View Full Version : Changes you'd like to see in the next Eldar codex.
Connjurus
04-06-2011, 12:39 PM
Reading through a thread a little while ago, and skimming through my copy of Eldar codex, I got to thinking rather absent-mindedly throughout the day on things that I think could help make the Eldar more...Eldar. More...customizably specialized. Keep in mind, these aren't things I thought TOO hard on, but I came up with two ideas:
1) Rather than having Dire Avengers the only Aspect that you can take as troops, I think the selection for which Aspect represents the bulk of your force should be in the list-building stage - that is, all the Aspects are normally Elites, but with a small little box in the army selection part of the codex that says, "You may take *insert Aspect name here* as Troops, but if you do so, you may not take them as Elites, and they will be the only Aspect that you may take as Troops." I think that would really cut down on the "two minimum Dire Avenger Squad" lists that seem to be the basic go-to for lots of Eldar players, and would make for lots of cool customization. Alternatively, or possibly additionally, maybe make the various Phoenix Lords make their respective Aspects also able to be taken as Troops.
2) I think that certain things, like War Walkers, Falcons, etc, should be able to be taken as either Fast Attack OR Heavy Support - representing the Autarch's preference for how he uses them. Does he use the War Walkers as mobile fire support? Then they're heavy support. Does he use them as scouts, coming in from the flanks to harry the opponent's sidelines? Then they're fast attack. That would be the fluff justification for it, and I think that it really would make for a lot of really cool, really fun lists.
3) Make Wraithguard cheaper and in plastic. >_> That one doesn't need to be said, but I did it anyway.
Thoughts? What changes do YOU want in the next Eldar codex?
Defenestratus
04-06-2011, 12:41 PM
Oh hey look, its the monthly "What we want in the new Eldar dex" thread.
(Don't feel bad, I've been the victim of this too, especially with the FW stuff coming out)
Connjurus
04-06-2011, 12:42 PM
Oh hey look, its the monthly "What we want in the new Eldar dex" thread.
(Don't feel bad, I've been the victim of this too, especially with the FW stuff coming out)
Hey don't make fun of me. :( AND I WANT A BAZILLION WASPS.
xomntec
04-06-2011, 01:46 PM
It's not very dramatic, but what I would really like is to have more stuff included in the base point cost. it really kills me to have to purchase everything a-la-carte.
So for example:
I would like Farseers to have 2 powers base (like librarians) and maybe runes of witnessing/warding by default
Wave serpents/vypers/falcons to have a base weapon included in the price (like razorbacks/land speeder/predators/etc.)
Ideally I would like the aspect warriors to have access to the exarch powers; either by including the exarch for "free" (like space marine sgts.) and just paying for the power you want. Or alternately, I would like the exarchs to have the powers and just having to pay the exarch upgrade.
I would like the option of having warlocks as a 2 for 1 hq option (similar to rune priests and homunculi)
I guess I would like Eldar Missile Launchers to be 2-shot weapons and distort weaponry to be AP 1 as well.
DrLove42
04-06-2011, 02:02 PM
This again? Yippee
Starcannons Strength 7
Wraithlords need an invulnerable/cover save...seeing as nearly every weapon that can hurt them is AP1,2 or 3
Give the Avatar Eternal Warrior
Increase the range on all shuriken catapults by 6 (so guardians are 18" and DA are 24"
Give cannons the same sort of profile as Splinter Cannons
The warwalker thing
Other aspects being made troops...give reason to actually field the Phoenix Lords
All vehicles points reduction
Also long ago heard the Idea of eldar being the elite of the elite...thousands of year training making them incredibly proficient...so increase WS and BS of all units (cept maybe default guardians) by 1
fuzzbuket
04-06-2011, 02:06 PM
make each phoenix lord unlock their aspect as troops.
autarchs unlock more guardians (autarch on bike unlocks guardian bikers as troops)
yriel unlocks wraithguard as troops
farseers allow you to attach warlocks to ANY squad
avatars allow you to take courts of the young king as troops (aka exarch squads)
in my mind eladrs are all about the HQ and having a 'themed army with some guardians'
oh and a all wraithlord list :D (with wraithlords as customizable as lego: with aspect boxes you get bitz to convert exarch wraithlords!)
just my musings
-fuzzz
Count Fenring
04-06-2011, 03:27 PM
I am rather happy the way it is except the list generally is a bit under powered and over cost on points in 5th.
I was about to say, I would like to see a new Eldar unit called "Thundereldarwolves" which kill everything on the table by turn 2.
But that would be waaayy over powered...ahem.:p
Edit- oh yeah, what Scion of Terra says below, plastic Wraithguard please. That model is long in the toof anyway.
Necron_Lord
04-06-2011, 05:23 PM
Also long ago heard the Idea of eldar being the elite of the elite...thousands of year training making them incredibly proficient...so increase WS and BS of all units (cept maybe default guardians) by 1
Sorry, but the elite of the elite would be the Dark Eldar. Craftworlders are writing poetry, making statuary, and other effeminate things while the Eladrith Ynneas are in a constant state of war where the weak end up slaving in munitions factories or worse. I do expect the pricing to be more reasonable and their psychic shooting attacks to be buffed, as well as some more special rules, build options or such to make them more 5e.
Really the only thing wrong with them is their pricing. Looking at DE though, I doubt the Phoenix Lords or Wraithlord will get invulnerable saves as Drazhar and the Talo Pain Machine didn't.
Lockark
04-06-2011, 05:24 PM
As someone who faces Eldar. I would like to see Eldar brought in line with 5th ed codexs. Cheaper Transports, re-coasted units, Psychic Powers balanced to current power levels, base equipment just included by default, ect.
But most important. To see them make some of the units less useless/redundant. Because both Eldar and CSM are prety painfully Mono-build by this point due to the amount of POINTLESS and disgustingly over-coasted units plaguing thows books.
=/
I have a HUGE CSM army easily 5000+ points, from buying armies other people gave up on dirt cheap. Right now the same thing is happening for another guy buying up people's Eldar Stuff.
The CSM and Eldar players from been dropping like flies in favor of other books at the LGS. Like. Long time players just giving up on thows armies in favor of more characterful armies.
Scion_of_Terra
04-06-2011, 06:24 PM
I do like the Phoenix Lord unlocks Troops idea. But let's be honest. Do we really need MORE Fire Dragon squads included in the lists?
On a similar note... I want my Black Guardians again. Maybe Eldrad could unlock them, or something.
Let's have cheaper everything, except maybe Jetbikes. Those are already pretty d*mn cheap. But everything else needs to drop at least 25%.
PLASTIC WRAITHGUARD
Really ramped up psychic powers/abilities. The Eldar are supposed to be the masters of this stuff, but right now all we've got is some Runes and unit buffs.
Maybe there could be an option to run Corsair lists? Just a thought.
Let's un-nerf Starcannons.
A viable way to run all-Wraith armies would be nice. The current system is a little limited (not to mention $$$)
And let's see the last two Phoenix Lords already.
ToonArmy
04-06-2011, 07:08 PM
After reading Path of the Warrior, i'd like to see some Aspect Warriors (banshees and scoripons) as troops. After all these are the common, go to guys when the Eldar go to war, just like the Dire Avengers.
Since i have an Ulthwe Army, i'd like to see a return of the Black Guardians and the Ulthwe strike force/wraithgate rules.
Agree that War Walkers should be in fast attack, or maybe fast attack and heavy.
In Path of the Warrior, it also mentions an Aspect called the Crystal Dragons, would love to see these appear in a new codex, along with other new units (not riding wolves though).
i believe the eldar should be able to shut down everyones psychic powers, they should be the psychic masters of the universe.
Why is there no heavy version of the fusion gun too? And it seems the eldar are being left behind technologically. We need more creative, devastating weapons.
I'd love to see options for this mounted on walkers and tanks.
Along with infanty sized vibro cannons.
However, having said all that, i'm still enjoying using my Eldar with the current codex, but the Forge World has got me very excited indeed.
Oh and make Swooping Hawks good again!!!!
Brettila
04-06-2011, 07:08 PM
Rather than a PL, why not just an Autarch makes aspects troops? Then there would be a reason to have Autarchs in the army book. Pretty much ALL guns need better range. Having my entire army in your charge range before I can shoot is full of fail. Costs have got to come down. Serpents are not THAT good. Why ever play Hawks? Most units need a 1/3 cost reduction; plus additins. Don't even get me started on, "The galaxy's most powerful psykers..." :mad::mad::mad:
All I want is to make all the Eldar models easier to collect; Boxed sets big enough to field an aspect squad per (2?) box, good promotions on the Eldar, the works... what, I have to cast my runes into the intawebs and dedicate my soul to Slaneesh just so that I can get only 3 aspect squads up and running??!?
Defenestratus
04-06-2011, 08:19 PM
Because both Eldar and CSM are prety painfully Mono-build by this point due to the amount of POINTLESS and disgustingly over-coasted units plaguing thows books.
This brings a smile to my face as I seem to remember when the 4th edition codex came out .... everyone seemed to say "every unit in the book is usable."
It makes me laugh how not true that is these days.
Improved psychics
bring back "Craftworld" lists or have Autarch modify force org, ie unit xx becomes FA, unit ZZ becomes troops.
Pulsar on Falcon should be Lance
Increase ome weapon ranges,
I would prefer ShuriCats to be 24" rapid fire than 12" assault 2, increasing guardian ShuriCats to 18" assault 2 would be acceptable.
Give ShuriCannon a dual stat line. keep the 24" (maybe 18") assault 3 but add 36" Hvy3
DO NOT
make Exarchs into Sgts. It does not fit the Fluff, they should be rare individuals. As is you can have as many as 1 iin 5 (1 in 3 for some aspects). Maybe make Exarchs a non force org HQ choice. Take an Exarch and you can take that aspect as troops.
Do not require Phoenix Lords to make aspects as troops. They are even more rare than Exarchs. I do not want to see a Phoenix lord in every Eldar army, and I play Eldar.
DrLove42
04-07-2011, 03:11 AM
Do not require Phoenix Lords to make aspects as troops. They are even more rare than Exarchs. I do not want to see a Phoenix lord in every Eldar army, and I play Eldar.
As opposed to the "incredibly rare" chapter masters that serve at the head of over 75% marine armies?
Or Asdrubel Vect and Lelith Hesperax, supreme ruler and ultimate succubus respectivly...who seem to come on realspace raids with suprising frequency
Or GhazGul...thats guy seems to be everywhere
The sanguinor...for one guy he sure gets around...
Just cos someones rare doesn't mean they won't be included in most lists. The only reaosn the Phoenix lords are rare in lists at present are cos their rules are rubbish compared to taking Farseers, Yriel, Eldrad and an Avatar...
WillyRapier
04-07-2011, 03:33 AM
As i see it, there are only a couple of actual problems with the Eldar codex as it stands:
1. Lack of assault transports: If i take a Wave Serpent full of Banshees, i have two choices; sit the 'serpent within 12" of the enemy for a turn before the banshees can get out and assault - or - jump the banshees out and sit them in front of the enemy for a turn before assaulting. Making the 'serpent an assault transport would solve this.
2. Resolve the problem of banshees vs scorpions; If you take banshees, you have less chance of actually wounding, but when you do, you have power weapons. If you take scorpions, you have better chance of wounding, but then the enemy get armour saves. Maybe this is intended, but all it makes me do instead, against marines especially, is take a shooting army; 2 Farseers, 40 Dire Avengers, a unit of Fire Dragons in a wave serpent, and a unit of Dark Reapers for long range tank/meq hunting. Plus othery stuff that fits to make up the numbers. It can be quite nice to see a couple of units of marines that have been Doomed fall to 100 ShruiCat shots, most of which have been guided...happy times...)
3. Something needs to happen to make Hawks worthwhile. i've used them a couple of times in 5ed, and didnt have anything to use them with for pretty much the entire game...
DrLove42
04-07-2011, 04:41 AM
2. Resolve the problem of banshees vs scorpions; If you take banshees, you have less chance of actually wounding, but when you do, you have power weapons. If you take scorpions, you have better chance of wounding, but then the enemy get armour saves. Maybe this is intended, but all it makes me do instead, against marines especially, is take a shooting army;
This is intended. Banshees are anti armoured dudes, scorpions are anti-horde
As for banshees not wounding...thats what doom is for...
WillyRapier
04-07-2011, 05:23 AM
That's true, DrLove, but there's still something bout it that seems...off...somehow. I dunno, maybe it's just me :p
hrrms..this gives me an idea, tho, that i stupidly hadnt thought of before...and i likes it. *runs of and tinkers with lists*
scadugenga
04-07-2011, 06:17 AM
This brings a smile to my face as I seem to remember when the 4th edition codex came out .... everyone seemed to say "every unit in the book is usable."
It makes me laugh how not true that is these days.
You know, when the 4th ed codex finally hit the shelves, my first thought was "finally, they've started to fix things."
Then I chuckled maniacally because everything (except maybe Hawks) were useful. Well, perhaps chainsabres too...
And you know what? I still love the 'dex in 5th ed. I still find ways to use most things without resorting to cookie cutter lists, and still have fun.
It gives me both high hopes for the 5th ed 'dex (if we ever see it)j, and yet a little trepidation that they will still leave some glaring things un-fixed. (Cats, lack of assault transports, and (by 5th ed comparisons) relatively weak psykers.)
eldargal
04-07-2011, 07:20 AM
Give Banshees +1S and Scorpions +1A to help cement their roles, either by stat or through exarch powers.
Give the Avatar EW and a strength boost.
Give all Eldar heavy weapons a range increase, price decrease and strength boost. You know, make something other than scatter lasers and EML worth taking.
Give Shuriken catapults 24" range.
Make Wave Serpents Assault vehicles.
Let Phil Kelly write the bally thing and don't tell him to dumb it down to avoid upsetting sodding Marine players.
Cyberscape7
04-07-2011, 10:05 AM
Well to put it simply; hit and run styled army!
Lockark
04-07-2011, 12:40 PM
This brings a smile to my face as I seem to remember when the 4th edition codex came out .... everyone seemed to say "every unit in the book is usable."
It makes me laugh how not true that is these days.
Well. I never played during 4th. But I assume that alot of the entries in both these books were alot more worth wild back then.
But these books did not age very gracefully.
=/
fuzzbuket
04-07-2011, 12:59 PM
@Defenestratus
it called the diffrence between most of your army coring and not having much of it score :(
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