Bloody Nunchucks
05-01-2011, 09:46 PM
so i have written a new list, it turned out pretty much like the old one with a few exceptions, removal of an archer unit, addition of scouts and some equipment changes. looking for comments again and i have a few specific questions.
-is the fighting noble worth it? i plan on putting him with the PG to give them some punch.
-are the scouts worth it? will they do what i want them to? hunt WM's, get people to charge into forests
-i tried to keep my unit count low for the first scenario, is it low enough?
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my plans are as follows.
the BSB, Teclis and the second mage all go with 20 spearmen, with the archers nearby for a emergency bunker. the fighting noble will provide some power to the PG.
i will try to only ever get one unit of SM's into combat at a time, this way i can make them live forever at T7, the spears and PG can take lots of wounds before i start caring.
the scouts will deploy and try to slow down an enemy flank when i use refused flank, and they will hunt WM's, and they will sometimes redirect. (are they worth it i'm not sure yet, but they dont get deployed normally so i go first and they arnt rare)
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so, the list
3000pt ARD BOYS LIST
- points 2999
LORD:
475 – Teclis, lore of life
HERO:
184 - BSB, banner of the world dragon, heavy armour, great weapon, shield
143 – Noble, armour of caledor, guardian phoenix, great weapon
165 - Mage, lvl 2, seerstaff of saphery, lore of shadow spells 2 and 5
CORE:
159 – 14 archers, musician
205 - 20 spearmen, musician, banner, champion
391 – 39 spearmen, musician, banner of ellyrion, champion
SPECIAL:
480 - 25 PG, full co, banner of sorcery, Skeinsliver
350 - 21 sword masters, musician, champion, banner, gleaming pennant
365 - 21 sword masters, musician, champion, banner of eternal flame, gem of courage
80 – 5 shadow warriors
RARE:
LIST INFORMATION:
total points = 2999
total boots on the table = 152
total boots meant for combat = 115
boots on the table: boots meant to fight = 2.5:1
boots meant for combat: boots in the fight = 1.98:1
average cost per wound = 19.1
average power dice = 11.33
average dispell dice = x + 2.33 (2/3 less than opponent)
total units = 6 + characters + scouts
total fighting units = 4 + scouts
offense outside combat = dwellers, awakening of the wood, pit of shades, 14 longbows
-is the fighting noble worth it? i plan on putting him with the PG to give them some punch.
-are the scouts worth it? will they do what i want them to? hunt WM's, get people to charge into forests
-i tried to keep my unit count low for the first scenario, is it low enough?
--------------------------------------------------------------------------------------
my plans are as follows.
the BSB, Teclis and the second mage all go with 20 spearmen, with the archers nearby for a emergency bunker. the fighting noble will provide some power to the PG.
i will try to only ever get one unit of SM's into combat at a time, this way i can make them live forever at T7, the spears and PG can take lots of wounds before i start caring.
the scouts will deploy and try to slow down an enemy flank when i use refused flank, and they will hunt WM's, and they will sometimes redirect. (are they worth it i'm not sure yet, but they dont get deployed normally so i go first and they arnt rare)
-----------------------------------------------------------------------
so, the list
3000pt ARD BOYS LIST
- points 2999
LORD:
475 – Teclis, lore of life
HERO:
184 - BSB, banner of the world dragon, heavy armour, great weapon, shield
143 – Noble, armour of caledor, guardian phoenix, great weapon
165 - Mage, lvl 2, seerstaff of saphery, lore of shadow spells 2 and 5
CORE:
159 – 14 archers, musician
205 - 20 spearmen, musician, banner, champion
391 – 39 spearmen, musician, banner of ellyrion, champion
SPECIAL:
480 - 25 PG, full co, banner of sorcery, Skeinsliver
350 - 21 sword masters, musician, champion, banner, gleaming pennant
365 - 21 sword masters, musician, champion, banner of eternal flame, gem of courage
80 – 5 shadow warriors
RARE:
LIST INFORMATION:
total points = 2999
total boots on the table = 152
total boots meant for combat = 115
boots on the table: boots meant to fight = 2.5:1
boots meant for combat: boots in the fight = 1.98:1
average cost per wound = 19.1
average power dice = 11.33
average dispell dice = x + 2.33 (2/3 less than opponent)
total units = 6 + characters + scouts
total fighting units = 4 + scouts
offense outside combat = dwellers, awakening of the wood, pit of shades, 14 longbows