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View Full Version : [2000] Space Wolves Rhino Rush with Njal



Unholy_Martyr
04-22-2011, 09:21 PM
H.Q.

Njal -245

Rune Priest
Chooser, Living Lightning, Murderous Hurricane -110

Elites

Wolf Guard 3x
Power Fist/Combi-Melta -129

Wolf Scouts 5x
Melta Gun -85

Troops

Grey Hunters 6x
Melta, Mark, Standard, Rhino -155

Grey Hunters 7x
Melta, Mark, Standard, Rhino -170

Grey Hunters 10x
2x Flamer, Mark, Standard, Power Weapon, Rhino -225

Grey Hunters 10x
2x Plasma, Mark, Standard, Power Weapon, Rhino -235

Fast Attack

Thunderwolf
TH/SS -110

Thunderwolf
WC/SS -100

Heavy Support

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Long Fangs 6x
5x Missile, Las/Plas Razor -215

Total: 1994

Voracioustigger
04-24-2011, 07:22 PM
Very similar to the list that I just came up with, but I see a couple things that could be tweaked.

1) The TWC with a TH/SS is pretty much useless except as a Tank Hunter... is that his purpose? Even against a 10 man Tactical squad, a lucky round of combat could kill you (I've personally thrown a TWC lord w/ runic armor and died against 20 guardsmen).

2) 1 man TWC squads have problem in general just because they can't really hide behind anything (unless you got sneaky with modeling, they'll poke out above your rhinos). One rifleman dread has a decent chance of killing a TWC.

Maybe you're going with target overload (6 tanks and 2 scary Wolves may be too much to choose between), but I think more often than not, you're just going to lose two 100pt models who don't end up doing much.

Unholy_Martyr
04-24-2011, 10:24 PM
The 1 Man Thunderwolf Teams will be sitting behind Rhinos for the most part getting cover and being less of a threat. They're predominately there for counter attacking and hitting weak spots in my opponents army.

They're something I'm experimenting with as I've usually run 2 Thunderwolf Lords at this point level but I didn't have the points in this list for such an expensive unit.

Voracioustigger
04-24-2011, 10:56 PM
The 1 Man Thunderwolf Teams will be sitting behind Rhinos for the most part getting cover and being less of a threat. They're predominately there for counter attacking and hitting weak spots in my opponents army.

They're something I'm experimenting with as I've usually run 2 Thunderwolf Lords at this point level but I didn't have the points in this list for such an expensive unit.

Well... not much point in the cover saves when you have the 3++'s on both TWC, but I suppose they could work. Maybe even as Long Fang babysitters.

As I said, I run a list very similar to this, so I know it'll work well. You've got most of your bases covered and Njal can be a game winner a lot of the time, so I think this should work out well. It's often the best lists that get the fewest comments, so... I'd say the fact that it's only me responding is a good sign.