martianblade
05-07-2011, 09:03 PM
Alright, I have a tourney at the beginning of next month, 1850 pts, I'm running my Lamenters.
this is what I've come up with:
HQ
Dante
Librarian w/storm shield, blood lance & shield of sanguinius
Elite
Sanguinary Priest w/ jump pack
Sanguinary Priest w/ power fist
Troops
Sanguinary Guard w/ deathmasks & chapter banner
Sanguinary Guard w/ deathmasks
10 man scouts w/CC & camo cloaks sergeant w/shotgun, powerfist & beacon
10 man scouts w/CC & camo cloaks sergeant w/shotgun, powerfist & beacon
Fast
7 man Vanguard Vets w/7 plasma pistols, 4 power weapons, 3 power fists & jump packs
the plan is to deploy the scouts with the Librarian and Priests and walk my way up to the enemy with a moving 4+ cover, while Dante, the second Priest, and a squad of Sanguinary guard drop behind and put some shots into something expensive then assault. then the second Sanguinary guard squad and Vanguard vets show up where ever they're needed. but of course depending on the mission, I feel the army is flexible enough to change tactics ie. outflanking scouts, starting everything on the table w/e.
Simple but has been pretty effective for me, any suggestions? already thinking of moving some of the plasma to the guard so I can fire them as soon as they land instead of having them sit unused for a turn by the vets
this is what I've come up with:
HQ
Dante
Librarian w/storm shield, blood lance & shield of sanguinius
Elite
Sanguinary Priest w/ jump pack
Sanguinary Priest w/ power fist
Troops
Sanguinary Guard w/ deathmasks & chapter banner
Sanguinary Guard w/ deathmasks
10 man scouts w/CC & camo cloaks sergeant w/shotgun, powerfist & beacon
10 man scouts w/CC & camo cloaks sergeant w/shotgun, powerfist & beacon
Fast
7 man Vanguard Vets w/7 plasma pistols, 4 power weapons, 3 power fists & jump packs
the plan is to deploy the scouts with the Librarian and Priests and walk my way up to the enemy with a moving 4+ cover, while Dante, the second Priest, and a squad of Sanguinary guard drop behind and put some shots into something expensive then assault. then the second Sanguinary guard squad and Vanguard vets show up where ever they're needed. but of course depending on the mission, I feel the army is flexible enough to change tactics ie. outflanking scouts, starting everything on the table w/e.
Simple but has been pretty effective for me, any suggestions? already thinking of moving some of the plasma to the guard so I can fire them as soon as they land instead of having them sit unused for a turn by the vets