PDA

View Full Version : 2000 Point Marines, So far unclassifiable.



Chadmack
09-03-2009, 04:15 PM
Exorcists Chapter, 2nd Company
HQ
Captain - Lightning Claw, Bolter - 115

Troops
Tactical Squad- Plasma Gun, Plasma Cannon - 185
Tactical Squad- Flamer, Plasma Cannon - 175
Tactical Squad- Melta Gun, Multi Melta - 175
Tactical Squad - Flamer, Missile Launcher - 170
Tactical Squad - Flamer, Missile Launcher - 170
Tactical Squad - Flamer, Missile Launcher - 170

Fast Attack
Assault Squad - 10 man all with ccw and Bolt pistol - 190
Assault Squad - 10 man all with ccw and Bolt pistol - 190

Heavy Support
Devastator Squad - 2 Missile Launchers, 2 Heavy bolters - 230
Devastator Squad - 2 Missile Launchers, 2 Multi Meltas - 230

Plan is simple, 50 marines for defense, 51 for offence.

Any thoughts on a comp score. What would you give this out of 10.

Timbo
09-03-2009, 06:20 PM
Well, the comp score generally reflects the perceived cheesiness of the army. I would think you would score highly here. Your utter lack of mobility and close combat ability will really hamper your chances of winning games. If you want to keep it all foot, take at least a drop pod. I like sternguard more than devastators for a similar point cost.

Chumbalaya
09-03-2009, 06:57 PM
It's a full company, so comp will be nice to it.

That said, it isn't very good. You have no mobility, very few serious AT threats, and no real combat oomph.

Good for Apoc (free strategems), not so much a tourney.

Chadmack
09-04-2009, 01:59 AM
Thanks,

I'll try it and see how it goes. There is a method to the army, MAAADDDDDDNESSSSSSSSSSS. No one sees it coming. I'll try a few games see how it goes.

I ran this before without the assault marines but with 3 rhinos, power fists, las cannons, and a whirlwind. Most the boosts didn't work. With 80 marines I got 3 wins a draw and a loss. I'm hoping to compensate for the perceived weaknesses with a sheer bulk of wieght and numbers.

But that said every game is an utter blood bath I expect to lose at least 60 marines each game. Armour 14 is a problem but its about playing to the lists strengths.

As always the feedback is appreciated.