Wildcard
08-21-2011, 04:06 PM
Hi!
First off all, i mostly play against Chaos Space Marines or Orks, and occasionally against Tau or Blood Angels
That said, I am trying to do something different with this list, that personally have done before. Usually its been all in with draigo, paladins and psyriflemen.
Now, the core idea of this list was to build army around 2 land raiders and a stormraven. So, i decided to try it out like this:
HQ: Brotherhood Champion 100pts
HQ: Brotherhood Champion 100pts
Troop:5man GKSS, no upgrades 100pts
Troop:5man GKT, Justicar with hammer, 3x terminator w/ halberd, 1x terminator w/ incinerator + hammer 205pts
Elite: 10man Purifier squad,4x purifier w/ psycannon, 4x purifier w/halberd, knight of the flame with halberd, 1x purifier with sword 375pts
Transport: Razorback w/ TL Assault cannon + psybolts 85pts
Elite: 10man Purifier squad,4x purifier w/ psycannon, 4x purifier w/halberd, knight of the flame with halberd, 1x purifier with sword 375pts
Transport: Razorback w/ TL Assault cannon + psybolts 85pts
Fast: Stormraven w/ TL Multimelta, TL Lascannon, hurricane bolters 235pts
Heavy: Land Raider 255pts
Heavy: Land Raider 255pts
Total: 2000pts
Idea is to Combat Squad both purifier squads so, that the psycannons go all into one squad plus the one with the sword to act as a meatshield, these guys would get the razorbacks. Then the other 5 purifiers would tag along with the brotherhood champ and board land raiders.
Termies would board Stormraven and go hunting high armor targets with hammers and multi melta, plus terminators could be directed towards victory point near the enemy table edge.
GKSS would stay in cover and hold objective on my end, if need be.
Then i could use the Purifiers with Champion to hunt enemy forces with land raider support.
Also the versatility of the list is that, if i need superior anti infantry, i can change the land raiders to crusaders, or even redeemers (and crab multimeltas for the same pointcost), as well as change the las cannon of the stormraven to assault cannon.
Now, the current build would give me following shots at optimum:
Up to 12"
12x str4 ap5 twin-linked
Up to 24"
32x str7 ap4 rending
8x str7 ap4 rending, twin-linked
1x str8 ap1 melta,
46x str4 ap5
Over 24"
5x str9 ap2 twin-linked
6x str5 ap4 twin-linked
Also, with all my close combat forces being inside assault vehicle, i should rather easily call the shots who would be assaulting. And because of the Champion being with the purifiers, they would all re-roll hits on the charge and have str6 if both the squad and champion used hammerhand. Also, these squads shouldn't need to actually fear enemy ICs and MCs because champ most likely would hit them first, and hit them hard, re-rolling both to-hits and to-wounds.
I think this list contains fairly good balance between heavy armor killing power, transport killing power, horde and meq control in shooting. And when it comes into melee, 15x str6 power weapon attacks from one purifier squad that re-roll hits, even on ws4, is surely going to do something when used to finish of some leftovers.
Now, terminators were meant to be 'all arounders' of this list, suitable to encounter some unexpected stuff i could come across. But the biggest issue on this list seems to be that it doesn't have that many scoring units, so, i am thinking if i should swap that one terminator squad to two GK strike squads?
So, what are your opinions gameplay and strategy wise on this list? While maintaining the core idea, what changes would you make on it? And how do you think this list would play, when compared to the "Oh, so seen! Draigowing with his petdog psyriflemans backed up by librarians sanctuary and shrouding?"
All comments and creative criticism appreciated and welcomed :)
First off all, i mostly play against Chaos Space Marines or Orks, and occasionally against Tau or Blood Angels
That said, I am trying to do something different with this list, that personally have done before. Usually its been all in with draigo, paladins and psyriflemen.
Now, the core idea of this list was to build army around 2 land raiders and a stormraven. So, i decided to try it out like this:
HQ: Brotherhood Champion 100pts
HQ: Brotherhood Champion 100pts
Troop:5man GKSS, no upgrades 100pts
Troop:5man GKT, Justicar with hammer, 3x terminator w/ halberd, 1x terminator w/ incinerator + hammer 205pts
Elite: 10man Purifier squad,4x purifier w/ psycannon, 4x purifier w/halberd, knight of the flame with halberd, 1x purifier with sword 375pts
Transport: Razorback w/ TL Assault cannon + psybolts 85pts
Elite: 10man Purifier squad,4x purifier w/ psycannon, 4x purifier w/halberd, knight of the flame with halberd, 1x purifier with sword 375pts
Transport: Razorback w/ TL Assault cannon + psybolts 85pts
Fast: Stormraven w/ TL Multimelta, TL Lascannon, hurricane bolters 235pts
Heavy: Land Raider 255pts
Heavy: Land Raider 255pts
Total: 2000pts
Idea is to Combat Squad both purifier squads so, that the psycannons go all into one squad plus the one with the sword to act as a meatshield, these guys would get the razorbacks. Then the other 5 purifiers would tag along with the brotherhood champ and board land raiders.
Termies would board Stormraven and go hunting high armor targets with hammers and multi melta, plus terminators could be directed towards victory point near the enemy table edge.
GKSS would stay in cover and hold objective on my end, if need be.
Then i could use the Purifiers with Champion to hunt enemy forces with land raider support.
Also the versatility of the list is that, if i need superior anti infantry, i can change the land raiders to crusaders, or even redeemers (and crab multimeltas for the same pointcost), as well as change the las cannon of the stormraven to assault cannon.
Now, the current build would give me following shots at optimum:
Up to 12"
12x str4 ap5 twin-linked
Up to 24"
32x str7 ap4 rending
8x str7 ap4 rending, twin-linked
1x str8 ap1 melta,
46x str4 ap5
Over 24"
5x str9 ap2 twin-linked
6x str5 ap4 twin-linked
Also, with all my close combat forces being inside assault vehicle, i should rather easily call the shots who would be assaulting. And because of the Champion being with the purifiers, they would all re-roll hits on the charge and have str6 if both the squad and champion used hammerhand. Also, these squads shouldn't need to actually fear enemy ICs and MCs because champ most likely would hit them first, and hit them hard, re-rolling both to-hits and to-wounds.
I think this list contains fairly good balance between heavy armor killing power, transport killing power, horde and meq control in shooting. And when it comes into melee, 15x str6 power weapon attacks from one purifier squad that re-roll hits, even on ws4, is surely going to do something when used to finish of some leftovers.
Now, terminators were meant to be 'all arounders' of this list, suitable to encounter some unexpected stuff i could come across. But the biggest issue on this list seems to be that it doesn't have that many scoring units, so, i am thinking if i should swap that one terminator squad to two GK strike squads?
So, what are your opinions gameplay and strategy wise on this list? While maintaining the core idea, what changes would you make on it? And how do you think this list would play, when compared to the "Oh, so seen! Draigowing with his petdog psyriflemans backed up by librarians sanctuary and shrouding?"
All comments and creative criticism appreciated and welcomed :)