PDA

View Full Version : Question about the eldar power doom



Huge_eldar
03-09-2011, 03:15 AM
Hello all, I've been playing eldar for 3 codexes now and after taking a short hiatus I'm back to my elvish roots. Recently while surfing on another forum I saw a post regarding doom being able to re roll successful wounds. I think he was using wraith guard.. I've used doom a lot since it came into existence, but I've never thought this way possible. After looking at the other 2 powers that are similar, fortune and guide, it strikes me very, very odd how careful they are about flat out saying failed saves, or failed rolls to hit.. But with doom it does not. It simply says, all rolls to wound may be re rolled.. Not all failed rolls to wound. The best things is they are on the same page lol.

So I guess my question is am I crazy in thinking this can be done? Are there BoLs players out there that do this? I've recenty added night spinners to my armies and don't want to start cheating lol

Xanadu
03-09-2011, 03:58 AM
hey,

You can re-roll any to wound rolls with Doom.

This of course means that you can re-roll non-rending attacks on Harlie charges :).

Have fun with your new found knowledge.

scadugenga
03-09-2011, 04:44 PM
Though I cannot think of any reason you would want to reroll successful wounds--even with Harlies.

The chance to pull off a rending just isn't worth it.

DarkLink
03-09-2011, 04:49 PM
Imagine your harlies assault a guard infantry squad. They're going to slaughter the guard, then get left out in the open and shot to death, veil of tears or no. Unless, of course, you intentionally nerf your own assault, hopefully tie combat, then kill the guardsmen in the next assault phase and be free to assault something else.

Huge_eldar
03-10-2011, 02:34 AM
Or in my case, I use night spinners, and yes getting that rend is worth re rolling the 2+ versus almost everything to rend and force a pinning check. -OR- it makes it viable vs termies or models with fnp...

scadugenga
03-10-2011, 11:37 AM
Okay, by topics, since I don't feel like quoting. :)

1) If you're assauling 1 squad of 10 guardsmen with your harlies that will leave them open to being shot down...you need to learn how to use them better first. ;)

2) Good point re: night spinners--never used them, so I completely forgot about that idea.

3) Harlies vs. Terms is a horrible match up. Particularly TH/SS terms. See point 1 above. Yuck. That's why you have banshees. :)

4) Vs: FNP: Generally the things that have FNP don't have the best armor saves out there (except for SM command squads, who are limited in number) so FNP tends to replace the crappy armor save. I'd rather have extra wounds for my opponent to make FNP rolls on than lose wounds for a much smaller number of rending wounds.

Xanadu
03-10-2011, 12:07 PM
In the case of the guardsmen, being able to reroll the rending wounds is highly useful too, preventing the very scenario you just presented from occurring.

I find that Harlies + Farseer do well in CC with terminators, esp with fortune on the whole squad. Something I have a habit of doing at the moment is moving Eldrad up with them and wrecking face that way. IMO, Harlies > Banshees in that scenario, the Furious charge and Invulnerable saves will prevent reparational attacks from instantly removing them from play - jus sayin'.

I was merely saying in my first example as my most common useage - we have a lot of emo-marine players here.

JMichael
03-10-2011, 12:38 PM
I use it on Night Spinners and also Pathfinders with great success.
You can also use it on Wraithcannons and D-Cannons which always wound on a 2+ and will inflict instant-death on a 6.

scadugenga
03-10-2011, 12:42 PM
In the case of the guardsmen, being able to reroll the rending wounds is highly useful too, preventing the very scenario you just presented from occurring.

I find that Harlies + Farseer do well in CC with terminators, esp with fortune on the whole squad. Something I have a habit of doing at the moment is moving Eldrad up with them and wrecking face that way. IMO, Harlies > Banshees in that scenario, the Furious charge and Invulnerable saves will prevent reparational attacks from instantly removing them from play - jus sayin'.

I was merely saying in my first example as my most common useage - we have a lot of emo-marine players here.

Again, learn to play harlies before wasting them on a 10 guardsman charge. :P

Harlies + farseer is not harlies + eldrad. Two very separate things.

And Terms get invlun saves too. So rend away, you're still going to get curbstomped by TH/SS termies, eldrad or no.

And yes, I'm an eldar player, not an "emo-marine" whatever that is. :)

But then, I'm one of those old school eldar players who doesn't hold to the maxim that you must use eldrad, or any SC in fact, to be able to have fun and win.

Xanadu
03-10-2011, 01:10 PM
To clarify, I don't use harlies like that, guardsmen really aren't worth it unless they are being used as a springboard for bigger things ;).

Farseers + Harlies are a staple in my list, and in my experience, rend the hell out of anything they fight TH/SS termies or not - There are only so many attacks that you can save. Anyway, I use them as a tarpit, nothing more, just allowing time for me to bring more S6 to bear.

(Emo-marine = BA) - I did mean my local gaming scene where tarpits are very crucial...

I'm competitive and proud of it, not that I use the Eldrad/ Harlies combo often - more commonly Go Dragons Go Go!