Lemt
07-20-2011, 11:58 PM
So a week or so ago a bunch of friends decided they wanted to return to playing Confrontation 3.5, what with the minis coming back and everything. I liked how the Acheron minis looked, so I've set my eyes on making myself a small army. These are the minis I have in mind:
-Azaël
-Lo'Nua
-The Gorgon
-Gargoyle
-Succubus
-2 Morbid Angels
-3 Ghouls and/or Ira Tenebrae
This adds up to around 330 points, so I still have some points to play around with until I hit 400. The plan is to have my 3 mages using spells from the back lines.
-Putrescence and Fireball: These spells have a longer range than what most enemies can assault, meaning I can lay down some hurt before the enemy gets too close.
-Screaming Death: This spell can chain into several targets, helping me deal with lots of weak enemies such as goblins or undead. The primary target recieves a S9 hit, so that can help me with tougher targets too.
-Carmine Wave: Acheron can have quite a lot of weak units. Ghouls and Ira Tenebrae can explode if killed, helping to clean up the enemy or weaken them.
The flyers are there to either counter-assault or rush vital targets. The Ghouls and Ira Tenebrae will deal with anything that gets too close, or move up if the enemy wants to stay home.
-Azaël
-Lo'Nua
-The Gorgon
-Gargoyle
-Succubus
-2 Morbid Angels
-3 Ghouls and/or Ira Tenebrae
This adds up to around 330 points, so I still have some points to play around with until I hit 400. The plan is to have my 3 mages using spells from the back lines.
-Putrescence and Fireball: These spells have a longer range than what most enemies can assault, meaning I can lay down some hurt before the enemy gets too close.
-Screaming Death: This spell can chain into several targets, helping me deal with lots of weak enemies such as goblins or undead. The primary target recieves a S9 hit, so that can help me with tougher targets too.
-Carmine Wave: Acheron can have quite a lot of weak units. Ghouls and Ira Tenebrae can explode if killed, helping to clean up the enemy or weaken them.
The flyers are there to either counter-assault or rush vital targets. The Ghouls and Ira Tenebrae will deal with anything that gets too close, or move up if the enemy wants to stay home.