Tynskel
02-02-2011, 08:33 AM
Blood Angels
2000/2000
HQ 555
225 Dante
330 Honorguard
2 Meltaguns, Flamer, 4 Stormshields, Thunder Hammer, Jump Packs, Chapter Banner
ELITES 200
200 Sanguinary Priesthood
Priest, Jump Pack, Hand Flamers, Power Weapons
Priest, Jump Pack, Hand Flamers, Power Weapons
TROOPS 440
210 Sanguinary Guard
Powerfist
230 Sanguinary Guard
2 Infernus Pistols, Powerfist
SPEARHEAD FORMATION 805
45 Skystorm
245 Stormraven Gunship
Extra Armor, Hurricane Bolters, Twin-Plasma Cannons, Twin-Hv Bolters
270 Stormraven Gunship
Extra Armor, Hurricane Bolters, Typhoon Launchers, Twin-Lascannons
245 Stormraven Gunship
Extra Armor, Hurricane Bolters, Twin-Multi-Meltas, Twin-Assault Cannons
This is from the *NEW* Spearhead rules released today on GW's Site.
Skystorm Assault: All of the units in the Skystorm Spearhead
must be mounted in their transports and placed in reserve. On
the turn they enter play they must make a special Skystorm move
instead of moving normally. A Skystorm move can be up to 36"
and the transports may fire one weapon in the Shooting phase.
At the end of the move any transported units must disembark,
and can launch an assault in the turn they do so.
Suck It, Blues!
2000/2000
HQ 555
225 Dante
330 Honorguard
2 Meltaguns, Flamer, 4 Stormshields, Thunder Hammer, Jump Packs, Chapter Banner
ELITES 200
200 Sanguinary Priesthood
Priest, Jump Pack, Hand Flamers, Power Weapons
Priest, Jump Pack, Hand Flamers, Power Weapons
TROOPS 440
210 Sanguinary Guard
Powerfist
230 Sanguinary Guard
2 Infernus Pistols, Powerfist
SPEARHEAD FORMATION 805
45 Skystorm
245 Stormraven Gunship
Extra Armor, Hurricane Bolters, Twin-Plasma Cannons, Twin-Hv Bolters
270 Stormraven Gunship
Extra Armor, Hurricane Bolters, Typhoon Launchers, Twin-Lascannons
245 Stormraven Gunship
Extra Armor, Hurricane Bolters, Twin-Multi-Meltas, Twin-Assault Cannons
This is from the *NEW* Spearhead rules released today on GW's Site.
Skystorm Assault: All of the units in the Skystorm Spearhead
must be mounted in their transports and placed in reserve. On
the turn they enter play they must make a special Skystorm move
instead of moving normally. A Skystorm move can be up to 36"
and the transports may fire one weapon in the Shooting phase.
At the end of the move any transported units must disembark,
and can launch an assault in the turn they do so.
Suck It, Blues!