WereWolf_nr
03-03-2011, 06:22 PM
Looking over the leaked pdf of the rules section of the GK codex, I decided I would share a few thoughts on the members of the Inq. warband. BTW, this leak is almost certainly inaccurate on some details and the pdf is supposedly 5+ months old.
Elite by default, w/ a character that makes them Troops, I think these can make a very flexible (and fluffy) squad. 3-12 of the following:
Arco Flagellant
Banisher
Crusader
Daemonhost
Death Cult Assasin
Inquisitorial Servitor
Jokaero
Mystic
Psyker
Warrior Acolyte
Arco Flagellant
Pros: High Strength, Attacks and has FNP.
Cons: no ranged weapon, no power weapon
Thoughts: Good for soaking lots of attacks in for the points cost.
Banisher
Pros: Make daemons re-roll successful saves, can be upgraded to carry and eviserator.
Cons: Really a 1 hit wonder and wouldn't be as useful against non-daemons.
Thoughts: Given his low points cost it still wouldn't hurt to put him in and have a wound dump if there are no daemons around.
Crusader
Pros: 3++ save, power weapon
Cons: 1 attack, no ranged weapons
Thoughts: Good place to soak up low AP attacks due to the 3++
Daemonhost
Pros: 5++, random buff
Cons: Buff is random and doesn't always synergize with the squad. A bit squishy.
Thoughts: Would go all or nothing with this one. Since it will be filling a random niche each turn I would be hesitant to attach anybody to them that can't keep up.
Death Cult Assassin
Pros: Med-High attacks, S, WS and high I with power weapons
Cons: A bit squishy
Thoughts: Trades in a bit of the Arco-Flagellant's attacks and strength for initiative and power weapons. Higher I than just about everyone (except DE). Should take apart MEQs well.
Inquisitorial Servitor
Pros: Heavy hitter, either ranged or close
Cons: Mindlocks whole squad
Thoughts: Another all or nothing unit. Synergizes well with Corteaz's ability (think old mystics).
Jokaero
Pros: Provides a random buff to the squad pre-game, has a multifunction weapon similar to Oblits.
Cons: Random buff could leave you with close combat upgrades in a shooting squad or vis-a-versa, doesn't have any CC ability
Thoughts: Bring one along, it a bit pricey for single model, but can be useful
Mystic
Pros: Teleport homer
Cons: Just a generic guardsman for all other purposes
Thoughts: Just bring one.
Psyker
Pros: Combines like Voltron with an assault 1 blast ability
Cons: Only one power, perils effects every psyker
Thoughts: Pretty self-explanatory
Warrior Acolyte:
Pros: Flexible, you can build them as you wish
Cons: A squishy human unless you upgrade
Thoughts: Cheap base unit to build upon
Any thoughts on what to run? I'm seeing a couple different builds here, melee, support and shooty.
Elite by default, w/ a character that makes them Troops, I think these can make a very flexible (and fluffy) squad. 3-12 of the following:
Arco Flagellant
Banisher
Crusader
Daemonhost
Death Cult Assasin
Inquisitorial Servitor
Jokaero
Mystic
Psyker
Warrior Acolyte
Arco Flagellant
Pros: High Strength, Attacks and has FNP.
Cons: no ranged weapon, no power weapon
Thoughts: Good for soaking lots of attacks in for the points cost.
Banisher
Pros: Make daemons re-roll successful saves, can be upgraded to carry and eviserator.
Cons: Really a 1 hit wonder and wouldn't be as useful against non-daemons.
Thoughts: Given his low points cost it still wouldn't hurt to put him in and have a wound dump if there are no daemons around.
Crusader
Pros: 3++ save, power weapon
Cons: 1 attack, no ranged weapons
Thoughts: Good place to soak up low AP attacks due to the 3++
Daemonhost
Pros: 5++, random buff
Cons: Buff is random and doesn't always synergize with the squad. A bit squishy.
Thoughts: Would go all or nothing with this one. Since it will be filling a random niche each turn I would be hesitant to attach anybody to them that can't keep up.
Death Cult Assassin
Pros: Med-High attacks, S, WS and high I with power weapons
Cons: A bit squishy
Thoughts: Trades in a bit of the Arco-Flagellant's attacks and strength for initiative and power weapons. Higher I than just about everyone (except DE). Should take apart MEQs well.
Inquisitorial Servitor
Pros: Heavy hitter, either ranged or close
Cons: Mindlocks whole squad
Thoughts: Another all or nothing unit. Synergizes well with Corteaz's ability (think old mystics).
Jokaero
Pros: Provides a random buff to the squad pre-game, has a multifunction weapon similar to Oblits.
Cons: Random buff could leave you with close combat upgrades in a shooting squad or vis-a-versa, doesn't have any CC ability
Thoughts: Bring one along, it a bit pricey for single model, but can be useful
Mystic
Pros: Teleport homer
Cons: Just a generic guardsman for all other purposes
Thoughts: Just bring one.
Psyker
Pros: Combines like Voltron with an assault 1 blast ability
Cons: Only one power, perils effects every psyker
Thoughts: Pretty self-explanatory
Warrior Acolyte:
Pros: Flexible, you can build them as you wish
Cons: A squishy human unless you upgrade
Thoughts: Cheap base unit to build upon
Any thoughts on what to run? I'm seeing a couple different builds here, melee, support and shooty.