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Schlitzaf
08-12-2011, 10:26 PM
HQ 315

Marshal 175
-2x Claws -Artificer -Iron Halo -Termi Hounours -Frag -Auspex -Krak Grenades
Emperor's Champ 140
-PE

Elites 733

2x Dreadnoughts 250 (125)
-Lascannon

Assault Terminators 483 (215)
-5 man -3x claws -2x hammers -FC
LRC w/ Smoke launchers

Troops 812

2x Crusader Squads 190 (95)
-5 man -4x bolters -1x lascannon -5 initaites

2x Crusader Squads 458 (229) (171)
-10 man -frag -6 initaites -4 neos -1x melta -1x fist & BP -8x ccw & BP
Rhino w/ extra and smoke launcher

1x Crusader Squads 164 (134)
-7 man -frag -7 initaites -6x ccw and BP -1x Fist
Drop Pod

Fast Attack 140

2x Land Speeder 140 (70)
Typhoon upgrade

Total 2000

The general idea how set up this army is have two fire base (1 lascannon squad, dred and speeder) while my center is my LRC setting itself up as shield for my rhinos. The characters will be in LRC (the Champ might go in the Drop Pod, depending). The Drop Pod (and squad) itself will function as either objective contester, reinforcements to were fighting is thickest, or counterattack incase pesky wolf scouts decided to kill one of my firebases (ok atleast save part of the firebase)

I doubt I'll win any firefights, but I feel I can exchange 1-2 turns of firepower to get my termies and my rhino mounted squads to the other side and begin smashing heads. My long range shootings goals are to stun and shake and not destroy just saying that outfront.

Any wasted points people see in here and/or stragetic problems?
p.s i understand the Marshal has too many trinkets but I always found fun running him way I do (except maybe Auspex for searchlights on rhinos).

Pardon Spelling/Grammer

desecratedX
08-16-2011, 12:01 AM
at 2000, i would deff run high marshal helbrect, he really excels at 2000+. i would personally ditch the landspeeder, i find they never accomplish anything useful and just give away kills points, unless you get lucky, deep strike it in, and blow a land raider something valuable.