Denzark
02-19-2011, 01:55 PM
I have just started with my Space Wolves. This is not a band wagon thing - I had 30+ 2ed minis hanging around so have with the addition of a couple of choice pieces, have finally built enough to field them. Here are some comments on tactics, you may deem to reply:
HQ
1. Logan Grimnar - awesome. Have tried him with my long fangs for relentless - they aced a Storm Raven, a LR, and a Death Company Dread before they could be closed with. His +1 attack power for one turn was good too. Would only use him outside of 2000pts unless running a Logan Wing.
2. Rune Priest - v.good. Running him with Blood Claws. + preferred enemy - infantry. The I4 W2 needs consideration - 2nd game I gave him runic armour and this worked nicely.
3. Njal the nasty. I seem to always get him killed. I think too many points possibly although at 2000+ I'll keep him in mind.
Elites
4. Wolf Guard. I have been running true to form (normally Chaos) and using them as champions. In my 'take and hold' Squad of Hunters, I have banged TDA with paired wolf claws and a cyclone. Its quite funny- makes them shooty enough to NEED to kill but dangerous enough in hth to think twice about charging.
Recently I am having second thoughts about the wolf guard. Mostly - a WG with combi melta and power weapon, or stick to 10 man Squads of GH for the second special weapon? Because although Ld8, you have ATSKNF. (I have to stick to 10 as all my troops get transports).
5. Wolf Scouts. I am running 9, with a WG combi melta, m-bombs and power weapon. Squad has 2 power swords and a melta. The idea is whilst they are good to take on gun-line cowering on the back line, they are good for outflanking and then charging MEQ devs, etc who are also found there. I don't know why people would run 5 man squads with 1 x PW, any hints why this is considered the way to go as opposed to redundancy?
Troops
6. The Blood Claw wet dream - 14 in a crusader with WG, and the afore mentioned priest. The sheer amount of hits they do is awesome. Whilst I consider them a fun unit, it occurs to me in a more competitive list you can use GH better for more utility. hence I will probably relegate them to 2000+.
7. Grey Hunters. I love the wolf standard, and also the Wulfen. Last game the wulfen actually penned a dreadnought with rending - unfortunatley only stunned it but it made the BA bast*rd pause for thought! I have one squad with melta - for going forward. The other with plasma and the afore mentioned WG cyclone for holding my home objective. Currently have run them in Drop Pods but am feeling this is a little too random if reserve rolls are crap - so going to change for Rhinos. I don't get or like Razor spam - 6 man units seem too weak to me.
Heavy Support
8. LR crusader. See Bloodclaw wet dream above. I love having POTMS - I ALMOST rate it more than daemonic possession.
9. Long Fangs. Run with 4 Multi Meltas, and a melta/power weapon leader. Also a power weapon WG. Another charge me and die option. I do see why people like the ML but my meta is mech not hordes. If I come across a horde they'll go down under blood claws or bolter doom. The LF support the objective holders.
Units I haven't used:
10. Wolf Lord on Twolf. Wow. Having been first turn charged by one into my IG tank line, I like the thammer. However also quite like the idea of frost blade - S6 power weapons, awesome. A little undecided, would only run with a significant wolf screen. Maybe with some sling shot trickery.
11. Ragnar. many points for no eternal warrior. Given on how often Kharne seems to get waxed by instant death. But I like the furious charge as I think the game winner is to hit first in hth with power weapons. I will use in bigger games maybe.
12. LR with godhammer. Can you ever go wrong with this?
13. WG terminators. They seem to be so many bloody points, particulalrly my old 2ed with traditional storm bolter/power fist. Would only use with LR crusader - reason being that I feel alpha striking terminators with drop pods must shoot and kill something, so need combi meltas. But in the back line they will need storm shields to not be a suicide unit, and that would leave no power weapons.
14. Vindicator. I think I will bring now and again. Why do people say it needs a minimum of a pair? For me a unit needs to make its points cost back. I wouldn't deploy it without first turn, I consider myself a good enough tank commander to get that template within 30" first turn on a decent target.
15. Sky claws - cheap as chips jump infantry, may pair with a wolf priest. I like.
16. Bikes. Not at BS3 methinks.
17. Canis. One of the few new releases I own, I will use at some point. But, he scares the plop out of me, won't he and his Twolf pals just draw immense fire as a result?
18. Bjorn. I must at some point, someone still left from the heresy? How can I get him to fight that Angron? But I see him as possibly brittle. Shame no drop pod. Hope SW get storm ravens, that might fix it!
So, that is my random thoughts, I would appreciate any commentary on stuff I may not have considered.
HQ
1. Logan Grimnar - awesome. Have tried him with my long fangs for relentless - they aced a Storm Raven, a LR, and a Death Company Dread before they could be closed with. His +1 attack power for one turn was good too. Would only use him outside of 2000pts unless running a Logan Wing.
2. Rune Priest - v.good. Running him with Blood Claws. + preferred enemy - infantry. The I4 W2 needs consideration - 2nd game I gave him runic armour and this worked nicely.
3. Njal the nasty. I seem to always get him killed. I think too many points possibly although at 2000+ I'll keep him in mind.
Elites
4. Wolf Guard. I have been running true to form (normally Chaos) and using them as champions. In my 'take and hold' Squad of Hunters, I have banged TDA with paired wolf claws and a cyclone. Its quite funny- makes them shooty enough to NEED to kill but dangerous enough in hth to think twice about charging.
Recently I am having second thoughts about the wolf guard. Mostly - a WG with combi melta and power weapon, or stick to 10 man Squads of GH for the second special weapon? Because although Ld8, you have ATSKNF. (I have to stick to 10 as all my troops get transports).
5. Wolf Scouts. I am running 9, with a WG combi melta, m-bombs and power weapon. Squad has 2 power swords and a melta. The idea is whilst they are good to take on gun-line cowering on the back line, they are good for outflanking and then charging MEQ devs, etc who are also found there. I don't know why people would run 5 man squads with 1 x PW, any hints why this is considered the way to go as opposed to redundancy?
Troops
6. The Blood Claw wet dream - 14 in a crusader with WG, and the afore mentioned priest. The sheer amount of hits they do is awesome. Whilst I consider them a fun unit, it occurs to me in a more competitive list you can use GH better for more utility. hence I will probably relegate them to 2000+.
7. Grey Hunters. I love the wolf standard, and also the Wulfen. Last game the wulfen actually penned a dreadnought with rending - unfortunatley only stunned it but it made the BA bast*rd pause for thought! I have one squad with melta - for going forward. The other with plasma and the afore mentioned WG cyclone for holding my home objective. Currently have run them in Drop Pods but am feeling this is a little too random if reserve rolls are crap - so going to change for Rhinos. I don't get or like Razor spam - 6 man units seem too weak to me.
Heavy Support
8. LR crusader. See Bloodclaw wet dream above. I love having POTMS - I ALMOST rate it more than daemonic possession.
9. Long Fangs. Run with 4 Multi Meltas, and a melta/power weapon leader. Also a power weapon WG. Another charge me and die option. I do see why people like the ML but my meta is mech not hordes. If I come across a horde they'll go down under blood claws or bolter doom. The LF support the objective holders.
Units I haven't used:
10. Wolf Lord on Twolf. Wow. Having been first turn charged by one into my IG tank line, I like the thammer. However also quite like the idea of frost blade - S6 power weapons, awesome. A little undecided, would only run with a significant wolf screen. Maybe with some sling shot trickery.
11. Ragnar. many points for no eternal warrior. Given on how often Kharne seems to get waxed by instant death. But I like the furious charge as I think the game winner is to hit first in hth with power weapons. I will use in bigger games maybe.
12. LR with godhammer. Can you ever go wrong with this?
13. WG terminators. They seem to be so many bloody points, particulalrly my old 2ed with traditional storm bolter/power fist. Would only use with LR crusader - reason being that I feel alpha striking terminators with drop pods must shoot and kill something, so need combi meltas. But in the back line they will need storm shields to not be a suicide unit, and that would leave no power weapons.
14. Vindicator. I think I will bring now and again. Why do people say it needs a minimum of a pair? For me a unit needs to make its points cost back. I wouldn't deploy it without first turn, I consider myself a good enough tank commander to get that template within 30" first turn on a decent target.
15. Sky claws - cheap as chips jump infantry, may pair with a wolf priest. I like.
16. Bikes. Not at BS3 methinks.
17. Canis. One of the few new releases I own, I will use at some point. But, he scares the plop out of me, won't he and his Twolf pals just draw immense fire as a result?
18. Bjorn. I must at some point, someone still left from the heresy? How can I get him to fight that Angron? But I see him as possibly brittle. Shame no drop pod. Hope SW get storm ravens, that might fix it!
So, that is my random thoughts, I would appreciate any commentary on stuff I may not have considered.