View Full Version : The Best of the Best
Fueldrop
11-17-2010, 05:11 PM
I've been wondering, which gun(s) are the best in each army? not the most powerful necessarily, though these could be argued for, but also taking points/availability/range/versatility/rate of fire/cool rules. I'd like peoples opinions for their army, but please give some reasons for your answers. (cool tactics that make use of the weapon's strengths while minimizing it's weaknesses count!)
Drew da Destroya
11-17-2010, 06:01 PM
For Orks? Probably the Deffgun or Grotzooka... probably give the edge to the Deffgun. It can pop light to medium tanks, as well as shred infantry pretty effectively. Plus, it can potentially throw a lot of lead upwind. The grotzooka is a personal favorite, but it's less versatile.
For fun? The Shokk Attack Gun, hands down. Friggin hilarious.
Connjurus
11-17-2010, 06:26 PM
The ubiquitous autocannon - infantry, heavy infantry, light - medium tanks, and monstrous creatures. Anything short of a land raider/monolith fears this thing, even if they don't know it yet. ;)
Defenestratus
11-17-2010, 07:19 PM
For the Eldar I'd have to go with the prism cannon, only because it offers versatility in a codex that does not like to bestow versatility to many units.
BuFFo
11-17-2010, 07:47 PM
For Dark Eldar... Liquefier Gun. A basic 10 point flamer that can kill Marines 50% of the time, and Terminators 1/3rd of the time. Was great in the old DE codex, but it is now better being that non HQs can take them in the new DE codex.
My favorite weapon in both terms of power and fluff by far. Turning the enemy into piles of liquid metal and flesh in seconds is awesome.
Lerra
11-17-2010, 08:12 PM
Breath of Chaos. A flamer that wounds on a 4+, ignores armor, and glances on a 4+.
eagleboy7259
11-17-2010, 11:22 PM
For the Eldar I'd have to go with the prism cannon, only because it offers versatility in a codex that does not like to bestow versatility to many units.
And the Scatter Laser, soo many shots for soo cheap and with good range. A unit of walkers with them and guide can just about obliterate any unit from the map, cover or not!
Sir Biscuit
11-18-2010, 12:03 AM
Space Marines: Tie between autocannon and meltagun.
Blood Angels: Missile Launcher.
Space Wolves: Missile Launcher.
Chaos Space Marines: Whatever the arm morphs into...
Dark Eldar: Dark Lance
Eldar: Fusion Gun
Imperial Guard: Tie between autocannon and meltagun.
Orks: Lootagunz! LOOTAGUNZ!
Tau: Pulse rif-hahahaha no it's the railgun.
Tyranids: Rupture Cannon.
And what do they all have in common?
They all trash light mech! Hooray!
lowdog
11-18-2010, 12:26 AM
Missile Launcher. Cheap/free, can pop anything but av 14, and 3 or 4 working together can put the hurt on any infantry squad from MEQ to horde.
fuzzbuket
11-18-2010, 10:54 AM
eldrar: wraithcannons+ guide+ doom = reroll3s to hit, 2s to kill no tanks with re rolls. VSs tanks 1-2 pen 3-5?glance 6 miss, with re rolls :D
Fueldrop
11-19-2010, 03:16 AM
And the Scatter Laser, soo many shots for soo cheap and with good range. A unit of walkers with them and guide can just about obliterate any unit from the map, cover or not!
Shuriken cannon is good bang for your buck, 5 points each for a 3 shot st 6 weapon. short range, but outflank can take care of that and leave you looking at that lovely rear armor 10. also quite good against infantry (goodbye mortar team!)
With tyranids I really love the deathspitter (not on MC!). Both on warriors and drop spores it has allways done great jobs at both killing mech (just shoot the av10 spot) and infantry.
for DE it has to be the new splinter cannon, especially on a venom for its maneuvrability. just point it at something and you are getting an average two wounds per cannon, regardless of what. This might sound few but factoring in the poitns costs it is great.
for chaos it is the havoc missile launcher.
for IG it is the autocannon.
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