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Baka
08-04-2011, 11:34 PM
So what happens to deep strike or reserves if your opponent "forgets" to roll until they are needed, or will have a tactical advantage. I can see forgetting once but the same unit on the 5th turn with a "Oh I forgot to deep strike these Terminators"
Is there any definition of what happens if they are forgotten, I only see "You may not delay this roll". Should you let your opponent roll on the next turn or make them count as a V.P.?

thecactusman17
08-05-2011, 02:50 AM
If your opponent forgets to roll for his reserves, the very first thing you should do is... remind him! Some people just have a very difficult time keeping track of stuff that isn't on the board, and some people even have a hard time remembering stuff that is one the board already (had a friend that modeled his Deathleaper to blend into small plant terrain almost perfectly, he re-modeled it because he would completely forget it half the time).

If he still tries shenanigans, you may want to simply try this: If he "forgets" to roll before they come on automatically and cannot cite a rule in his codex that would state otherwise (Tau can do this, actually), then tell him that the unit is lost and you will not allow him to play it. He's had four chances to bring them into the game, clearly he does not want them to participate!

isotope99
08-05-2011, 04:05 AM
I'm not sure there's a rule but I'd say one free pass for the benefit of the doubt and after that make them roll on the deep strike mishap automatically. This punishes them for forgetting to make the roll but not so severely that the unit is auto lost completely.

In a tournament you'd have to speak to the referee. I feel my solution is still reasonable (automatic mishap), but then I would say that.

Wolfshade
08-05-2011, 04:41 AM
There are different ways you could deal with this depending on when it happens, though as already stated the only rule really is that you can't delay rolling for them.

If it is at the end of the game and they want to deep strike I would say a compromise would be that they can roll on the deep strike mishap table, 2/3 times they won't turn up and if they do you can pick where they do.

If it's in game I either let them deploy them at the very end of their turn but without the ability to shoot/run/assault or remind them to do it next turn.

It doesn't happen all that often though as our gaming board is bigger than 6'x4' so we usually line up our reserves on the left so we can see what's left to come on.

pgarfunkle
08-05-2011, 05:11 AM
That's quite a good solution isotope, especially if you are playing against someone who regularly "forgets" to roll for their reserves until it is advantageous to them.

dannyat2460
08-05-2011, 05:35 AM
I normaly say roll a D2 on the misshap they eather stay in reserve or i deploy them, and everyone has been known to forget to do something before ive forgotten to do my shooting phase before now :S

AngelsofDeath
08-05-2011, 09:43 AM
If you forget to roll for deep strike/reserves it is fine. When you finally remember then it will require a 4+ just like it was the first turn that the player was trying to bring them in. I think that should be fine in most cases. Instead of hitting them up with all this douchery of rolling on mishap charts or crying to a judge or whatever.

But then again.....Ya know if a player has to scheme to forget to roll the reserves to plot a win against me then I figure they have such a low self esteem that they need this win more than I do.

DarkLink
08-05-2011, 10:40 AM
I agree that forcing your opponent to roll for a mishap because he forgot to roll a single dice is #$%^&ed up. That's not "mildly punishing him". That's kicking him in the balls.

Demonus
08-05-2011, 11:34 AM
It depends. If it happens once in a game, its a mistake, mistakes happen. If you notice the same player doing it over and over, its a douchebag, and he should be kicked in the balls accordingly.

One way to solve it is, at the start of each turn, tell him "Dont forget to roll for reserves"

Drew da Destroya
08-05-2011, 01:52 PM
One way to solve it is, at the start of each turn, tell him "Dont forget to roll for reserves"

This is pretty much what we do in my group. Works out pretty well, since we all suck at remembering things that aren't on the board.

To help myself, I line my Reserve units up on the table in front of me (we've got some lip between the play area and the yawning abyss). Obviously, this method is pretty table-specific.

Lerra
08-05-2011, 02:23 PM
I figure that reserve rolls are not optional. It's up to both players to ensure that the game is played according to the rules, and that means that reserves are rolled every turn. If you notice that your opponent has forgotten his reserve rolls, it's your responsibility to say something. If reserves aren't rolled for, it's both players' fault. If it's too late to go back and fix things (ie, the movement phase is already done), then I just pretend like all the reserve rolls that turn failed, and reserves are rolled for normally next turn, but that's suboptimal and outside the rules. If someone is consistently "forgetting" to roll reserves, it's the TO's job to kick him in the *** or kick him out of the tournament.

Locally, we had a similar problem come up with units that were locked in assault over multiple turns. I saw this happen once:

A: "Well that's it for the assault phase. It's your turn."
B: "HAH! You forgot those units locked in assault over there!"
A: "Oh whoops, let's do that assault."
B: "Nope, too late. You said it was my turn."

You don't get to skip the assault phase because your opponent forgot. Similarly, if your opponent is breaking the rules of the game to your advantage, it's your responsibility to inform him. Example: you are playing against a Space Marine player who is rolling his shooting attacks as if his marines were BS3. A space marine squad cannot voluntarily choose to lower their BS. They MUST fire at BS4 or not at all. By shooting at BS3, he is breaking the rules, even if it's to your advantage.

We're playing 40k, not Gotcha! The assault phase isn't optional. Reserve rolls aren't optional. You don't get to ignore the rulebook just because you or your opponent forgot something and it gives you an advantage.

Demonus
08-05-2011, 02:34 PM
LOL we often mock the player who forgets to cast his spells at the beginning of the turn. of course, we all do it at least once a game. i have to yell at partners when our turn starts. "NO MOVING, I GOT SPELLS!!!"

yrdetraxe
08-05-2011, 04:18 PM
I would say that a single "forgetting" is acceptable, any more per game I would consider beeing on purpose. But if it doesn't happen every game I think it's okay if he then rolls for them as if it would be the second turn. (i.e. 4+)
If he forgets every game he must be punished and I would rather go for the automatic mishap.

But because we often forget those things our gaming group made up a house rule that states that a player can at the end of any of his turns (even the 5th) choose to call for reserves at the beginning of his next turn. From then on they come into play as stated in the rules (1st roll 4+, 2nd 3+ and so on).

That has played out quite well.
Reserves are now more tactical flexible than before because you can choose when to use the "ace up your sleeve" to affect the battle at the best moment. To early and the impact is lower than expected but too late and they might not come at all wasting you precious points.

AngelsofDeath
08-06-2011, 01:14 AM
This is pretty much what we do in my group. Works out pretty well, since we all suck at remembering things that aren't on the board.

To help myself, I line my Reserve units up on the table in front of me (we've got some lip between the play area and the yawning abyss). Obviously, this method is pretty table-specific.

I line mine up as well. After totally forgetting a unit of Termis with the HQ and another unit of Assualt troops in one game it made me re-think making sure I pay attention. I actually remembered right on my last turn but figured it would not be right to bring the units in. Oh well it was my fault...victory points lost.

There really isnt any real rule for what to do in this situation. It just becomes a play by play and person by person call.

Wildeybeast
08-07-2011, 05:11 AM
I have forgotten my reserve rolls on a number of occasions, usually to my cost. However, I normally cry out with frustration half way through my turn when I realise, so my opponent can always tell it was a genuine mistake. If he forgets for every single turn, without mentioning it, then happens to remember when he suddenly needs them/they arrive automatically, I'd know he had done it deliberately. I would then say that since he has failed to make all his previous rolls, he can roll for them this turn starting on 4+ as he should have done on turn 2. If he doesn't think this is fair, I would not play with him again.