lowdog
02-11-2011, 10:38 AM
These are my alternative lists for 'Ard boyz that really focuses on spamming Grey Hunters and lacks special characters.
LIST 1
10 Grey Hunters - 205 2 Meltaguns, Mark of the Wulfen, Rhino
x 6 - 1230
5 Long Fangs - 115 4 Missile Launchers
x 3
10 Scouts - 175 Meltagun, Wulfen
Wolf Priest - 120 Saga of the Hunter, Melta Bombs, Wolf Tail
5 Thunderwolf Cavalry - 315
- 1 w/ Thunderhammer and Storm Shield
- 1 w/ Meltabombs
x 2 - 630
Total - 2500 exactly
The Grey Hunter squads can pop mech and tear up infantry in combat, but they aren't going to stand up to other players' hammer units. That is what the T-wolves are for. That's 85 power armored bodies before getting to the wolves, and 6 scoring units.
LIST 2
10 Grey Hunters - 230 2 Meltaguns, Wulfen, Powerfist; Rhino
x 4 - 920
10 Grey Hunters - 230 2 Meltaguns, Wulfen, Powerfist; Drop Pod
x 2 - 460
Dreadnought - 150 Multimelta, Heavy Flamer; Drop Pod
Dreadnought - 150 Assault Cannon, Heavy Flamer; Drop Pod
6 Long Fangs - 140 5 Missile Launchers
x3 - 420
Rune Priest - 100 Living Lightning, Storm Caller
10 Scouts - 175 Meltagun, Wulfen
Wolf Priest - 120 Saga of the Hunter, Meltabombs, Wolftail talisman
First turn one of the dreads and a hunter squad will pod in for disruption while the rhinos make their way towards objectives. There really isn't a hammer unit in this army, the hope is just that each squad can function really on it's own to take out or hurt anything, and there isn't anything in the army that I am hurt by losing.
LIST 1
10 Grey Hunters - 205 2 Meltaguns, Mark of the Wulfen, Rhino
x 6 - 1230
5 Long Fangs - 115 4 Missile Launchers
x 3
10 Scouts - 175 Meltagun, Wulfen
Wolf Priest - 120 Saga of the Hunter, Melta Bombs, Wolf Tail
5 Thunderwolf Cavalry - 315
- 1 w/ Thunderhammer and Storm Shield
- 1 w/ Meltabombs
x 2 - 630
Total - 2500 exactly
The Grey Hunter squads can pop mech and tear up infantry in combat, but they aren't going to stand up to other players' hammer units. That is what the T-wolves are for. That's 85 power armored bodies before getting to the wolves, and 6 scoring units.
LIST 2
10 Grey Hunters - 230 2 Meltaguns, Wulfen, Powerfist; Rhino
x 4 - 920
10 Grey Hunters - 230 2 Meltaguns, Wulfen, Powerfist; Drop Pod
x 2 - 460
Dreadnought - 150 Multimelta, Heavy Flamer; Drop Pod
Dreadnought - 150 Assault Cannon, Heavy Flamer; Drop Pod
6 Long Fangs - 140 5 Missile Launchers
x3 - 420
Rune Priest - 100 Living Lightning, Storm Caller
10 Scouts - 175 Meltagun, Wulfen
Wolf Priest - 120 Saga of the Hunter, Meltabombs, Wolftail talisman
First turn one of the dreads and a hunter squad will pod in for disruption while the rhinos make their way towards objectives. There really isn't a hammer unit in this army, the hope is just that each squad can function really on it's own to take out or hurt anything, and there isn't anything in the army that I am hurt by losing.