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DrLove42
08-22-2011, 03:30 AM
Let me start off with the following warning – This review contains spoilers for Path of the Warrior. I will try to keep it spoiler free for Path of the Seer, but it follows the same story as Warrior. Which also means (I guess) this review also contains “spoilers” for the unreleased Path of the Outcast, even though it’s not out for ages yet.

And before I get onto Path of the Seer, a brief word on Warrior. Warrior…is a complicated book for me. It offers a deep look at Eldar culture, society, the path system, how a craftworld functions and how the Eldar wage war. It is brilliant for understanding the Eldar more than what is in the codex, and great for the enigmatic race to get some more screen time. However if you aren’t interested in the background (or maybe even if you are) Warrior is severely let down by the main character being an intolerable prick. Who then gets “killed” off 2/3 of the way through the book and replaced by an even less likable character (although this is deliberate – Exarches live only to fight and so are allowed to be aloof d**ks). Warrior earns 6.5/10 from me

Anyway…Seer. From the get go already a much better book from the first few pages. The main Character (Thirianna) is a much more likable character. From her point of view (not the skewed view of Korandril in Warrior) she is a much better person, and Korandril comes off even worse than he did in Warrior. The book follows the same structure as warrior. 3 friends re-united, confrontation, choosing a new path, conflict on a maiden world against the Orks, more training, assault on a chaos tainted guard outpost, decision to continue the path, defence of the craftworld from the Imperium. It’s the same story as Warrior, just from a Seer’s perspective, not that of the Warrior.

Again the book is resplendent with details of the Eldar way, and different aspects of their culture explored. Obviously the Eldar physic powers, rune casting and mastery of the threads of the Skein are paramount, but other aspects are explored. The interaction between Eldar, the infinity circuit and the Craftworld are explored. How Physkers battle each other in combat, both in mind and body.. A section focuses on Thiriannas father, a Bonesinger as they sculpt the Pyscho-plastic wraithbone into a battleship. How the physkers and Autarchs work together for battle plans and enforce them. The most distasteful of all Eldar practises is also discussed and shown - Raising the dead to fight in the form of Wraithguard and Wraithlords. The webway, the warp, demonic possession and influence as well. There is a particular part during the raid on the guard outpost about Thirianna duelling with a child who is being possessed by a demon of She-Who-Thirsts that’s sticks in my mind

The writing style is as good as Warrior, and with a better character and I feel, a better character’s journey, the book is much better. The Space Marines who invade the craftworld at the end are finally named (Sons of Orar) and from the beginning of Thirianna’s days on the path of the Poet to her final climactic duel with a Marine Librarian the book is well paced and a brilliant read. Still I feel it suffers towards the end. The trilogy (Warrior, Seer, Outcast) is unusual in they all end in the same place, but only the last one will actually end the story. In Warrior and Seer, the war for Altioc is still raging when the book ends, leaving only the cryptic comment that it’s “Fate will be decided in Book 3”. Interestingly it never refers to the series as a Trilogy, only a series. Maybe suggesting future books? Maybe Outcast won’t end the battle either, and there will be a 4th book of climax and recovery. Without a true ending, the book suffers, but still is well deserving of its score of 8.5/10
Hint for Outcast are also scattered in the book, where Thirianna touches on Aradryan’s (the Outcast) memory. Memories of pirate raids, visits to Commaragh and ranger training are highlighted, as are his return to defend the Craftworld with the Harlequins.

Off topic – A few cool physic powers are mentioned that would be good in the next Eldar codex. One is a kind of reverse-guide where the enemy is targeted and their accuracy drops due to distraction. Maybe target enemies and make them re-roll successful to hit rolls?

Anggul
08-22-2011, 04:30 AM
Sounds as expected, the first one was an excellent book, so I'm looking forward to reading this one.

I'm thinking after Path of the Outcast perhaps a 4th conclusion book called 'Path of the Eldar' to end the series.

eldargal
08-22-2011, 04:50 AM
I just finished reading it myself (it did arrive on saturday but someone put the box in one of my brothers piles so I didn't find out till last night:rolleyes:), I'd give it a 9/10 myself but that is probably because I really relate to Thirianna.

Potential spoilers:



There are some fantastic insights into the Path of the Seer, notably the fact that it seems that rather than being trapped on the Path like an Exarch, Warlocks can choose to become Farseers. Also the way the Seers direct the battle on so many fronts, receiving near instantaneous knowledge of human movements by their impact on the psychic 'skein', allowing the eldar to outmaneuver them by feeding instructions to individual units and ships.

One of the main issues that people had with Path of the Warrior isn't repeated in PotS, so that is a plus. The pacing seemed better to, the 'peaceful' interludes between the action sequences were fascinating and extremely compelling, at least for an Eldar fanatic. The revelation that the Infinity Circuit extends beyond the physical wraithbone core of the Craftworld and leeches into the Webway itself was extremely interesting.

I also approved of a brief hint that Alaitoc Aspect Warriors wear armour in the colours of the Craftworld, early on when the blue and golden armour of the Dire Avengers is being described, when the Aspect colours are blue and white.

A variety of Eldar civilian vehicles were described, some of which sound suspiciously like raiders and venoms, so that was a nice touch. The Phantom Titan that makes its appearance, still with triplet pilots, interesting to see if any effort is made to reconcile it with the Path of the Steersman fluff from IA11.

Thirianna = Win. God I hope she survives Path of the Outcast, I think she would make a brilliant Special Character for a future codex, if GW put BL characters in their books? At the very least keep her alive so we have one prominent female Eldar we actually know something about, beyond the few paragraphs of Jain Zar and Iyanna Arienal.

Edit: Oh! We also find out which Space Marine chapter is attacking Alaitoc, I won't say which but I will say it was involved in the Badab war.

DrLove42
08-22-2011, 05:11 AM
I noticed the stuff about the Titan crew. Maybe there are triplets, just not all in the head of the FW model? Also it has a huge Vibrocannon in the book....maybe FW can make that happen?

And yeah...heres hoping Thirianna survives. Good solid character with a lot of potential.

eldargal
08-22-2011, 05:17 AM
One small thing that bothered me, when it was said that Aspects were no match for Space Marines. What? Dark Reapers and Banshees want a word with you. Admitedly in context the Marines had tanks supporting them but even so.

DrLove42
08-22-2011, 05:24 AM
Yeah, the description of "oh god the marines are coming!! We have to draw them into the open and let the cobra kill them, theres no other choice!" seemed pretty bad. Yeah a scorpion can't kill a dreadnaught, but there is a limit on the power.

Then again Thirianna is only a farseer, but she does kill 2-3 sentinels, about 30 guardsmen and a Primaris Physker by herself. Which is pushing it a little...

wittdooley
08-22-2011, 07:01 AM
Damn you both with your spoilers!

I think you've sold me though; I guess it's time I read something that wasn't Imperiocentric.

Mr.Pickelz
08-22-2011, 08:33 AM
So as with pots, what aspect will outcast cover? exodites maybe?

eldargal
08-22-2011, 08:37 AM
Rangers, primarily Aradryan. There is a nice scene featuring Exodites in PotSeer though.

MajorWesJanson
08-22-2011, 03:33 PM
Thirianna = Win. God I hope she survives Path of the Outcast, I think she would make a brilliant Special Character for a future codex, if GW put BL characters in their books? At the very least keep her alive so we have one prominent female Eldar we actually know something about, beyond the few paragraphs of Jain Zar and Iyanna Arienal.

Edit: Oh! We also find out which Space Marine chapter is attacking Alaitoc, I won't say which but I will say it was involved in the Badab war.

I would like to see her as well. Maybe GW could do a supplement book- Heroes of Black Library, with rules/models for Thirianna, Cain, Honsu, Ventris, Gaunt, ect. Would be a fun book.

Sons of Orar was a nice addition. Good to see love for a minor chapter.

As for the titan pilots, perhaps the triplets on the Path of Steersman are the best, most skilled, but so rare that most are piloted by a single Steersman Exarch with more help from the spirit circuit in the Phantom. Less able, but far more common.

As for the arm variants, I would say there is a good chance of FW making them, as well as a Warlock Variant.


Yeah, the description of "oh god the marines are coming!! We have to draw them into the open and let the cobra kill them, theres no other choice!" seemed pretty bad. Yeah a scorpion can't kill a dreadnaught, but there is a limit on the power.

Then again Thirianna is only a farseer, but she does kill 2-3 sentinels, about 30 guardsmen and a Primaris Physker by herself. Which is pushing it a little...

Marines in the open are in their element. Eldar can beat them, but more through tactics and ambush/hit and run. As for Dark Reapers, IIRC all that was in that dome to fight were guardians, some Striking Scorpions, Thirianna and her little band of Wraithguard, and Guardians. None of the aspects that could fight Astartes in the open.

Was it a Primaris Psyker? I figured it was just a Sanctioned Psyker myself.

DrLove42
08-23-2011, 02:57 AM
I assumed Primaris as he seemed to be alone, and leading the squad. At least in the guard codex, Sanctioned travel in packs