Spanklet
08-30-2009, 03:27 PM
ok, Im still playtesting my Pedro list but I thought of this last night:
1500
Special Info:
A. Libby attached to asslt termie on board turn 1 and moves within 30" of the Locator Beacon so on turn 2 he can gate to it if warranted depending on enemy setup/actions.
B. SG Drop Pod in turn 1 but are not in suicide mode.
C. Basilisks setup in corners as per usual IG indirect fire strategy.
D. All snipers acting as objective campers and are to produce as much pinning as possible.
E. Attack bikes will squad up depending on scenario.
F. Null Zone the heck out of em.
G. Earthshaker Rounds...nuff said.. not worried about Tau, Ork etc anymore. At least as not as much as before ;p
HQ:
Space Marine Librarian 145 pts
(Terminator Armour; Null Zone; The Gate of Infinity; Melta Bombs; Storm Shield)
ELITE:
Terminator Assault Squad 200 pts
4 Terminator Assault Squad (Thunder Hammer & Storm Shield x4)
1 Sergeant (Thunder Hammer & Storm Shield x1)
Sternguard Veteran Squad 305 pts
8 Sternguard Veteran Squad (Multi-Melta x2)
1 Sergeant (Power Fist)
1 Drop Pod (Locator Beacon)
TROOPS:
Tactical Squad 230 pts
9 Tactical Squad (Flamer; Multi-Melta)
1 Sergeant (Power Fist)
1 Rhino
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
FAST ATTACK:
Attack Bike Squad 50 pts
1 Attack Bike Squad (Multi-Melta x1)
1 Space Marine Bike
Attack Bike Squad 50 pts
1 Attack Bike Squad (Multi-Melta x1)
1 Space Marine Bike
HEAVY SUPPORT:
Basilisk 125 pts
1 Basilisk [Guard] (Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability)
Basilisk 125 pts
1 Basilisk [Guard] (Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability)
1500
Special Info:
A. Libby attached to asslt termie on board turn 1 and moves within 30" of the Locator Beacon so on turn 2 he can gate to it if warranted depending on enemy setup/actions.
B. SG Drop Pod in turn 1 but are not in suicide mode.
C. Basilisks setup in corners as per usual IG indirect fire strategy.
D. All snipers acting as objective campers and are to produce as much pinning as possible.
E. Attack bikes will squad up depending on scenario.
F. Null Zone the heck out of em.
G. Earthshaker Rounds...nuff said.. not worried about Tau, Ork etc anymore. At least as not as much as before ;p
HQ:
Space Marine Librarian 145 pts
(Terminator Armour; Null Zone; The Gate of Infinity; Melta Bombs; Storm Shield)
ELITE:
Terminator Assault Squad 200 pts
4 Terminator Assault Squad (Thunder Hammer & Storm Shield x4)
1 Sergeant (Thunder Hammer & Storm Shield x1)
Sternguard Veteran Squad 305 pts
8 Sternguard Veteran Squad (Multi-Melta x2)
1 Sergeant (Power Fist)
1 Drop Pod (Locator Beacon)
TROOPS:
Tactical Squad 230 pts
9 Tactical Squad (Flamer; Multi-Melta)
1 Sergeant (Power Fist)
1 Rhino
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
Scout Squad 90 pts
4 Scout Squad (Camo Cloaks; Sniper Rifle x4)
1 Sergeant (Camo Cloaks; Sniper Rifle)
FAST ATTACK:
Attack Bike Squad 50 pts
1 Attack Bike Squad (Multi-Melta x1)
1 Space Marine Bike
Attack Bike Squad 50 pts
1 Attack Bike Squad (Multi-Melta x1)
1 Space Marine Bike
HEAVY SUPPORT:
Basilisk 125 pts
1 Basilisk [Guard] (Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability)
Basilisk 125 pts
1 Basilisk [Guard] (Earthshaker Cannon; Hull Heavy Bolter; Indirect Fire Capability)