Rockatansky
09-04-2009, 12:14 PM
Greetings,
Of course I am at work, so I don't have the rules in front of me, but I was wondering what people were using for the definition of a "map section" for the area affected by a heavy flamer.
Perusal of other discussions past and present seems to have resolved that a section is a physical cardboard map section. Agree yes/no?
I even like the fluff argument that the cardboard edges represent the broken and debris strewn areas of the hulk that can block flames. Other interpretations wold be a hall section or a room.
I bring this up because I happened to build the first scenario map using several "1" square sections instead of a "3" square section. If the above is true I won't be doing that again unless I am playing the Genestealers. It potentially puts a strategic element into map construction. I tried to also divine a canonical set of construction rules form close examination of the scenario map. That seems possible.
Rock on,
R.
Of course I am at work, so I don't have the rules in front of me, but I was wondering what people were using for the definition of a "map section" for the area affected by a heavy flamer.
Perusal of other discussions past and present seems to have resolved that a section is a physical cardboard map section. Agree yes/no?
I even like the fluff argument that the cardboard edges represent the broken and debris strewn areas of the hulk that can block flames. Other interpretations wold be a hall section or a room.
I bring this up because I happened to build the first scenario map using several "1" square sections instead of a "3" square section. If the above is true I won't be doing that again unless I am playing the Genestealers. It potentially puts a strategic element into map construction. I tried to also divine a canonical set of construction rules form close examination of the scenario map. That seems possible.
Rock on,
R.