Relic
01-20-2011, 03:56 PM
HQ
Librarian 100points
Shield of Sanguinius
Blood Lance
Elite
Furioso Dreadnought 140 Points
Fragcannon replacing Storm Bolter and Blood Fist.
Magna-Grapple
Drop Pod 35 Points
Troops
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Fast
Baal Predator 125 Points
Assault Cannon
Hunter Killer Missile
Baal Predator 115 Points
Flamestorm Cannon
Heavy
Dreadnought 120 Points
Twin Linked Autocannon
Twin Linked Autocannon
Dreadnought 120 Points
Twin Linked Autocannon
Twin Linked Autocannon
Thoughts for the list.
Librarian rides with Middle Razorback supplying as many vehicles as possible a 5+ cover save. Jumps out to Blood Lance against any vehicle or bunched up units within range. Furioso Dreadnought is to clean up troops and crack hard targets like Land Raiders and such. Both Dreadnoughts with Autocannons are designed for popping troop transport then to focus on taking down any large targets as needed. Assault troops held back to capture objectives and to keep troops from hitting tanks and dreadnoughts. Flamestorm Cannon Baal Predator is for dealing with vehicles with troops that have been cracked open. Assault Cannon Baal is to assist in taking down troops transports then deal with troops and any hard targets. Turn one if Init if won move up 6 inches and blaze away with all missiles and lascannon/plasma guns at any targets within range. Auto Cannons open up troop transports. Leave Hard Targets for turn 2. Librarian is to assist in cracking open hard target. Keep all friendly models if possible within 24" Bubble for Pyschic Coverage. Hunt for side armor shots if possible with missiles. This will give greater chance of damage shots. Magna-Grappler Dreadnought designed for flanking action not frontal assault. Sweep along one side and come into the middle for harder targets if possible..
Weakness is high end armor with very little melta in the list. No true power weapons so avoid mass combat as much as possible. Range combat is what we seek for the first 3 turns destroying as much as possible. Turn 4 and 5 Capture any objectives.
I can adjust my list with the loss of a Baal Predator or a heavy though I think the double tapping Dreadnoughts will be the biggest bonus for us. The Furioso Dreadnought can unleash a ton of damage if given the chance to get into the mix with troops and even vehicles. Weakness if immoblized unless targets stay within 12"s.
Librarian 100points
Shield of Sanguinius
Blood Lance
Elite
Furioso Dreadnought 140 Points
Fragcannon replacing Storm Bolter and Blood Fist.
Magna-Grapple
Drop Pod 35 Points
Troops
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Assault Squad No Jump Packs 100 Points
Razorback Lascannon and Twin Linked Plasma Gun. Hunter Killer Missile. 65Points
Fast
Baal Predator 125 Points
Assault Cannon
Hunter Killer Missile
Baal Predator 115 Points
Flamestorm Cannon
Heavy
Dreadnought 120 Points
Twin Linked Autocannon
Twin Linked Autocannon
Dreadnought 120 Points
Twin Linked Autocannon
Twin Linked Autocannon
Thoughts for the list.
Librarian rides with Middle Razorback supplying as many vehicles as possible a 5+ cover save. Jumps out to Blood Lance against any vehicle or bunched up units within range. Furioso Dreadnought is to clean up troops and crack hard targets like Land Raiders and such. Both Dreadnoughts with Autocannons are designed for popping troop transport then to focus on taking down any large targets as needed. Assault troops held back to capture objectives and to keep troops from hitting tanks and dreadnoughts. Flamestorm Cannon Baal Predator is for dealing with vehicles with troops that have been cracked open. Assault Cannon Baal is to assist in taking down troops transports then deal with troops and any hard targets. Turn one if Init if won move up 6 inches and blaze away with all missiles and lascannon/plasma guns at any targets within range. Auto Cannons open up troop transports. Leave Hard Targets for turn 2. Librarian is to assist in cracking open hard target. Keep all friendly models if possible within 24" Bubble for Pyschic Coverage. Hunt for side armor shots if possible with missiles. This will give greater chance of damage shots. Magna-Grappler Dreadnought designed for flanking action not frontal assault. Sweep along one side and come into the middle for harder targets if possible..
Weakness is high end armor with very little melta in the list. No true power weapons so avoid mass combat as much as possible. Range combat is what we seek for the first 3 turns destroying as much as possible. Turn 4 and 5 Capture any objectives.
I can adjust my list with the loss of a Baal Predator or a heavy though I think the double tapping Dreadnoughts will be the biggest bonus for us. The Furioso Dreadnought can unleash a ton of damage if given the chance to get into the mix with troops and even vehicles. Weakness if immoblized unless targets stay within 12"s.