Lemt
03-30-2011, 04:31 PM
this is intended as more of an exercise, since I really plan on playing a Coteaz list. I just wanted to hear people's opinions on a basic GK list.
HQ
Grand Master Mordrak
Karamazov
ELITES
Vindicare Assassin
TROOPS
10 GKs w/ 2 Psycannons, Master-crafted Hammer, Rhino
10 GKs w/ 2 Psycannons, Master-crafted Hammer, Rhino
5 Terminators with Thawn, Hammer, Incinerator
HEAVY SUPPORT
Psyfleman
TOTAL 1500
The plan is to keep things simple. Mordrak drops safely on turn 1 with the Terminators. Choosing normal Terminators over Ghosts does several things. It allows me to drop Thawn into the enemy lines, where he'll be a real pain, and it allows me to split Mordrak from the unit if needed. This is also important to use Karamazov's By Any Means Necessary rule. Suiciding miniatures that are either free (ghosts if they appear) or virtually immortla (Thawn) allows me to do it several times.
Karamazov provides anti-horde, and a very nice aura for anyone that has to stay in the back.
The Vindicare Assassin is just too good anti-tank for the cost, plus it has other uses. He's not an IC, so he can be made scoring if needed too.
The two GK squads are very basic. They can either stay in their transports and shoot away, or rush forward popping smoke, depending on the enemy. They can be combat-squadded if I want more troops, or if I think I'll need the extra flexibility.
The Autocannon Dreadnought with Psybolt ammo provides some anit-psyker support to make up for the lack of hoods in the army, and it provides good, constant firepower. the name Psyfleman, BTW, is not something I invented.
HQ
Grand Master Mordrak
Karamazov
ELITES
Vindicare Assassin
TROOPS
10 GKs w/ 2 Psycannons, Master-crafted Hammer, Rhino
10 GKs w/ 2 Psycannons, Master-crafted Hammer, Rhino
5 Terminators with Thawn, Hammer, Incinerator
HEAVY SUPPORT
Psyfleman
TOTAL 1500
The plan is to keep things simple. Mordrak drops safely on turn 1 with the Terminators. Choosing normal Terminators over Ghosts does several things. It allows me to drop Thawn into the enemy lines, where he'll be a real pain, and it allows me to split Mordrak from the unit if needed. This is also important to use Karamazov's By Any Means Necessary rule. Suiciding miniatures that are either free (ghosts if they appear) or virtually immortla (Thawn) allows me to do it several times.
Karamazov provides anti-horde, and a very nice aura for anyone that has to stay in the back.
The Vindicare Assassin is just too good anti-tank for the cost, plus it has other uses. He's not an IC, so he can be made scoring if needed too.
The two GK squads are very basic. They can either stay in their transports and shoot away, or rush forward popping smoke, depending on the enemy. They can be combat-squadded if I want more troops, or if I think I'll need the extra flexibility.
The Autocannon Dreadnought with Psybolt ammo provides some anit-psyker support to make up for the lack of hoods in the army, and it provides good, constant firepower. the name Psyfleman, BTW, is not something I invented.