ThePov
08-29-2009, 09:05 PM
So, I posted this on my fancy new Lounge user Blog, but I decided to see what the internets at large thought of it, and I think I'll get more views here.
I figured I'd give a little idea for a campaign I had. I don't have nearly enough players around here to play it, so it's really just a concept, but the idea is for a Planetary Empires-Based map campaign (with possible BFG tie in) based on a shadowy Mechanicum Forge World. This Forge World's job with in the Hieracrchy of the Imperium was to investiage and try to reverse engineer Xenos technology captured by Mechanicum Tech-Crusades. To further this end, the World was Knowingly built on a slumbering Necron Tomb World, with care taken not to disturb it.
Obviously, the nature of this world's mission would put it at odds with the Inquisition, so it's purpose was masked to all expect for those who live and work there, and the Mechanicum higher-ups. Unfortunately, this turns out to be a massive problem. Unknowingly, a Chaos artifact is brought in to be reverse engineered, and without Inquisition oversight, the Tech-Priests do not realise what it is until it is too late. Thier attempts to unlock it's secrets slowly corrupts the Forge World to the Ruinous Powers. A civil war erupts amoung the Tech-Priests, and just before being destroyed, the loyalist manage to get a single SOS out to Mars.
The Adeptus Mechanicus immideatly realises the trouble they are in, and fabricates a story about a Daemon incursion on a Forge World to garner Inquisition support in their attempt to retake the Forge World, as well as support from the Imperial Guard, the Imperial Navy, and elements of Several Space Marine Chapters.
The Forces of Chaos immediately realise the value of a fully functional Forge World converted to their cause, and rush to reinforce and fortify the world against the Imperial counter-strike.
When the Imperial forces finally reach the Forge World, a massive battle is waged both in space and at the Imperial landing sites as the Imperium carves out a toe hold, yard by bloody yard. Though the Imperium does establish itself on-world, Chaos reinforcemnts rob them of their hard won orbital supremacy and blunt the momentum of the world's redemption. Soon, the battle reaches a stalemate, and for every manufactorum the Imperium takes, it loses one to the Heretics.
Meanwhile, the Tomb World buried deep beneath the planet stirs from it's millenia-long rest. With all the chaos on the surface, the wards against the Necrons are neglected, and within months, the very ground beneath the quarreling mortals rises up against them as the Tomb World awakens and hordes of Necrons arise.
Faced with this new threat, the true purpose of this Forge World becomes painfully obvious to the Inquisition forces supporting the Mechanicum's crusade of reclamation. Faced with their ally's Heresy, they turn on them, and soon the Imperial Forces are split down the middle, fighting not only the forces of Chaos, not only the Necrons consuming the world, but each other as well. And when the Inquisition calls for a fleet of their own to destroy the Planet out-right, the battle becomes not just a fight for territory and supremacy, but a desperate struggle for survival.
So thats it, my grand campaign idea. Four sides, Mechanicum, Inquisition, Necron, and Chaos, all fighting for the same planet. In terms of campaign mechanics, it starts out with the Mechanicum and Inquisiton landing side by side in a massive Planetstrike/Apoc game, then working side by side grudingly, until one side moves into the Necron's home hex, which is seceretly placed by the campaign master. When that happens, another Planetstrike/Apoc game is played, with the Necrons erupting from beneath the planet. After that, the two Imperial sides are now at odds and can fight each other, and the campaign then has a turn limit until a climactic BFG/Apoc battle is played. Like I said, I'll likely never actually play this, so if you want, go ahead and use it.
What do you guys think? Good story for a campaign? Problems you see? Masses of praise to throw at my feet? What are your thoughts after reading this.
I figured I'd give a little idea for a campaign I had. I don't have nearly enough players around here to play it, so it's really just a concept, but the idea is for a Planetary Empires-Based map campaign (with possible BFG tie in) based on a shadowy Mechanicum Forge World. This Forge World's job with in the Hieracrchy of the Imperium was to investiage and try to reverse engineer Xenos technology captured by Mechanicum Tech-Crusades. To further this end, the World was Knowingly built on a slumbering Necron Tomb World, with care taken not to disturb it.
Obviously, the nature of this world's mission would put it at odds with the Inquisition, so it's purpose was masked to all expect for those who live and work there, and the Mechanicum higher-ups. Unfortunately, this turns out to be a massive problem. Unknowingly, a Chaos artifact is brought in to be reverse engineered, and without Inquisition oversight, the Tech-Priests do not realise what it is until it is too late. Thier attempts to unlock it's secrets slowly corrupts the Forge World to the Ruinous Powers. A civil war erupts amoung the Tech-Priests, and just before being destroyed, the loyalist manage to get a single SOS out to Mars.
The Adeptus Mechanicus immideatly realises the trouble they are in, and fabricates a story about a Daemon incursion on a Forge World to garner Inquisition support in their attempt to retake the Forge World, as well as support from the Imperial Guard, the Imperial Navy, and elements of Several Space Marine Chapters.
The Forces of Chaos immediately realise the value of a fully functional Forge World converted to their cause, and rush to reinforce and fortify the world against the Imperial counter-strike.
When the Imperial forces finally reach the Forge World, a massive battle is waged both in space and at the Imperial landing sites as the Imperium carves out a toe hold, yard by bloody yard. Though the Imperium does establish itself on-world, Chaos reinforcemnts rob them of their hard won orbital supremacy and blunt the momentum of the world's redemption. Soon, the battle reaches a stalemate, and for every manufactorum the Imperium takes, it loses one to the Heretics.
Meanwhile, the Tomb World buried deep beneath the planet stirs from it's millenia-long rest. With all the chaos on the surface, the wards against the Necrons are neglected, and within months, the very ground beneath the quarreling mortals rises up against them as the Tomb World awakens and hordes of Necrons arise.
Faced with this new threat, the true purpose of this Forge World becomes painfully obvious to the Inquisition forces supporting the Mechanicum's crusade of reclamation. Faced with their ally's Heresy, they turn on them, and soon the Imperial Forces are split down the middle, fighting not only the forces of Chaos, not only the Necrons consuming the world, but each other as well. And when the Inquisition calls for a fleet of their own to destroy the Planet out-right, the battle becomes not just a fight for territory and supremacy, but a desperate struggle for survival.
So thats it, my grand campaign idea. Four sides, Mechanicum, Inquisition, Necron, and Chaos, all fighting for the same planet. In terms of campaign mechanics, it starts out with the Mechanicum and Inquisiton landing side by side in a massive Planetstrike/Apoc game, then working side by side grudingly, until one side moves into the Necron's home hex, which is seceretly placed by the campaign master. When that happens, another Planetstrike/Apoc game is played, with the Necrons erupting from beneath the planet. After that, the two Imperial sides are now at odds and can fight each other, and the campaign then has a turn limit until a climactic BFG/Apoc battle is played. Like I said, I'll likely never actually play this, so if you want, go ahead and use it.
What do you guys think? Good story for a campaign? Problems you see? Masses of praise to throw at my feet? What are your thoughts after reading this.