InquisitorVulpes
05-08-2011, 06:26 PM
Before ballbusting starts, this is in no way intended to be a tournament list, its what I managed to cobble together from remnants of my deamon/witch hunters and IG armies, with the exception of the dreads. Mainly played against my close friends (although Ill admit even that has become a bit beardy and competitive), all MEQs. Wolves, Nurgle CSM, and Thousand Sons. In the spirit of the "GK: One Month In" article on, I've played about 8 games, 4 standard, 2 obj, and 2 a funky homebrew ambush scenario, and won 3 standard, both obj, and neither of the ambush (deepstrike+assault hurts), being actually pleasantly surprised with how well (and fun to play) it ended up being.
Coteaz
3 Crusader, 3 DC Assassin, 5 Arco-Flagellants
Land Raider Redeemer
6 Warrior Henchmen - 3 Meltaguns
Chimera
6 Warrior Henchmen - 3 Meltaguns
Chimera
4 Psykers, 2 Weaponsmith, 3 Warrior Henchmen - 3 Plasmaguns, 3 Carapace Armor
Chimera
4 Psykers, 2 Weaponsmith, 3 Warrior Henchmen - 3 Plasmaguns, 3 Carapace Armor
Chimera
10 GKSS (Deathwatch Kill-Team!) - 2 Falchion Pairs, 2 Psycanons, Psybolt Ammo
Rhino
Dreadnought (Deathwatch Dreads!) - 2 x T/L Autocannons, Psybolt Ammo
Dreadnought - 2 x T/L Autocannons, Psybolt Ammo
Vindicare Assassin
Eversor Assassin
Basically, the Meltas, Deathwatch, Vindicare, and Dreads open tanks up, leaving Plasma, Psychic Blasts, Weaponsmiths, and Redeemer to eat right through even power armor. The Eversor runs alongside the Redeemer, finishing off squads Coteaz and his retinue assault. Main plus Ive noticed is opponents don't know what to shoot first, every squad seems to be rather good at what its meant to do, with backups in those roles when they are, inevitably, destroyed. Psyflemen are disgustingly good, every list has them for good reason, the last few games opponents were suiciding squads into them trying to take them out over everything else.
Like i said I'd probably never take this to a tournament, a horde or parking lot would just wreck it all day. The SW player wrecks my face too, but I think its more because hes a really good player with a really good codex/list. I basically started running this because I realized I could make an entire new codex army and only have to buy and convert the 2 dreads.
Funfun.
Coteaz
3 Crusader, 3 DC Assassin, 5 Arco-Flagellants
Land Raider Redeemer
6 Warrior Henchmen - 3 Meltaguns
Chimera
6 Warrior Henchmen - 3 Meltaguns
Chimera
4 Psykers, 2 Weaponsmith, 3 Warrior Henchmen - 3 Plasmaguns, 3 Carapace Armor
Chimera
4 Psykers, 2 Weaponsmith, 3 Warrior Henchmen - 3 Plasmaguns, 3 Carapace Armor
Chimera
10 GKSS (Deathwatch Kill-Team!) - 2 Falchion Pairs, 2 Psycanons, Psybolt Ammo
Rhino
Dreadnought (Deathwatch Dreads!) - 2 x T/L Autocannons, Psybolt Ammo
Dreadnought - 2 x T/L Autocannons, Psybolt Ammo
Vindicare Assassin
Eversor Assassin
Basically, the Meltas, Deathwatch, Vindicare, and Dreads open tanks up, leaving Plasma, Psychic Blasts, Weaponsmiths, and Redeemer to eat right through even power armor. The Eversor runs alongside the Redeemer, finishing off squads Coteaz and his retinue assault. Main plus Ive noticed is opponents don't know what to shoot first, every squad seems to be rather good at what its meant to do, with backups in those roles when they are, inevitably, destroyed. Psyflemen are disgustingly good, every list has them for good reason, the last few games opponents were suiciding squads into them trying to take them out over everything else.
Like i said I'd probably never take this to a tournament, a horde or parking lot would just wreck it all day. The SW player wrecks my face too, but I think its more because hes a really good player with a really good codex/list. I basically started running this because I realized I could make an entire new codex army and only have to buy and convert the 2 dreads.
Funfun.