Chexmix282
06-22-2011, 03:26 PM
I've been trying to make a Tallarn list for a while but just couldn't find something to make the list unique from other IG mech lists. I needed a unit or three that just screamed "This is a Tallarn army". I recently found an awesome Tallarn Rough Rider conversion (using camels) that I just had to do. So, I set out to make a list with Rough Riders that works. This is what I came up with:
HQ
Company Command Squad 175
-4 Meltaguns, Astropath, Chimera
Troops
Infantry Platoon
Platoon Command Squad 195
-Al'Rahem, 4 Meltaguns, Chimera
Infantry Squad 115
-Meltagun, Chimera
Infantry Squad 115
-Meltagun, Chimera
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Fast Attack
10 Rough Riders 120
-Sgt has Meltbombs, 2 Grenade Launchers
10 Rough Riders 120
-Sgt has Meltbombs, 2 Grenade Launchers
Heavy Support
Manticore Rocket Launcher 160
Manticore Rocket Launcher 160
2 x Leman Russ Demolisher 330
2000
Note- the Missile launchers on the Veterans are there simply because I had 45 points left and the finding Tallarn missile launchers is easier than it should be. i was originally going to put Hunter-killer Missiles on Al'Rahem's Chimeras, but I think I can simply stick to the Multi-Lasers for side shots on armor.
Now, onto the Rough Riders... I originally had given them Meltaguns, but when I realized that they were never going to fire them i switched it up to Grenade Launchers so that they can provide some support while advancing.
4 Chimeras and 2 Demolishers should be a large enough wall of armor for the Rough Riders to hide behind, and Al'Rahem will cause some fantastic disruption when he comes in. He's mostly there to force my opponent into the middle of the board, which this list is desinged to control.
Thoughts on the list?
HQ
Company Command Squad 175
-4 Meltaguns, Astropath, Chimera
Troops
Infantry Platoon
Platoon Command Squad 195
-Al'Rahem, 4 Meltaguns, Chimera
Infantry Squad 115
-Meltagun, Chimera
Infantry Squad 115
-Meltagun, Chimera
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Veteran Squad 170
-3 Meltaguns, Missile Launcher, Chimera w/ Heavy Flamer
Fast Attack
10 Rough Riders 120
-Sgt has Meltbombs, 2 Grenade Launchers
10 Rough Riders 120
-Sgt has Meltbombs, 2 Grenade Launchers
Heavy Support
Manticore Rocket Launcher 160
Manticore Rocket Launcher 160
2 x Leman Russ Demolisher 330
2000
Note- the Missile launchers on the Veterans are there simply because I had 45 points left and the finding Tallarn missile launchers is easier than it should be. i was originally going to put Hunter-killer Missiles on Al'Rahem's Chimeras, but I think I can simply stick to the Multi-Lasers for side shots on armor.
Now, onto the Rough Riders... I originally had given them Meltaguns, but when I realized that they were never going to fire them i switched it up to Grenade Launchers so that they can provide some support while advancing.
4 Chimeras and 2 Demolishers should be a large enough wall of armor for the Rough Riders to hide behind, and Al'Rahem will cause some fantastic disruption when he comes in. He's mostly there to force my opponent into the middle of the board, which this list is desinged to control.
Thoughts on the list?