PDA

View Full Version : Huddersfield UK Apocalypse Tournament Sep 3 - 4



glyndwr1974
07-03-2011, 04:14 PM
This is an advert for an apocalypse apoc tournament in Huddersfield on the 3 - 4 of Sep.

4 Games of apocalypse over 2 days. 3 games at 3000 points 1 game at 5000 points.

All games have a slight twist.

Tournament prizes

Cost £20 for both days.

The tournament packs are available from [email protected]

Thanks

G.

Pack cut and paste below:

The Huddersfield Apocalypse Rules Pack 2011
Sponsored by Huddersfield Games

Location –

Cellar Dwellars Huddersfield. Laser Zone, 29 St Johns Road Huddersfield HD1 5DX

Date –

September 3rd – 4th

Background –

North of the Ultima Segmentum, lies a planet. A quiet tomb world, avoided by Tyranids tendrils, free of Tau expansion, away from the grasp of Chaos, only surveyed by the Imprium, ignored by raiders, and still from the stomp of WHARRRRRR’s. That is until now.

The Eldar are ready and know what is coming. Do you?

Tournament Outline –

This event is designed to be a fun tournament that anyone can win. It will be played over two days with each person playing four games of Warhammer 40,000 Apocalypse. It uses specially designed scenarios to introduce variation into the games played.

Tournament Size –

16 places are available. Book before coming!

Tournament Cost –

£20 for both days. Deposit taken on booking.

Army composition –

Your army must be a legally allied apocalypse army made up from 5000 points. If playing a game less than 5000 points you can change the composition of your army from one game to another. However the composition of the 3000 points must come from the original 5000 points.

Using allies is restricted. A faction of 500 points minimum must be used as an ally. In past events single characters or single units from other lists have been used. In games of Apocalypse this is not representative or fair. Small factions are much more likely. This rule represents this.

If you change your army list between games it must be done before the next game is announced. The list must be checked by the umpire before the game starts so don’t delay. If your list is not checked then you can’t change it. The list you are using must be signed by the umpire before use.

Players must bring the rules they intend to use. These will not be supplied. Models with no rules can not be used.

The army can be made up from additional models and rules from

Games Workshop: Data sheets, Codex, Relevant White Dwarfs, FAQ’s
Forgeworld: All material to the current apocalypse version
The Lords of Terra: Macharian Crusade, Age of Heresy, Badab War, Army of Death, Adeptus Arbites, Genestealer Cult, Ordo Hereticus Strike Force, Lords of Battle v2.
Tempus Fugitives: Cult Mechanicus, Soul Forge, Age of the Emperor

Superseded army lists will not be allowed. Example: Index Astrates army lists.

Army lists from older codices will be acceptable if not superseded. Example: Army’s from the Eye of Terror. Check before booking if you are unsure.

Special Characters or Units may be used provided you have a copy of the rules to hand and can provide them to the umpires.

Stratagems are per the standard rules, but with a few changes. Only one free stratagem is available per entry, not general. This is for balance so get over it. There is no advantage to bringing 4 mates to get more stratagems. Additional stratagems can be bought for 250 each, up to a maximum of 4. These must be done before the game is announced and in rules terms counts as an army change. These additional stratagems must come from your 5000 points list. Duplicate stratagems cannot be purchased, but can be used if part of a formation.

If unsure the material will be acceptable check with event organisers before booking. The tournament organisers reserve the right to object to army compositions. So please do check before the day by sending in your 5000 point list to [email protected]. Objected army lists can still be played, however all points from that game will be lost.

Each army list will be checked by the event organisers. Try and make your list legible so we can understand your list. If large errors are found in composition or points, points will be deducted. If this affects game play and more importantly fun, then the play will be asked to leave the tournament. Refunds will not be given if this is the case.

Games -

Game times: The game will start at the given time and will end at the given time. Life is not fair and this rule isn’t either. You start late your loss. You’re not finished at the correct time sorry. At the end time for each game an umpire will come over and ask for your scores. If you don’t have them they will make a decision at that point which is final. The game length will be 31/2 hours + 1D6x10 min. Yes each game will have a random game length. A player turn cannot last longer than 20 min. This should be managed between the players.


Game Times Day 1

Game 1 Start 9:30 Finish between. 1:00 & 2:00
Game 2 Start 2:30 Finish between 6:00 & 7:00

Game Times Day 2

Game 1 Start 9:30 Finish between. 1:00 & 2:00
Game 2 Start 2:30 Finish between 6:00 & 7:00

Scenarios -

Game 1 – (3000 points) Hold at all costs

Deployment – Standard table allocation. The player taking the smallest deployment area will be the defender. The other player will be the attacker.
Objectives – Total 6. The defender will have 4, the attacker 2. The defender will deploy their objectives first in their deployment zone. The attacker will deploy their objectives in the defenders deployment zone. The attacker’s objectives can be placed within 6 inches of another objective.
Game conditions – The defender will deploy first. The defender has first turn.
Win conditions – Objective holding as per standard 40k rules. Each uncontested objective held at the end of the game counts as a point. Only troops can hold objectives. So check out the standard 40k rules.

Max points 6 – Min points 0

Game 2 – (3000 points) Come and get it

Deployment – Standard table allocation.
Objectives – Total 6, three for each player. Each player should deploy their objectives in their own deployment zone. Dice off to see who goes first, then deploy one each until they are all the objectives are down.
Game conditions – Standard deployment and game start.
Win conditions – Objective holding as per standard 40k rules. Each uncontested objective held at the end of the game counts as a point. Only troops can hold objectives. So check out the standard 40k rules.


Max points 6 – Min points 0

Game 3 – (3000 points) Grab the loot

Deployment – The table will be split corner to corner. Half each.
Objectives – Total 12. All will be placed in the middle of the no mans land.
Game conditions – Standard deployment and game start.
Win conditions – Points will be awarded for a unit carrying the objectives off the table. Only one objective can be carried by one unit unless the objectives are loaded into a vehicle. The objective must be carried off via the corner of your deployment zone furthest away from no mans land. That is, if the unit can exit off in the corner then the objective can be claimed. Exiting uses the same rules as embarking a vehicle for measuring distances and when it can occur.

Additional conditions.

Objectives can be carried in vehicles by models in the vehicles but takes up one slot. Objectives can be carried by a vehicle if models put it in there. Rules for putting an objective in a vehicle are similar to embarking rules. The object must fully reach the inside of the vehicle; that means the unit must get in, then stay in the vehicle or get out without it. Vehicle movement is the same otherwise. Objectives can be carried by bikes but the squad must include at least two models, turbo boosting is allowed. Objectives can be carried by models on foot. Walkers can carry one objective per close combat weapon. Objectives cannot be destroyed due to the light of the emperor or the trickery of chaos. Sky leaping with an objective is possible if the squad has a unit size of 5 or greater, but the objective must be walked off the table. Super lifta droppers can throw the objectives in this scenario. Other conditions not covered here may be allowed and must be discussed before the game commenced if used. Units carrying objectives can place the objective anywhere in the unit.

Max points 12 – Min points 0

Game 4 – (5000 points) Straight Apocalypse with a twist.

Deployment – Standard table allocation.
Objectives – Standard.
Game conditions – Standard deployment and game start.
Win conditions – Objective holding as per standard 40k rules. Each uncontested objective held at the end of the game counts as a point. Only troops can hold objectives. So check out the standard 40k rules.
Additional points will be given for: (1 point each)
• Killing out right the most points expensive unit in the opposition’s army.
• Having a clear deployment zone with no enemy’s inside it.
• Holding all of the objectives in the enemy’s deployment zone.
• Holding all objectives in your no mans land and your deployment zone.
• Keeping all of your HQ models alive. You must have some at the start of the battle to claim this.
• Removing all of your opponents HQ models. If they don’t have any HQ models at the start of the battle you get this automatically.

Max points 12 – Min points 0

General -

1. The Warhammer 40,000 5th Edition rules will be used in conjunction with Apocalypse rule book.

2. You should ensure that you have two legible army lists and army backgrounds. One set will be for the event organizers.

3. If an umpire is asked to make a ruling, that decision is binding. Umpires are free to interrupt any game to clarify or point out mistakes to players. The Umpires may also remove miniatures from the table that are either illegal or just not wysiwyg. The Umpires decision is final, even if they are subsequently found to have made an incorrect judgment. Proxy models must be cleared with the Umpires before play can start; this is also the case with conversions that are not obvious (wysiwyg). Illegal deployment will result in models being placed in reserve, so please check before you start.

4. At the end of each game player’s should calculate their victory points totals and enter these on the slips. Both players should sign this as complete and correct. A separate slip will be provided for sportsmanship scores.

5. If you are wiped out your opponent will get the maximum possible number of objectives. This is calculated based on what is left on the table. I.E. how many troop units can claim the objectives, or how many objectives can be carried off the board, depending on the scenario.

Scoring -

Generalship – 50% - Winning the scenarios.
Sportsmanship – 25% - Play nice and play fair.
Painting – 20% - Painted, detailed based and themed.
Army theme and background – 5% - Does your army make sense.

Additional one off bonuses will be given by umpires for:

Best presented army list
Best background

Additional one off penalties will be given by umpires for:

Most arsy player -10%
The best rules lawyer -5%

All games while having different scores are weighed for balancing purposes. No game is worth more overall than another. Keep this in mind when crating your army list.

Prizes -

The event organizers decision is final. Obvious cheating will be penalised. Painted is painted 100%. Based is includes all models with a base. Etc.

The prizes are awarded based on the numbers attending the event. A % of the total taken at the door is allotted to each winner. Example: for best overall a 50% prize is allocated. If 16 players attend at £20 each the total pot at 100% will be £320. 50% of this £160. If 2 players attend then the total pot will be £40. 50% of this is £20.

Best Overall – Most points overall. Prize – 50%
Best Sportsperson – Most sportsmanship points. Prize - 10%
Best General – Most generalship points. Prize - 10%
Best Painted – Most painted points. Prize - 10%
Better Luck Next Time – Least generalship points. Prize – Warhammer item chosen by organiser.

All prizes are awarded in Huddersfield Games vouchers unless stated otherwise.

Playing the games -

1. Games will be played on a 4’x8’ table. The terrain is fixed and should not be moved.

2. Scenarios - these are predetermined and sequential as detailed in the Scenarios Section.

3. Before commencing deployment you should briefly run through what your army contains with your opponent, this includes any special rules or features but is intended as an overview only and should be kept as brief as possible.

4. If you have any issues or problems with your opponent’s army selection or special rules (i.e. you are sure that something is illegal or they have contradicted something they have earlier stated) you should call for an umpire to make a judgment.

6. Remember there is a sequence of play (and a chart is provided in the rulebook). Should you forget to do something - tough, it is your fault. A general on the battlefield can not turn back time neither can you. If you can then there won’t be a problem anyway.

7. Any problems ask an Umpire.

8. Event organisers reserve the right to eliminate players from the tournament. This will only be enforced if an act of gross misconduct is performed. If you loose and stamp on your opponents models you are going. Before any issues or outbursts get the event organisers involved.