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The_Farseer
06-06-2011, 02:27 PM
Hi Guys,

I've been lurking round the forums for awhile, and have finally decided to join up and post; I want to start an Eldar army (particularly Alaitoc, although I have based the army on a bit of made up (but plausible) fluff).

It’s at 1200 points, because in a few months, there’s an upcoming tournament, and I'd like to attend with this army.

The basic fluff for this army is that while Alaitoc mainly uses scouts etc. this is the 'wing' which will respond quickly, if and when needed (for example, an artefact of technological use has been found, and needs to be recovered quickly). Therefore, everything in this list is either on a jetbike, or in a transport.

Without further ado...

HQ

Farseer

Runes of Warding
Fortune
Eldar Jetbike


Elites

x5 Fire Dragons
Wave Serpent

T/L Shuriken Cannon
Spirit Stones


Troops

x10 Guardians

Scatter Laser

Wave Serpent

T/L Shuriken Cannon
Spirit Stones


x5 Jetbikes

x5 Jetbikes

x4 Jetbikes

Fast Attack

Vyper

Scatter Laser
Spirit Stones


Vyper

Scatter Laser
Spirit Stones


Vyper

Scatter Laser
Spirit Stones


Heavy Support

Night Spinner

Holo-Fields


Total = 1193

Okay, so I have 7 points left over, not sure what to spend them on really...

The army is designed to be fast, which is reflected in the choices. Everything should move forward apart from the Night Spinner which fires and slows down enemy infantry. I also thinks this list does what the Eldar does best, dance round the oppent, gaining cover saves and then inflicting pain and destruction (the fire dragons etc.)

Like I said earlier, this is my first list (and post) so be nice ;)

C & C welcome

BrokenWing
06-06-2011, 02:58 PM
I'm curious...why the Guardians? They seem out of place to me.

The_Farseer
06-07-2011, 12:23 AM
The guardians in the Wave Serpent are there to add a mobile, armor, scoring unit; would I be better changing them for more jetbikes?

BrokenWing
06-07-2011, 12:43 AM
I don't know, I think if you're using them for that purpose they should be just fine. Especially with as annoying as Wave Serpents can be, to say nothing of that point size of a game. Besides, it takes a little heat off your bikes from things like Lascannons and so on.

eldargal
06-07-2011, 01:48 AM
I wouldn't bother with holo-fields on the Nightspinner unless you find them particularly useful. I usually tuck my spinners out of sight behind terrain while they do their indirect fire thing. I'd use the saved points to give the Farseer Doom and a singing spear. Then you will have 14 points left over.

DrLove42
06-07-2011, 02:56 AM
My comment is if you face anything over AV12 you will lose. You have a sinlge unit that can realistically take out high armour (theoretcially the Farseer and Nightspinner can...but thats a long shot). And that unit will probably die quickly once the opponent realises that.

You need some lances.

The_Farseer
06-07-2011, 10:49 AM
I wouldn't bother with holo-fields on the Nightspinner unless you find them particularly useful. I usually tuck my spinners out of sight behind terrain while they do their indirect fire thing. I'd use the saved points to give the Farseer Doom and a singing spear. Then you will have 14 points left over.


My comment is if you face anything over AV12 you will lose. You have a sinlge unit that can realistically take out high armour (theoretcially the Farseer and Nightspinner can...but thats a long shot). And that unit will probably die quickly once the opponent realises that.

You need some lances.

Thanks for the advice guys (and gal) ;)

So, I've dropped the holo-field on the Night spinner, as I can probably hide it for most of the game, and have swapped the guardians for 5 dire avengers (they serve the same purpose, but they're just cheaper) so I've been able to add some anti-tank; you'll see the changes in blue below

HQ

Farseer

Runes of Warding
Fortune
Eldar Jetbike
Singing Spear


Elites

x5 Fire Dragons
Wave Serpent
T/L Bright Lance
Spirit Stones


Troops

x5 Dire Avengers
Wave Serpent
T/L Bright Lance
Spirit Stones


x5 Jetbikes
Shuriken Cannon

x5 Jetbikes

x3 Jetbikes

Fast Attack

Vyper
Bright Lance
Spirit Stones


Vyper

Scatter Laser
Spirit Stones


Vyper

Scatter Laser
Spirit Stones


Heavy Support

Night Spinner


Total = 1199

There we have it, I've manged to include 3 bright lances, that should be enough to take out any (if any) AV14 at 1200 points!

Any other advices or suggestions? :D

BrokenWing
06-07-2011, 11:45 AM
I like it with the changes you've made. You may still be stretched a little with anti-tank, but I don't think you will be to the point of losing alot of games because of it. Be careful with those Fire Dragons.

The_Farseer
06-07-2011, 03:25 PM
I like it with the changes you've made. You may still be stretched a little with anti-tank, but I don't think you will be to the point of losing alot of games because of it. Be careful with those Fire Dragons.

I agree, with the comments about anti-tank, however, this is only 1200 points, so I doubt there will be many AV13/14 in great numbers, and I do have 3 lances and 2 scatter lasers to take care of any tanks. If the worst comes to the worst, I just 'dance around' with my eldar, and pick of what I can.

I'll make sure that the fire dragons are well protected and only come out when necessary, hopefully, I'll be able to distract my opponent with other units.

Thanks for all the input :D

Bard of Twilight
07-26-2011, 06:48 AM
As far as the Bright Lance on the Vyper is concerned, I wouldn't advice it. It's an AV10 with BS3. That's to say it'll miss half the times, and if you play Annihilation, it's a really easy kill-point for your opponent. Why don't you field some more Dragons?

Demonus
07-26-2011, 10:40 AM
I would probably drop the BL from the Vyper, and add some more cannons to your jetbikes as the last poster stated, its pretty expensive for a BS3 armor 10 unit.

Other than that, looks like fun to me :)