BHound1981
04-25-2011, 11:40 AM
Ok, I thought I'd put this out there as I've been a part of a number of games recently where the directionality of a scatter die comes into debate. Most veteran gamers will know to throw the scatter die near the target they are attempting to hit as to help alleviate any discrepancies with the direction of a scatter.
However, there are times where the random bouncing die ends up far enough away from the intended target and is not showing the little target for a direct hit. This combined with the scatter distance seems to lead to a debate over where to re-place the template on the battlefield. I've seen some measurements taken almost 45 degrees off from where the arrow on the die is actually pointing to either make the template weapon miss completely or hit more models depending on what side of the barrage the player happens to be on. An argument will soon erupt over the direction of the scatter and everyone gets upset.
Nobody wants to see this happen, and nobody likes to be on either end of this argument. What I'd like to see is if anyone has determined a good solution for determining parallel lines when trying to account for scatter. I've seen some ideas that work, some that don't. What I'd love to see is a solid solution that takes the player/human perspective out of the equation.
Yes, this may seem like a simple thing where players can just mutually agree on a blast site. In my observations this is sadly not the case, especially the higher the stakes from the outcome of the scatter roll.
However, there are times where the random bouncing die ends up far enough away from the intended target and is not showing the little target for a direct hit. This combined with the scatter distance seems to lead to a debate over where to re-place the template on the battlefield. I've seen some measurements taken almost 45 degrees off from where the arrow on the die is actually pointing to either make the template weapon miss completely or hit more models depending on what side of the barrage the player happens to be on. An argument will soon erupt over the direction of the scatter and everyone gets upset.
Nobody wants to see this happen, and nobody likes to be on either end of this argument. What I'd like to see is if anyone has determined a good solution for determining parallel lines when trying to account for scatter. I've seen some ideas that work, some that don't. What I'd love to see is a solid solution that takes the player/human perspective out of the equation.
Yes, this may seem like a simple thing where players can just mutually agree on a blast site. In my observations this is sadly not the case, especially the higher the stakes from the outcome of the scatter roll.