Michael_maggs
03-27-2011, 05:20 AM
my army is based around the idea thatthey have been engaged in a ongoing conflict in an industrialised planet and have had to adapt to fighting street by street (ala cities of death) as well as assulting bastions and other fortified positions. for this i have tried to make all all models work on the move.
Demon prince; either mark of khone or doombolt (what ever takes my fancy) 120pts
9x chaos marines 135pts
9x chaos marines 135pts
9xchaos marines 135pts
6xterminators; icon of khorne, 2xpowerfists, 2x combi weapons 240pts
chaos dreadnought; 2xDCCW's, heavy flamer 105pts
chaos dreadnought; 2xDCCW's, heavy flamer 105pts
3xObliterators 225pts
Defiler (brass scorpion); additional DCCW, reaper autocannon 150pts
Defiler; 2x additional DCCW's 150pts
my tactics are normally to use the obliterators to remove any long range anti tank fire power with either las cannon snipe or plasma cannons while my armour advances, dreadnoughts normally popping smoke on the first turn. my marines normally take objective grabbing duties but in kill point matches i usually group them togetherand concentrate fire on a single unit while my battle cannons aim at any highly armoured targets.
i normally engage my dreads in anything which doesnt have a power fist/claw as i'm pretty much guaranteed to win while my terminators tackle any threats that present themselves, i normally deep strike if there is ample room at the begining of the game (if not i deploy them on foot or allow them to come on off my board edge)
im just wondering if i should reduce the numbers of men in my third marine squad to give the others more specialist roles ( i normally fight orks, necrons ,tau, other chaos and occasionally blood angels but i'm planning to start playing outside my friendship group)
Demon prince; either mark of khone or doombolt (what ever takes my fancy) 120pts
9x chaos marines 135pts
9x chaos marines 135pts
9xchaos marines 135pts
6xterminators; icon of khorne, 2xpowerfists, 2x combi weapons 240pts
chaos dreadnought; 2xDCCW's, heavy flamer 105pts
chaos dreadnought; 2xDCCW's, heavy flamer 105pts
3xObliterators 225pts
Defiler (brass scorpion); additional DCCW, reaper autocannon 150pts
Defiler; 2x additional DCCW's 150pts
my tactics are normally to use the obliterators to remove any long range anti tank fire power with either las cannon snipe or plasma cannons while my armour advances, dreadnoughts normally popping smoke on the first turn. my marines normally take objective grabbing duties but in kill point matches i usually group them togetherand concentrate fire on a single unit while my battle cannons aim at any highly armoured targets.
i normally engage my dreads in anything which doesnt have a power fist/claw as i'm pretty much guaranteed to win while my terminators tackle any threats that present themselves, i normally deep strike if there is ample room at the begining of the game (if not i deploy them on foot or allow them to come on off my board edge)
im just wondering if i should reduce the numbers of men in my third marine squad to give the others more specialist roles ( i normally fight orks, necrons ,tau, other chaos and occasionally blood angels but i'm planning to start playing outside my friendship group)