Log in

View Full Version : Query for 2 rules



Fanbouy
04-12-2011, 12:41 AM
Hi guys i just have 2 quick queries. I am pretty sure i am not reading this right so i wanted to check.

I cant remember where in the rule book specifically these 2 rules are (other than in their respective sections) that i need clarification for.

1st) Under the part that tells the rules for wounding a unit of multiwound models it says that wounds from instant death weapons are taken into account first by removing whole models and THEN applying the wounds from normal weapons. Ie after the instant deaths have been taken away the normal wounds are allocated to the remaining models for them to take armour saves. Does this apply for units of predominantly 1 wound squads as well?

2nd) Under the multiple charges section it says that a unit already in combat and is being charged by another unit must react to the charging unit in the normal way of moving models into contact with the new charging unit
a) what models do this? only models that are not engaged? or do they move even though they are engaged?
(engaged as i understand it is models that are in base contact with the enemy already AND all models with in 2 inchs of these models - correct?)
b)The rule also says that unengaged models can fight the new unit that charged, refer to my understanding of engaged models above, so potentially if the charged unit is small enough the new charging unit can get into combat and not attract any attacks back in the first round of combat? Ie charge in first turn with termies cause they have a better save and next turn charge in a weaker unit and not waorry about taking casualties? (all assuming the combat survives the first turn?)

Thanks for the help!

blackarmchair
04-12-2011, 01:54 AM
1) Basically you allocate the wounds as per normal rules. After you have determined the number of failed saves for each group of models you have to remove one whole model for each wound which caused instant death and then factor in any other wounds.
The example the BRB gives is a good one: you have 4 nobz, 3 of these nobs are the exact same and the fourth has a power klaw. The unupgraded nobz suffer 3 unsaved wounds, 1 of which is strength 8. You would have to remove 1 unwounded nob for the the instant death wound as well as a second unwounded nob for the two other unsaved wounds - leaving you with 2 nobz (1 with a pk and the other normal). It would be illegal to stack the str8 wound as well as the regular wound on 1 nob and then put the extra wound on another.

2) This one is A LOT simpler than it sounds. All this is saying is that when a unit already engaged in close-combat is charged by a new unit it is allowed to make the usual counter-charge move and is free to move into base-to-base with either unit but it must do so with at least one of the charging units. This usually isn't really important but with REALLY large squads it can be.

Hope I helped!

Wildcard
04-12-2011, 07:17 AM
What about allocation of non-instant death wounds on a multi wound models in separate shooting phases?

Example:
Four Nobs are shot in a gameturn x, they suffer 3 unsaved wounds. Now, it is stated in rulebook that you must not share the wounds so, that multi wound models wouldn't take a single casualty.
-> 1 nob is removed from play, and 1 is left with 1 wound and 2 are in fresh condition.

Now, on gameturn y, these poor Nobs are shot again, and suffer only 1 unsaved wound.
Can this wound be taken to one of those 'fresh' models, or will it have to be taken to the one that had already suffered a wound in the previous shooting phase?

The answer might be really simple, yet i have the feeling that i have somewhere read (couldn't find it anywhere tho) that the allocation of unsaved wounds must only be taken as stated in the same shooting phase where those wounds happened, and on the following shooting phase you can consider sharing of wounds with a "fresh start"..

Whats the case in this? And does wound allocation differ in any way in melee combat?

Thanks in advance!

Jwolf
04-12-2011, 08:05 AM
The allocation of wounds in units with multiple wounds occurs by "buckets" of similarly armed models. In order to take advantage of wound allocation, most Nob mobs have all or almost all of the models armed differently, thus allowing you to stripe out wounds as you see fit. If the Nobs are all armed the same, then wounds that cause Instant Death must be allocated to whole models, and new wounds must go onto wounded models first - there is only one wound bucket.

If, in the example above, you Nobs were armed as follows:

#1 Nob, PK and Kombi-Skorcha
#2 Nob, PK and Kombi-Rokkit
#3 Nob, PK, Slugga
#4 Nob, PK, Slugga, Bosspole

In the first round of shooting, you take 3 hits that allow you no saves, so you allocate one wound to each of Nobs 1-3. In the next round, you also take one hit that allows no save. This wound can be allocated to any of the Nobs, either killing one of Nobs 1-3, or wounding Nob 4.

Note that what must be allocated is HITS, not wounds, so you allocate all the hits before rolling saves, not allocate the wounds after saves have been failed.

In your question about assaults, it is not possible to assault without the possibility of being hit back.

DarkLink
04-12-2011, 08:09 AM
You remove models as quickly as possible. So if you have a previously wounded nob in the group of 3, and you fail one save, the wounded nob dies first.


You can get around this by giving each nob different wargear. Wound allocation allows you to circumvent the "remove wounded models first" thing, but it's mostly useful on multi-wound units that can easily take different wargear on each model.