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View Full Version : Squad firing multiple "gets hot" weapons



miker
08-26-2009, 04:33 PM
How do you handle this?

Roll for each on seperately so you can see if 1 rolls a double-1 or just count the number of 1's?

mkerr
08-26-2009, 04:44 PM
How do you handle this?

Use different colored dice for gets hot weapons and roll them all at the same time. If you are rapid-firing them, you need to use a different colored dice for each model firing a gets hot weapon.

It's slightly better for you if you keep track of the separately.


-- mkerr

Vince
08-27-2009, 03:33 AM
Why is it slightly better for you to roll them separately? Is it because if you get (2) 1 you might have them both on the same guy if you roll them separately?

Abominable Plague Marine
08-27-2009, 06:38 AM
Exactly.

Culven
08-27-2009, 08:37 AM
The Gets Hot! rule will only affect the model firing the weapon. So, if one has a squad with multiple Gets Hot! weapons, they need some means by which to determine which model fired the weapon that rolled the one(s). For example, if one had two Plasma Guns, each firing two shots, they could either roll two dice for each (either independantly of other rolls or using differently coloured dice), or they could roll four dice for the Gets Hot weapons. The first method is the correct way to roll as then one can determine which model rolled the 1s, and how many Saves that model is to attempt. The second method can give an undefined outcome, such as if two 1s were rolled. Then it is unknown whether one model rolled two 1s and must attempt two Saves, or whether each rolled a 1 and must attempt a Save.

EmperorEternalXIX
08-27-2009, 12:56 PM
There is a similar issue with Vulkan's thunder hammer master-crafting ability. Vulkan-tards never remember to roll the terminators' attacks separately, and just think they are entitled to pick up a number of re-rolls equal to how many guys there are in the squad. Of course one guy might hit three attacks and the next might whiff all three; in that real case, only one of the three misses would be re-rolled.

Best way to do it is to roll them separately. I have another option, however, that is both legal and faster. I rarely use it because to explain it to someone else who is a new or uncommon opponent, they just get frustrated and tell me to do it normally.

Basically roll all your shots at once as normal, but apply their gets hot results as needed from left to right, corresponding to the squad.

Assume a command squad with 4 plasma guns fires. Look at your dice, and check for 1's from left to right. Then look at your squad from left to right.

So if from left to right, you see, 1, 1, 4, 5, 3, 1, 4, 6:

The left-most plasma gets the set of 1 & 1 (gets hot), the next one in got the 4 & 5, the next one in got the 3 & 1 (also gets hot), and the last one gets the 4 & 6.

This is much faster and is legal (and also works with the thunder hammer master-crafting thing, if you can convince a Vulkan that they aren't entitled to all those re-rolls...)

Culven
08-27-2009, 01:46 PM
Assuming that the dice are in a line, that could work.

I have also heard of some players rolling one die for each model firing a Gets Hot weapon, then rolling a second set after to determine how many had one overheat and how many had two. For the 4 Plasma Gun command squad, one would roll 4 dice (1,2,1,6). Then roll one die for each 1 that came up (1,2) and then roll one die for each non-1 (1,5). The end result being that one model takes two Armour Saves, and two take one each.

Personally, I find it faster and easier to explain if I just roll each separately.

MaidenManiac
08-27-2009, 01:51 PM
There is a similar issue with Vulkan's thunder hammer master-crafting ability. Vulkan-tards never remember to roll the terminators' attacks separately, and just think they are entitled to pick up a number of re-rolls equal to how many guys there are in the squad. Of course one guy might hit three attacks and the next might whiff all three; in that real case, only one of the three misses would be re-rolled.

Basically roll all your shots at once as normal, but apply their gets hot results as needed from left to right, corresponding to the squad.

Assume a command squad with 4 plasma guns fires. Look at your dice, and check for 1's from left to right. Then look at your squad from left to right.

So if from left to right, you see, 1, 1, 4, 5, 3, 1, 4, 6:

The left-most plasma gets the set of 1 & 1 (gets hot), the next one in got the 4 & 5, the next one in got the 3 & 1 (also gets hot), and the last one gets the 4 & 6.

This is much faster and is legal (and also works with the thunder hammer master-crafting thing, if you can convince a Vulkan that they aren't entitled to all those re-rolls...)

This is a very good way of doing it indeed, and something more players should take habit of doing:)
And the part about loads of Mastercrafted Attacks is a sad true story indeed:eek: