Ahrimaneus
11-17-2010, 06:47 PM
Hey there everyone! So I've been doing a lot of thinking on the DE and what kind of list i'd like to aim my model purchases towards. I've already begun and here are some of my thoughts:
http://ahrimaneus.blogspot.com/2010/11/dark-eldar-list-thoughts.html
Just a little plug for me =) Feel free to comment there (PLEASE!) or here!
So, without further ado:
I've come down to a basic concept of 2xWarriors, 2xWyches, Incubi, 3xRavagers, and it gets interesting from there. Once some models come out for other options I'll be looking forward to incorporating them, but I have neither the time nor the patience to do the major converting needed for aircraft, wracks/grotesques, etc. Therefore, here are two similar lists that I'm interested in running...
List #1
Duke Siliscus
Archon w/Husk Blade, Ghostplate, Combat Drugs, Soul Trap, PGL, Shadowfield
10x Wyches w/Shardnet
Hekatrix w/Agonizer
Raider w/NS, FF
10x Wyches w/Shardnet
Hekatrix w/Agonizer
Raider w/NS, FF
5x Warriors w/Blaster
Venom w/2xCannons, NS
5x Warriors w/Blaster
Venom w/2xCannons, NS
5x Incubi
Klaivex w/Demiklaives
Raider w/NS, FF
7x Kabalite Trueborn
7x Shardcarbines
Raider w/NS, FF, SR
3x Ravagers w/NS, FF
TOTAL: 1849
Now I'm not a big fan of min/max units, I'm a fan of units that do their job and do it well. My thoughts are that the warriors and ravagers primarily hang back, sniping and possibly sticking around to control a home objective near the end of the game. Wyches, Incubi+Archon, Trueborn+Siliscus are the in-your-face damage dealers. The trueborn squad pumps out ~12 wounds per round of shooting, enough to make anyone blink. The Incubi+Archon are a monster CC combination, particularly with the Archon's PGL. Wyches go for the non-CC specialist units, as well as potentially serving as speed bumps/tar pits for troublesome units I'd like to ignore for a while while the other threats do their thing. With 12 Dark Lances I can reliably (sorta) pop things that need to be opened at range while denying my opponents ability to bring all their long-range AT to bear at them between mobility, Nightshields, and Flickerfields.
Other thoughts I've had include:
Adding Vect instead of the generic Archon. He's such a monster and the 4+ seize is pretty game-changing.
To find the 60 points I need, Hekatrii go from Agonizer>PW, downgrade the Klaivex, and lose one shard carbine.
Thoughts? Issues? Recommendations? Lovins??
http://ahrimaneus.blogspot.com/2010/11/dark-eldar-list-thoughts.html
Just a little plug for me =) Feel free to comment there (PLEASE!) or here!
So, without further ado:
I've come down to a basic concept of 2xWarriors, 2xWyches, Incubi, 3xRavagers, and it gets interesting from there. Once some models come out for other options I'll be looking forward to incorporating them, but I have neither the time nor the patience to do the major converting needed for aircraft, wracks/grotesques, etc. Therefore, here are two similar lists that I'm interested in running...
List #1
Duke Siliscus
Archon w/Husk Blade, Ghostplate, Combat Drugs, Soul Trap, PGL, Shadowfield
10x Wyches w/Shardnet
Hekatrix w/Agonizer
Raider w/NS, FF
10x Wyches w/Shardnet
Hekatrix w/Agonizer
Raider w/NS, FF
5x Warriors w/Blaster
Venom w/2xCannons, NS
5x Warriors w/Blaster
Venom w/2xCannons, NS
5x Incubi
Klaivex w/Demiklaives
Raider w/NS, FF
7x Kabalite Trueborn
7x Shardcarbines
Raider w/NS, FF, SR
3x Ravagers w/NS, FF
TOTAL: 1849
Now I'm not a big fan of min/max units, I'm a fan of units that do their job and do it well. My thoughts are that the warriors and ravagers primarily hang back, sniping and possibly sticking around to control a home objective near the end of the game. Wyches, Incubi+Archon, Trueborn+Siliscus are the in-your-face damage dealers. The trueborn squad pumps out ~12 wounds per round of shooting, enough to make anyone blink. The Incubi+Archon are a monster CC combination, particularly with the Archon's PGL. Wyches go for the non-CC specialist units, as well as potentially serving as speed bumps/tar pits for troublesome units I'd like to ignore for a while while the other threats do their thing. With 12 Dark Lances I can reliably (sorta) pop things that need to be opened at range while denying my opponents ability to bring all their long-range AT to bear at them between mobility, Nightshields, and Flickerfields.
Other thoughts I've had include:
Adding Vect instead of the generic Archon. He's such a monster and the 4+ seize is pretty game-changing.
To find the 60 points I need, Hekatrii go from Agonizer>PW, downgrade the Klaivex, and lose one shard carbine.
Thoughts? Issues? Recommendations? Lovins??