apahllo
08-18-2011, 02:21 AM
so, i am new to the world of fantasy but ive play 40k for 8 years on and off. also new to this whole forum business. i really like the skaven ability to get so many units on the battle field for so cheap. the first is a list is for queek because he seems like a character that has real "character" and normally i hate special chars. the other two are a little more normal but follow along the same lines. big scary units of rats.
list one...1998
lords:
queek head taker 215
heros:
plague priest 137
level 2, additional hand weapon
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
core:
(40) storm vermin 330
full command, banner of the under empire
(20) storm vermin body guard 245
full command
(40) clan rats 220
full command, shields/spears
(40) slaves 100
slings
(40) slaves 100
slings
special:
(20) plague monks 165
full command
rare:
doomwheel 150
doomwheel 150
list two... 2000
lords:
grey sear 290
dispel scroll, warp scroll
heros:
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
chieftain 49
great weapon
core:
(40) clan rats 275
full command, shields/spears
rattling gun
(39) clan rats 270
full command, shields/spears
rattling gun
(40) storm vermin 330
full command, banner of the under empire
(40) storm vermin 330
full command, banner of the under empire
rare:
3x warp lightning cannon 270
list three... 1996
lords:
grey sear 240
heros:
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
chieftain 49
great weapon
core:
(40) clan rats 275
full command, shields/spears
rattling gun
(40) clan rats 290
full command, shields/spears
warpfire thrower
(40) storm vermin 330
full command, banner of the under empire
special:
plague monks 235
full command
rare:
doomwheel 150
doomwheel 150
warp lightning cannon 90
check my math, and i need help so feel free to lend your advice but make it smart. i dont want anyone just saying... take less 1 and more 2, please tell me why and the advantages of such things.
lastly what is everyones take on vermin lords?
thanks:D
list one...1998
lords:
queek head taker 215
heros:
plague priest 137
level 2, additional hand weapon
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
core:
(40) storm vermin 330
full command, banner of the under empire
(20) storm vermin body guard 245
full command
(40) clan rats 220
full command, shields/spears
(40) slaves 100
slings
(40) slaves 100
slings
special:
(20) plague monks 165
full command
rare:
doomwheel 150
doomwheel 150
list two... 2000
lords:
grey sear 290
dispel scroll, warp scroll
heros:
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
chieftain 49
great weapon
core:
(40) clan rats 275
full command, shields/spears
rattling gun
(39) clan rats 270
full command, shields/spears
rattling gun
(40) storm vermin 330
full command, banner of the under empire
(40) storm vermin 330
full command, banner of the under empire
rare:
3x warp lightning cannon 270
list three... 1996
lords:
grey sear 240
heros:
plague priest 137
level 2, additional hand weapon
chieftain 49
great weapon
chieftain 49
great weapon
core:
(40) clan rats 275
full command, shields/spears
rattling gun
(40) clan rats 290
full command, shields/spears
warpfire thrower
(40) storm vermin 330
full command, banner of the under empire
special:
plague monks 235
full command
rare:
doomwheel 150
doomwheel 150
warp lightning cannon 90
check my math, and i need help so feel free to lend your advice but make it smart. i dont want anyone just saying... take less 1 and more 2, please tell me why and the advantages of such things.
lastly what is everyones take on vermin lords?
thanks:D