SotonShades
12-29-2010, 02:33 PM
Hey guys. In february I'm entered in to a 40k Superheavy tournament. Basicly, it's 2000 points, normal force organisation chart and you are allowed to have a single superheavy (in fact, you also get tournament points for having one, roughly equivolent of a win). Flyers are also allowed, but my only flyer is sitting in a store cabinet a few hundred miles away.
So without further ado, my 2000 points Armoured Battlegroup (IA1 list);
HQ
• Leman Russ Vanquisher Command Tank 230 Points
Vanquisher Battlecannon with co-axial Storm Bolter, Hull Mounted Lascannon, Sponson Heavy Bolters and Dozerblade. Ace Gunner.
Elites
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Battle Hardened Crew.
Troops
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Armoured Fist Squad 115 Points
Sergeant and 8 Guardsmen with Lasguns, 1 Guardsman with Flamer, 1 Chimera with a Turret mounted Heavy Flamer and Hull Mounted Heavy Bolter. Skilled Driver.
Fast Attack
• Armoured Sentinel 81 Points
With Missile Launcher and Hunter Killer Missile. Night Fighter.
• Vendetta Gunship 140 Points
Ace Gunner.
Super Heavy
• Minotaur 290 Points
Enclosed Crew Compartment.
Total Points; 1996
Ace Gunner gives the vehicle Tank Hunter USR (+10 points)
Battle Hardenned Crew allows the vehicle to ignore Crew Stunned on a roll of 4+ (+10 points)*
Skilled Driver allows the vehicle to re-roll the dice for crossing difficult ground (+5 Points)
Night Fighters allows the vehicle to re-roll the dice to determine how far they can see using the night fight special rules (+5 points)
*I chose this skill based more on the fluff for this particular tank than its ability in a game.
Basic premise, smallest superheavy so can have as many other guns as possible. So what do you guys think?
So without further ado, my 2000 points Armoured Battlegroup (IA1 list);
HQ
• Leman Russ Vanquisher Command Tank 230 Points
Vanquisher Battlecannon with co-axial Storm Bolter, Hull Mounted Lascannon, Sponson Heavy Bolters and Dozerblade. Ace Gunner.
Elites
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Battle Hardened Crew.
Troops
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Leman Russ Battle Tank 190 Points
Battle Cannon, Hull Mounted Heavy Bolter, Sponson Heavy Bolters and Dozer Blade. Ace Gunner.
• Armoured Fist Squad 115 Points
Sergeant and 8 Guardsmen with Lasguns, 1 Guardsman with Flamer, 1 Chimera with a Turret mounted Heavy Flamer and Hull Mounted Heavy Bolter. Skilled Driver.
Fast Attack
• Armoured Sentinel 81 Points
With Missile Launcher and Hunter Killer Missile. Night Fighter.
• Vendetta Gunship 140 Points
Ace Gunner.
Super Heavy
• Minotaur 290 Points
Enclosed Crew Compartment.
Total Points; 1996
Ace Gunner gives the vehicle Tank Hunter USR (+10 points)
Battle Hardenned Crew allows the vehicle to ignore Crew Stunned on a roll of 4+ (+10 points)*
Skilled Driver allows the vehicle to re-roll the dice for crossing difficult ground (+5 Points)
Night Fighters allows the vehicle to re-roll the dice to determine how far they can see using the night fight special rules (+5 points)
*I chose this skill based more on the fluff for this particular tank than its ability in a game.
Basic premise, smallest superheavy so can have as many other guns as possible. So what do you guys think?