathfinders light up guys for the two Fire Warrior squads, and gift their mandatory Devilfish to the Fire Warrior squad without one. I figure that many BS5 S5 shots will do some damage. They can also provide a little extra pulse carbine fire if I feel it will help, which is nice, but obviously I've got to be desperate to do so.
The Kroot will probably outflank most of the time, pouring in some cheap firepower and taking away attention/meatshielding the Fire Warriors and other less mobile units. Also they do a nice amount of damage in assault, as one would expect, although I'd really like them to be S3 but with furious charge, so they'd be S4 I4 on the charge. Constant I3 for an agile bird-bloke just doesn't sit right with me.
The Broadsides do what they do best and blast away at Land Raiders and other such tough tanks. I know Stabilisation Systems are good but I just don't trust BS3 to get the job done even when it is twin-linked, my Eldar Wave Serpents have assured me of this conviction.
I like Kroot Hounds.