JMichael
12-28-2010, 11:57 AM
Reading the rules for Dangerous Terrain, it seems that you do not actually allocate wounds as you would for shooting, but instead roll one die for each model effected individually.
I have this running on another forum. Most in that thread feel that there is no would allocation, but always the more opinions the better!
As a key point, I generally do allow alllocating the wounds just liek shooting, except on multiple wound models.
Here are the key points
The rules state on p14:
Roll a d6 for every model...on a 1 the model suffers a wound with no armor or cover saves allowed (wounds and saves are explained in the next section).
I don't think that the 'wounds and saves are explained in the next section' = this is how they should be allocated. At that point in the rulebook, the reader would not even know what a wound or save is. Indeed under the section 'Complex Units' on p25 (where wound allocation for shooting is covered) it states, "once the number of wounds caused by the firing unit has been determined..."
It is specifically referring to shooting. Under Assaults, it specifies that wounds are allocate in the same manner as for shooting.
And on page20 under 'Taking Saving Throws': "it is common for units to include models with different weapons or wargear...we need to know exactly who has been wounded, and this requires an extra step in the shooting process."
Again specifically referring to shooting.
On that note, I do play rolling all like units together (same as shooting). Although I do this to speed up the game, not because I think it is how the rules are written.
It still seems pretty clear that each model rolls a dangerous terrain check individually. And this could in fact then cause a unit to be out of cohesion.
Since I don't believe there is any required wound allocation, you also can't put more than one wound on multiple wound models. I may be mistaken on the multiple wound model, but it makes sense. A large group of Nobs would instead take several single wounds instead of loosing several entire models!
I use Night Spinners a lot! And thus Dangerous terrain checks are forced upon my opponent often.
I have this running on another forum. Most in that thread feel that there is no would allocation, but always the more opinions the better!
As a key point, I generally do allow alllocating the wounds just liek shooting, except on multiple wound models.
Here are the key points
The rules state on p14:
Roll a d6 for every model...on a 1 the model suffers a wound with no armor or cover saves allowed (wounds and saves are explained in the next section).
I don't think that the 'wounds and saves are explained in the next section' = this is how they should be allocated. At that point in the rulebook, the reader would not even know what a wound or save is. Indeed under the section 'Complex Units' on p25 (where wound allocation for shooting is covered) it states, "once the number of wounds caused by the firing unit has been determined..."
It is specifically referring to shooting. Under Assaults, it specifies that wounds are allocate in the same manner as for shooting.
And on page20 under 'Taking Saving Throws': "it is common for units to include models with different weapons or wargear...we need to know exactly who has been wounded, and this requires an extra step in the shooting process."
Again specifically referring to shooting.
On that note, I do play rolling all like units together (same as shooting). Although I do this to speed up the game, not because I think it is how the rules are written.
It still seems pretty clear that each model rolls a dangerous terrain check individually. And this could in fact then cause a unit to be out of cohesion.
Since I don't believe there is any required wound allocation, you also can't put more than one wound on multiple wound models. I may be mistaken on the multiple wound model, but it makes sense. A large group of Nobs would instead take several single wounds instead of loosing several entire models!
I use Night Spinners a lot! And thus Dangerous terrain checks are forced upon my opponent often.