doom-kitten
02-16-2011, 12:53 PM
After numerous games in which people mock me for my dependance on the Charger light jack and why I don't make more frequent use of the Hunter I have decided to justify my use and review the two warjacks first we'll start with the Hunter.
Hunter, Light Warjack, Points Value: 4, FA U, MB
SPD 6, STR 8, MAT 6, RAT 6, DEF 13, ARM 16
Dual Cannon RNG 12, ROF 2, POW 12, Powerful Attack
Battle Hammer, POW 4, P+S 12
Advantages: The Charger is cheap for a measly for points you get a warjack that makes maximum use of it's focus, has a decent range and POW for dealing against medium and small targets, any Cygnar warcaster can field this jack for free in addition to another 1 or 2 points of other jacks. The powerful Attack special rule really is fantastic giving it the ability to spend one focus to boost both it's attack and damage rolls, with three focus this jack can pump out 2 shots that are boosted on both attack and damage at a range of eight, against the high non-character jack armour (20) this can can potentially do at total of 20 damage provided the jacks user rolls very well like epic well most of the time I'll look for a smaller target. Against Medium targets this jack assuming the basic medium arm is 16-18 can do roughly 28-24 damage again provided the roller rolls all sixes, it's also fast moving at 6 inches per turn not as fast as say a bonejack but fast enough to outmanuever most Khador or Menoth units. The charger also I find gets a limited target priority from my opponent and it's can often sneak by a shot or two on a vital target I've even had one sneak up and deal the finishing blow on Terminus, Cryx player was not happy about that at all. The Charger is the ideal warjack for a general looking for getting alot of shots for a little points.
Hunter, Light Warjack, Point Value: 6, FA U, MB
Advance Deployment, Pathfinder
Extended Range Control
Parry
SPD 6, STR 7, MAT 6, RAT 7, DEF 14, ARM 15
Long Arm, RNG 14, ROF 1, POW 6, Armour Piercing
Battle Axe, POW, P+S 11
Advantages: Admittedly your getting alot of special rules the Hunter is very much a what it's named for with advance deployment it can quickly bring it's gun to bare and the pathfinder prevents it from wasting time poking around in the bushes, word to the wise keep it in the bushes that concealment with often save it's hide. The very mention of Armour Piercing will bring a tide of death on this poor jack and I find it spends most of the game redeploying and running away from nasty death, unlike the Charger it's has a good range however one shot lets hope you don't miss. Also I find putting focus into a one shot jack is a very cautious moment if you put two into to hit say a bonejack then miss well you got a useless focus floating around the charger makes up for this by being able to shoot again. The Armour Piercing is nice but at POW 6 I find it to be more of a novelty than and actual threat, against ARM 20 (ARM 10 from AP) it has the potential of 14 damage provided it's user rolles well this is awesome but how often are you gonna roll that high. Medium targets is were this jack shines of doing 16-15 damage a shot, expect alot of return fire though as your opponent will try to get it first. Most Cygnar casters can get this jack for free but other like Haley gey it for 1 point not bad I know, anyways the Hunter is for the kind of general who wants every shot to count or alot of high priority targets to confuse or mislead their opponent.
Against small targets the Charger is more effective as the Armour Peircing rule doesn't cut their ARM it's only gives it +2 to it's POW, don't expect a hunter to to be getting many Warcaster snipe opportunities. Both jacks have their uses and yes the Hunter provides more tactical options but the Chargers better focus control and higher rate of fire makes it better in my books also I can feild 3 at the same points of two hunters and as the russians say quantity is often quality. What do you think?
Hunter, Light Warjack, Points Value: 4, FA U, MB
SPD 6, STR 8, MAT 6, RAT 6, DEF 13, ARM 16
Dual Cannon RNG 12, ROF 2, POW 12, Powerful Attack
Battle Hammer, POW 4, P+S 12
Advantages: The Charger is cheap for a measly for points you get a warjack that makes maximum use of it's focus, has a decent range and POW for dealing against medium and small targets, any Cygnar warcaster can field this jack for free in addition to another 1 or 2 points of other jacks. The powerful Attack special rule really is fantastic giving it the ability to spend one focus to boost both it's attack and damage rolls, with three focus this jack can pump out 2 shots that are boosted on both attack and damage at a range of eight, against the high non-character jack armour (20) this can can potentially do at total of 20 damage provided the jacks user rolls very well like epic well most of the time I'll look for a smaller target. Against Medium targets this jack assuming the basic medium arm is 16-18 can do roughly 28-24 damage again provided the roller rolls all sixes, it's also fast moving at 6 inches per turn not as fast as say a bonejack but fast enough to outmanuever most Khador or Menoth units. The charger also I find gets a limited target priority from my opponent and it's can often sneak by a shot or two on a vital target I've even had one sneak up and deal the finishing blow on Terminus, Cryx player was not happy about that at all. The Charger is the ideal warjack for a general looking for getting alot of shots for a little points.
Hunter, Light Warjack, Point Value: 6, FA U, MB
Advance Deployment, Pathfinder
Extended Range Control
Parry
SPD 6, STR 7, MAT 6, RAT 7, DEF 14, ARM 15
Long Arm, RNG 14, ROF 1, POW 6, Armour Piercing
Battle Axe, POW, P+S 11
Advantages: Admittedly your getting alot of special rules the Hunter is very much a what it's named for with advance deployment it can quickly bring it's gun to bare and the pathfinder prevents it from wasting time poking around in the bushes, word to the wise keep it in the bushes that concealment with often save it's hide. The very mention of Armour Piercing will bring a tide of death on this poor jack and I find it spends most of the game redeploying and running away from nasty death, unlike the Charger it's has a good range however one shot lets hope you don't miss. Also I find putting focus into a one shot jack is a very cautious moment if you put two into to hit say a bonejack then miss well you got a useless focus floating around the charger makes up for this by being able to shoot again. The Armour Piercing is nice but at POW 6 I find it to be more of a novelty than and actual threat, against ARM 20 (ARM 10 from AP) it has the potential of 14 damage provided it's user rolles well this is awesome but how often are you gonna roll that high. Medium targets is were this jack shines of doing 16-15 damage a shot, expect alot of return fire though as your opponent will try to get it first. Most Cygnar casters can get this jack for free but other like Haley gey it for 1 point not bad I know, anyways the Hunter is for the kind of general who wants every shot to count or alot of high priority targets to confuse or mislead their opponent.
Against small targets the Charger is more effective as the Armour Peircing rule doesn't cut their ARM it's only gives it +2 to it's POW, don't expect a hunter to to be getting many Warcaster snipe opportunities. Both jacks have their uses and yes the Hunter provides more tactical options but the Chargers better focus control and higher rate of fire makes it better in my books also I can feild 3 at the same points of two hunters and as the russians say quantity is often quality. What do you think?