mercer
09-04-2009, 07:49 AM
Here is a army I've been thinking of doing:
Model Wargear Points
HQ
1 x Chaos Sorceror - Mark of tzeentch, melta bombs & bolt of change - 160
1 x Chaos Sorceror - Mark of tzeentch, familiar, gift of chaos & doombolt - 175
Elites
9 x Chosen w/ Rhino - Mark of Slannesh, 3 x power weapons & 1 x power fist - 287
9 x Chosen w/ Rhino - 5 x meltaguns & 2 x melta bombs - 242
Troops
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
Heavy Support
1 x Chaos Predator - autocannon & heavy bolters - 100
1 x Chaos Vindicator - 125
1 x Chaos Vindicator - 125
total 1994
I already have a Chaos army, so I want different units compared to my other list.
Sorcerers, one is geared up for anti tank with the bolt of change and melta bombs. The other is close combat orientated. Both will boost the Chosen units affectiveness, just a same I.C's cannot outflank with the Chosen :( . They've both got mark of tzeentch because I want them to stay alive, fluff comes second for me and gameplay first ;)
Chosen, one for anti vehicle the other close combat. As mentioned the Sorcerers boost each unit :)
Troops just do what they do. Annoys me paying 15 points for a champion to gain one attack and access the armoury, but meh what can you do?
Vindicators I like, same I haven't got the points for daemonic possession - perhaps I can make it up? Dakka Pred does what it does and shoots infantry out in the open :cool:
Any ideas suggestions welcome.
Model Wargear Points
HQ
1 x Chaos Sorceror - Mark of tzeentch, melta bombs & bolt of change - 160
1 x Chaos Sorceror - Mark of tzeentch, familiar, gift of chaos & doombolt - 175
Elites
9 x Chosen w/ Rhino - Mark of Slannesh, 3 x power weapons & 1 x power fist - 287
9 x Chosen w/ Rhino - 5 x meltaguns & 2 x melta bombs - 242
Troops
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
10 x Chaos Marines w/ Rhino - Icon of Slannesh, 2 x meltaguns - champion w/ power weapon & melta bombs - 260
Heavy Support
1 x Chaos Predator - autocannon & heavy bolters - 100
1 x Chaos Vindicator - 125
1 x Chaos Vindicator - 125
total 1994
I already have a Chaos army, so I want different units compared to my other list.
Sorcerers, one is geared up for anti tank with the bolt of change and melta bombs. The other is close combat orientated. Both will boost the Chosen units affectiveness, just a same I.C's cannot outflank with the Chosen :( . They've both got mark of tzeentch because I want them to stay alive, fluff comes second for me and gameplay first ;)
Chosen, one for anti vehicle the other close combat. As mentioned the Sorcerers boost each unit :)
Troops just do what they do. Annoys me paying 15 points for a champion to gain one attack and access the armoury, but meh what can you do?
Vindicators I like, same I haven't got the points for daemonic possession - perhaps I can make it up? Dakka Pred does what it does and shoots infantry out in the open :cool:
Any ideas suggestions welcome.