Slug
01-23-2011, 06:43 PM
I've been rummaging through my stuff and after finding an old battalion box of lizardmen I thought of fixing them up to a small 1000 point list.
However the trouble I see is that when using skinks if you get them to within 12 inches of the enemy and fire multiple shots you suffer -3 to your shooting and so you hit on 7s. Thus the poisoned attacks that make them effective are negated, so are they really worth it because with the new charge rules even dwarves have a chance of getting to them, then you have the option of fleeing on low leadership or standing and shooting where you do get poisoned attacks but you will most likely lose the combat.
So the question is, are skinks worth it, you can always back them up with saurus and hope you don't flee after the first round of combat, or you can use kroxigors but then the units are getting very expensive and arn't skirmishers, or use javalins which I don't really want to do. But it seems as a skirmisher unit designed to whittle down other units they are a bit flawed.
However the trouble I see is that when using skinks if you get them to within 12 inches of the enemy and fire multiple shots you suffer -3 to your shooting and so you hit on 7s. Thus the poisoned attacks that make them effective are negated, so are they really worth it because with the new charge rules even dwarves have a chance of getting to them, then you have the option of fleeing on low leadership or standing and shooting where you do get poisoned attacks but you will most likely lose the combat.
So the question is, are skinks worth it, you can always back them up with saurus and hope you don't flee after the first round of combat, or you can use kroxigors but then the units are getting very expensive and arn't skirmishers, or use javalins which I don't really want to do. But it seems as a skirmisher unit designed to whittle down other units they are a bit flawed.