Sinistermind
05-05-2011, 09:51 AM
so i would just like to share some details of my most unfortunate(probably) game ever...except i ended up winning by some miracle
so ive been trying to get some practise with my 2k grey knights list for a tourney coming up in a week, this was only my 3rd game with the codex and my first using coteaz, just a general outline of the army, 2 8 man purifiers in rhinos, 5 termys in LR, grand master and coteaz, henchmen squad with psykers and crusaders in chimer, rifle dread
this game was against my friend who plays guard, it was a mechanized list mostly, only having a CCS on foot, 2 melta vets(one in chimera, other in vendetta) and a plasma vet in chimera, along with 3 russes(2 vanillas, squadroned) and a manticore
mission was 1 objective each and first hq dead is hq
well first thing that went wrong was my fault, when i deployed with vehicles ready to roll out since i had 1st turn, he seizes initiative, i totally forget about COTEAZ's rule to make him reroll.....
this cost me a imobbilised rhino with scoring purifiers in it, an imobilised storm raven with the other purifiers, losing an arm on the rifle dread so all i have left mobile is my henchmen chimera(meant to objective camp) my termys in LR(which got popped his 2nd turn) and an empty rhino
other things that went wrong included me rolling perils with my psykers on there first shot with there S9 ap1 big blast, killing themselves. at least 4 times with my psycannon purifiers i rolled 3 missed out of 4 shots, my vindicare missed completely TWICE both times rolling a 1 then 2 on the reroll,and couldnt rend with assualt cannons and psycannons for the life of me
BUT i actually pulled out a win, by deciding to take the final wound on my own grand master who was down to one wound left, therefore making him a 3rd objective for my scoring termy's who he might of been able to wipe out if the game didnt end the next turn on turn 5....dont get me wrong im not being ungrateful for a miraculous win, but that game was the most frustrating game ever!!!!
/rant end
so ive been trying to get some practise with my 2k grey knights list for a tourney coming up in a week, this was only my 3rd game with the codex and my first using coteaz, just a general outline of the army, 2 8 man purifiers in rhinos, 5 termys in LR, grand master and coteaz, henchmen squad with psykers and crusaders in chimer, rifle dread
this game was against my friend who plays guard, it was a mechanized list mostly, only having a CCS on foot, 2 melta vets(one in chimera, other in vendetta) and a plasma vet in chimera, along with 3 russes(2 vanillas, squadroned) and a manticore
mission was 1 objective each and first hq dead is hq
well first thing that went wrong was my fault, when i deployed with vehicles ready to roll out since i had 1st turn, he seizes initiative, i totally forget about COTEAZ's rule to make him reroll.....
this cost me a imobbilised rhino with scoring purifiers in it, an imobilised storm raven with the other purifiers, losing an arm on the rifle dread so all i have left mobile is my henchmen chimera(meant to objective camp) my termys in LR(which got popped his 2nd turn) and an empty rhino
other things that went wrong included me rolling perils with my psykers on there first shot with there S9 ap1 big blast, killing themselves. at least 4 times with my psycannon purifiers i rolled 3 missed out of 4 shots, my vindicare missed completely TWICE both times rolling a 1 then 2 on the reroll,and couldnt rend with assualt cannons and psycannons for the life of me
BUT i actually pulled out a win, by deciding to take the final wound on my own grand master who was down to one wound left, therefore making him a 3rd objective for my scoring termy's who he might of been able to wipe out if the game didnt end the next turn on turn 5....dont get me wrong im not being ungrateful for a miraculous win, but that game was the most frustrating game ever!!!!
/rant end