BizarreShowbiz
06-04-2011, 06:41 AM
Hey there guys. Ive been playing DE since 5th codex release a few months ago and im very used to raider lists, and Im doing great with them, no complains, but now that we have new awesome models for haemonculi coven Im testing a list and it gave me great results. Nontheless i would like to share it with you to see if we together can make it better.
Dark Eldar 1750 Army - Release the beasts
Asdrubael Vect - 240p
Haemonculi w/ poisonous Sword and webway portal 90p
Haemonculi w/ poisonous Sword and webway portal 90p
x3 grotesques in raider w/ enhanced aethersails 170p
x9 Wracks in raider w/ enhanced aethersails 155p
x5 kabalite warriors w/ blaster in venom 115p
x5 kabalite warriors w/ blaster in venom 115p
x3 beastmasters w/ 4 kymaeras and 4 razorwing flocks 144p
x5 Scourges w/ 2 heat lances 134p
x5 Scourges w/ 2 heat lances 134p
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
Vect is a must in WWP lists, becouse you really need to go 1st. He goes in the grotesque raider and after turn 1 goes by himself. Really hard to deal with, had some awesome games with him.
Raider w/ WWP Haemonculi w/ wracks instead of grotesques is becouse you need something you can deploy in dawn of war mission to place the portal (1HQ+2troops)
x2 venoms is becouse in this list I lack of troop choices and in 5th you really need them. Would you recomend something else instead of this? It has to be troops.
Scourges are for additional AV. I leave them deepstriking and when they arrive from reserve I choose if I want them to come from the portal or risk the deepstrike
Beast has proven to me that they are a hell of a unit. Cheesy wound allocation (S5 or less to flocks S6 or more to kymaeras/beastmasters) makes them very tough, and able to kill not only infantry but also tanks (24 S3 rending attacks on the charge). And becouse they are beasts they can assault huge distances from a portal
Talos Pain engines are equiped w/ chain flails and twilinked heat lance. This way they have the chance of pop a transport and assault what was inside it in the same turn. Or kill a tank if its not quite in range for assault. I do not equip +1 cc weapon becouse I think 15 points for just 1 additional attack is excessive. I would be expending 45 points in total just to have 3 attacks more. Not worth it in my oppinion.
To prevent enemy for blocking my WWPs I always place the second one more or less 24 inches away from the first one in my table edge direction. That way if they block the first one, i come from the second one and kill who blocked the first, and if they cover both (unlikely but possible) I come from my table edge and kill who blocked the second one. If the enemy is intelligent they'll see this coming and wont try to block them. If not, better for me.
Al constructive criticism to improve this list is most welcome. BTW Im new to BOLS lounge, but been reading articles and posts quite a while. Best forum/blog community about wh40k Ive found.
Dark Eldar 1750 Army - Release the beasts
Asdrubael Vect - 240p
Haemonculi w/ poisonous Sword and webway portal 90p
Haemonculi w/ poisonous Sword and webway portal 90p
x3 grotesques in raider w/ enhanced aethersails 170p
x9 Wracks in raider w/ enhanced aethersails 155p
x5 kabalite warriors w/ blaster in venom 115p
x5 kabalite warriors w/ blaster in venom 115p
x3 beastmasters w/ 4 kymaeras and 4 razorwing flocks 144p
x5 Scourges w/ 2 heat lances 134p
x5 Scourges w/ 2 heat lances 134p
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
x1 Talos Pain engine w/ chain flails & twinkinked heat lance 120P
Vect is a must in WWP lists, becouse you really need to go 1st. He goes in the grotesque raider and after turn 1 goes by himself. Really hard to deal with, had some awesome games with him.
Raider w/ WWP Haemonculi w/ wracks instead of grotesques is becouse you need something you can deploy in dawn of war mission to place the portal (1HQ+2troops)
x2 venoms is becouse in this list I lack of troop choices and in 5th you really need them. Would you recomend something else instead of this? It has to be troops.
Scourges are for additional AV. I leave them deepstriking and when they arrive from reserve I choose if I want them to come from the portal or risk the deepstrike
Beast has proven to me that they are a hell of a unit. Cheesy wound allocation (S5 or less to flocks S6 or more to kymaeras/beastmasters) makes them very tough, and able to kill not only infantry but also tanks (24 S3 rending attacks on the charge). And becouse they are beasts they can assault huge distances from a portal
Talos Pain engines are equiped w/ chain flails and twilinked heat lance. This way they have the chance of pop a transport and assault what was inside it in the same turn. Or kill a tank if its not quite in range for assault. I do not equip +1 cc weapon becouse I think 15 points for just 1 additional attack is excessive. I would be expending 45 points in total just to have 3 attacks more. Not worth it in my oppinion.
To prevent enemy for blocking my WWPs I always place the second one more or less 24 inches away from the first one in my table edge direction. That way if they block the first one, i come from the second one and kill who blocked the first, and if they cover both (unlikely but possible) I come from my table edge and kill who blocked the second one. If the enemy is intelligent they'll see this coming and wont try to block them. If not, better for me.
Al constructive criticism to improve this list is most welcome. BTW Im new to BOLS lounge, but been reading articles and posts quite a while. Best forum/blog community about wh40k Ive found.