Mikalichou
02-04-2011, 11:48 PM
Hey guys,
first of all, I'm quite a newcomer, so some rule points might not be clear to me; I played fantasy like 10 years ago, and I'm starting again, with Imperial Guard. So, the list:
HQ - Company Command Squad (305pts)
- Creed
- Vox Caster
- Regimental Standard
- 2 flamers
- Carapace Armor
- Astropath
- Master of Ordinance
- Chimera
Elite 1 - Ratlings x5 (50pts)
Elite 2 - Psykers x5 (60pts)
Elite 3 - Marbo (65 pts)
Troops 1 - Platoon A (265pts)
- Platoon Command Squad
-- 4 flamers
- 3x infantry squads
- 2 with GL, 1 with flamer
- 1 autocannon, 1 mortar, 1 lascannon
- vox caster for each
Troops 2 - Platoon B (525pts)
- Platoon Command Squad
-- 4 meltagun
-- krak grenades
-- al rahem
- 5x infantry squads
- 2 with GL, 1 with flamer, 2 with plasma gun
- 1 autocannon, 2 heavy bolter, 2 missile launcher
- vox caster for everyone!
Troops 3 - Veterans (265pts)
- 3*meltagun
- vox caster
- carapace armour
- vendetta
Heavy - Leman Russ Executioner x2 (460)
- plasma cannon
Total: 1995
--------------------
Ok, so i should explain how I see this working
CCS: Stay in the back, use the standard to improve the snipers, and shoot/flame whatever comes its way
Try to stay still, so that MoO can blast. Astropath helps the rest of the army outflanking.
Creed gives the Scout ability to Leman Russ squadron (because tanks outflanking is cool)
Not really sure if Carapace armour is useful, or should be changed into more psykers/ratlings
Chimera cover them and psykers/ratlings
Psykers: Lower the morale of whatever they can, or blast
Ratlings: shoot at what psyker demoralized, to improve pinning
Marbo: well... just appear and Marboes whatever he finds, if possible in the backlines (like an isolated psykerish guy)
First platoon: stand in front of the HQ/elites, cover them while moving to objectives. Stay flexible
Second platoon: outflanks, thanks to Al Rahem. used to reach objectives or tanks faster
Veterans: outflanks in the valkyrie; the same than second platoon, but more focused on tanks
Leman Russ: outflank, thanks to Creed. Mind**** the opponent and blast whatever they find
So yes, the goal is to mass-outflank helped by the astropath, because that's fun. And I like to have options during a game. Couldn't find the points to get another astropath
was thinking about splitting the Leman Russ squadron, so one is outflanking, the other comes normally. But still a tank squadron outflanking..
Oh, and about the infantry squads weapon! I know it would be more efficient to get something like "all flamers + mortars" in the first platoon, and "all meltagun + autocannon" in the second one, or at least get consistent weapons, so why?
It's absolutely not from rules thinking, it's just that for this army, I'm thinking about taking a different regiment for each squad (like first platoon is Cadians + Valhallans + Mordians, second is Vostroyans + Steel Legion + Death Korps + Catachans + Tallarn), because I can't bear painting 100 times the same model. First, based on fluff, they have preferred weapons, and second, each regiment box already comes with its preferred weapon (more or less), so it makes it easier for me. Anyway, I don't think it's a major point yet.
wanted to take some hydra flak batteries, but... FW models are too expensive, that's stupid
So, what do you think? Is it balanced? Any suggestion?
first of all, I'm quite a newcomer, so some rule points might not be clear to me; I played fantasy like 10 years ago, and I'm starting again, with Imperial Guard. So, the list:
HQ - Company Command Squad (305pts)
- Creed
- Vox Caster
- Regimental Standard
- 2 flamers
- Carapace Armor
- Astropath
- Master of Ordinance
- Chimera
Elite 1 - Ratlings x5 (50pts)
Elite 2 - Psykers x5 (60pts)
Elite 3 - Marbo (65 pts)
Troops 1 - Platoon A (265pts)
- Platoon Command Squad
-- 4 flamers
- 3x infantry squads
- 2 with GL, 1 with flamer
- 1 autocannon, 1 mortar, 1 lascannon
- vox caster for each
Troops 2 - Platoon B (525pts)
- Platoon Command Squad
-- 4 meltagun
-- krak grenades
-- al rahem
- 5x infantry squads
- 2 with GL, 1 with flamer, 2 with plasma gun
- 1 autocannon, 2 heavy bolter, 2 missile launcher
- vox caster for everyone!
Troops 3 - Veterans (265pts)
- 3*meltagun
- vox caster
- carapace armour
- vendetta
Heavy - Leman Russ Executioner x2 (460)
- plasma cannon
Total: 1995
--------------------
Ok, so i should explain how I see this working
CCS: Stay in the back, use the standard to improve the snipers, and shoot/flame whatever comes its way
Try to stay still, so that MoO can blast. Astropath helps the rest of the army outflanking.
Creed gives the Scout ability to Leman Russ squadron (because tanks outflanking is cool)
Not really sure if Carapace armour is useful, or should be changed into more psykers/ratlings
Chimera cover them and psykers/ratlings
Psykers: Lower the morale of whatever they can, or blast
Ratlings: shoot at what psyker demoralized, to improve pinning
Marbo: well... just appear and Marboes whatever he finds, if possible in the backlines (like an isolated psykerish guy)
First platoon: stand in front of the HQ/elites, cover them while moving to objectives. Stay flexible
Second platoon: outflanks, thanks to Al Rahem. used to reach objectives or tanks faster
Veterans: outflanks in the valkyrie; the same than second platoon, but more focused on tanks
Leman Russ: outflank, thanks to Creed. Mind**** the opponent and blast whatever they find
So yes, the goal is to mass-outflank helped by the astropath, because that's fun. And I like to have options during a game. Couldn't find the points to get another astropath
was thinking about splitting the Leman Russ squadron, so one is outflanking, the other comes normally. But still a tank squadron outflanking..
Oh, and about the infantry squads weapon! I know it would be more efficient to get something like "all flamers + mortars" in the first platoon, and "all meltagun + autocannon" in the second one, or at least get consistent weapons, so why?
It's absolutely not from rules thinking, it's just that for this army, I'm thinking about taking a different regiment for each squad (like first platoon is Cadians + Valhallans + Mordians, second is Vostroyans + Steel Legion + Death Korps + Catachans + Tallarn), because I can't bear painting 100 times the same model. First, based on fluff, they have preferred weapons, and second, each regiment box already comes with its preferred weapon (more or less), so it makes it easier for me. Anyway, I don't think it's a major point yet.
wanted to take some hydra flak batteries, but... FW models are too expensive, that's stupid
So, what do you think? Is it balanced? Any suggestion?