Schlitzaf
08-12-2011, 10:26 PM
HQ 315
Marshal 175
-2x Claws -Artificer -Iron Halo -Termi Hounours -Frag -Auspex -Krak Grenades
Emperor's Champ 140
-PE
Elites 733
2x Dreadnoughts 250 (125)
-Lascannon
Assault Terminators 483 (215)
-5 man -3x claws -2x hammers -FC
LRC w/ Smoke launchers
Troops 812
2x Crusader Squads 190 (95)
-5 man -4x bolters -1x lascannon -5 initaites
2x Crusader Squads 458 (229) (171)
-10 man -frag -6 initaites -4 neos -1x melta -1x fist & BP -8x ccw & BP
Rhino w/ extra and smoke launcher
1x Crusader Squads 164 (134)
-7 man -frag -7 initaites -6x ccw and BP -1x Fist
Drop Pod
Fast Attack 140
2x Land Speeder 140 (70)
Typhoon upgrade
Total 2000
The general idea how set up this army is have two fire base (1 lascannon squad, dred and speeder) while my center is my LRC setting itself up as shield for my rhinos. The characters will be in LRC (the Champ might go in the Drop Pod, depending). The Drop Pod (and squad) itself will function as either objective contester, reinforcements to were fighting is thickest, or counterattack incase pesky wolf scouts decided to kill one of my firebases (ok atleast save part of the firebase)
I doubt I'll win any firefights, but I feel I can exchange 1-2 turns of firepower to get my termies and my rhino mounted squads to the other side and begin smashing heads. My long range shootings goals are to stun and shake and not destroy just saying that outfront.
Any wasted points people see in here and/or stragetic problems?
p.s i understand the Marshal has too many trinkets but I always found fun running him way I do (except maybe Auspex for searchlights on rhinos).
Pardon Spelling/Grammer
Marshal 175
-2x Claws -Artificer -Iron Halo -Termi Hounours -Frag -Auspex -Krak Grenades
Emperor's Champ 140
-PE
Elites 733
2x Dreadnoughts 250 (125)
-Lascannon
Assault Terminators 483 (215)
-5 man -3x claws -2x hammers -FC
LRC w/ Smoke launchers
Troops 812
2x Crusader Squads 190 (95)
-5 man -4x bolters -1x lascannon -5 initaites
2x Crusader Squads 458 (229) (171)
-10 man -frag -6 initaites -4 neos -1x melta -1x fist & BP -8x ccw & BP
Rhino w/ extra and smoke launcher
1x Crusader Squads 164 (134)
-7 man -frag -7 initaites -6x ccw and BP -1x Fist
Drop Pod
Fast Attack 140
2x Land Speeder 140 (70)
Typhoon upgrade
Total 2000
The general idea how set up this army is have two fire base (1 lascannon squad, dred and speeder) while my center is my LRC setting itself up as shield for my rhinos. The characters will be in LRC (the Champ might go in the Drop Pod, depending). The Drop Pod (and squad) itself will function as either objective contester, reinforcements to were fighting is thickest, or counterattack incase pesky wolf scouts decided to kill one of my firebases (ok atleast save part of the firebase)
I doubt I'll win any firefights, but I feel I can exchange 1-2 turns of firepower to get my termies and my rhino mounted squads to the other side and begin smashing heads. My long range shootings goals are to stun and shake and not destroy just saying that outfront.
Any wasted points people see in here and/or stragetic problems?
p.s i understand the Marshal has too many trinkets but I always found fun running him way I do (except maybe Auspex for searchlights on rhinos).
Pardon Spelling/Grammer