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View Full Version : 2500 Mech Codex Space Marines



angelspast
12-30-2010, 06:03 PM
I've undergone a couple different similar lists and done a good deal of tweaking, and I think the list is finally done. Supposed to be a competitive take all list capable of objective based missions in particular.

Librarian - Terminator Armor/StormShield 140
Pedro Kantor - 175

5 Terminators - 3xThunderhammer/StormShields, 2xLightning Claws 200
10 Sternguard - Rhino, 2xCombi-Melta 295
8 Sternguard - Rhino, 2xCombi-Melta 245

10 Tactical - Rhino, Plasmagun, Plasmacannon, Sgt+PowerWeap 235
10 Tactical - Rhino, Plasmagun, Plasmacannon, Sgt+PowerWeap 235
10 Tactical - Rhino, Meltagun, Missile Launcher, Sgt+PowerWeap 225
10 Tactical - Rhino, Meltagun, Missile Launcher, Sgt+PowerWeap 225

Landspeeder Tornado - MultiMelta, Heavyflamer 70
Landspeeder Tornado - MultiMelta, Heavyflamer 70
Landspeeder Tornado - MultiMelta, Heavyflamer 70

Vindicator - 115
Vindicator - 115
Predator - Autocannon, Sponson Heavy Boltgun 85

Can anyone think of any particular lists at this point level that might give me grief?

Connjurus
12-30-2010, 07:06 PM
The three biggest things to look out for with this list are HEAVY mechanized lists (I'm talking 10 or more vehicles *cougcoughIGcough*), a melta heavy DoA Blood angels list, and Dark Eldar with Dark Lance spam (like there's any other kind).

Other than that, pretty solid list. I'd enjoy facing it with my Chaos Space Marines. :)

Daemonette666
12-30-2010, 07:14 PM
You would have to leave 2 of your tactical squads - combat squads (5 marines) in the rear with the gear, guarding objectives, or foot slog them because of the transport capacity of the Razorbacks.

Are their options - rule loop holes that you can use to be able to take 2 razorbacks per squad. You could move the whole force in vehicles?

RedWidow
12-30-2010, 10:16 PM
You would have to leave 2 of your tactical squads - combat squads (5 marines) in the rear with the gear, guarding objectives, or foot slog them because of the transport capacity of the Razorbacks.

Are their options - rule loop holes that you can use to be able to take 2 razorbacks per squad. You could move the whole force in vehicles?

That would be the best...if you could take 2 razorbacks/squad when dividing into combat squads. Mechanized marines would be too tough... :)

angelspast
01-01-2011, 01:06 PM
I wish you could select multiple transport options for a single squad. Alas it's not allowed for.

I found that I almost always end up combat squading, and thus almost always leave two units in the deployment area firing from cover (and the whirlwind). So I went with the razorback for the increase in firepower, if needs be they can run their lazy butts across the field.

I've been fortunate enough to be able to test vs IG and Drop Pod marines. It actually does quite well vs 'leafblower' style lists. Drop pod armies are all about killing their isolated units before more arrive, personally I don't like the idea of only dropping 1/2 your army to face the opponents full army while you hope the rest shows up in short order. Sure you can get some neat melta-plasma like alpha strikes, but you tend to lose the unit after firing once...

Dark eldar from reading their codex look flat out scary. Thankfully they have crummy armor and low vehicle armor values. I think in a vs dark eldar matchup we'd both loose our transports in a hurry, and I'd be ok in the resulting infantry slug match. We'll see though :p

Connjurus
01-01-2011, 01:30 PM
Shadowfields are bad. :P

angelspast
01-02-2011, 12:26 PM
Shadowfields are bad. :P

Indeed

usa_supersonic
01-02-2011, 07:20 PM
Very nice list...i like it...you could be having some problems with DE or maybe guard...but looks ok

angelspast
01-08-2011, 07:00 PM
Played a couple games and got a feedback from different places... Updated the list!