Master Bryss
11-07-2010, 10:27 AM
Numbers in brackets refer to order of attached pics.
Having had the DE Codex a few days it was time for me to play a game with it. ‘Scape expressed interest in improving his Eldar gameplay so we retreated to the Portakabin to play as many turns as possible before it was too dark to continue. Here are the lists:
Master Bryss’ Kabal of the Stolen Soul (1)
Phoenix Lord Drazharhra, Master of Blades
2x Haemonculus w/ Liquifier Gun and Scissorhand
5 Incubi + 1 Klaivex mounted in Raider w/ Flickerfield
5 Harlequins, 2x Kisses and 2x Fusion Pistols + 1 Troupe Master with power weapon
7 Trueborn w/ 2x Splinter Cannon
9 Kabalite Warriors w/ 1 Splinter Cannon + 1 Sybarite
9 Kabalite Warriors w/ 1 Splinter Cannon + 1 Sybarite
10 Kabalite Warriors w/ 1 Splinter Cannon
9 Wyches w/ 2x Shardnets + Hekatrix with Agoniser mounted in Raider w/ Flickerfield
5 Reaver Jetbikes
Talos w/ extra CCW
Ravager w/ Night Shield and Flickerfield
Cyberscape7’s Craftworld Kai-Fe (2)
Avatar
Farseer w/ Runes of Witnessing, Spirit Stones, Doom, Guide, Fortune, Mind War
4 Striking Scorpions + Exarch w/ Scorpion’s Claw and Shadowstrike
5 Banshees + Exarch w/ Mirrorswords, War Shout and Acrobatic
9 Avengers + Exarch w/ two guns and Bladestorm
9 Avengers+ Exarch w/ power weapon, shimmershield and Bladestorm in a Wave Serpent with twin Scatter Laser and Shuricannon, Star and Vectored Engines
10 Guardians w/ Bright Lance + Warlock with singing spear and Conceal
5 Pathfinders
Vyper with Scatter Laser and Holofields
4 Reapers + Exarch with Crack Shot and Missile Launcher
Wraithlord with sword, 2x flamer and Shuricannon
We rolled Annihilation and Dawn of War deployment, with ‘Scape to go first. He occupies one side of the battlefield with the Seer, the on foot Das and Pathfinders. In return I deploy a Haemo with the Kabalites with no leader, and a Raider full of Wyches. (3)
Combat Drugs are a 6, so Wyches and Reavers gain a Pain Token
Turn 1
Everything of Scape's comes onto the board bar the Scorpions, who will Outflank. The Guardians occupy the middle of the board escorting the Wraithlord with everything else deploying between them and the initial setup. The Farseer Guides the Pathfinders and Dooms my Kabalites.
In Shooting, the Pathfinders draw a bead on my Kabalites, but as the dice go through the filters of hit, wound, cover and FNP nothing happens. The Avengers have better luck and kill half the Kabalites, and another 2 are killed by the Vyper and Wave Serpent. Understandably, they fall back 7”.
Turn 1.5
The weakened Kabalites rally, and all my stuff comes on. Drazhar, the other Haemo and my Incubi enter in a Raider moving Flat Out into the table centre. The Ravager and Trueborn enter stage right and the Talos at stage left, with the Warriors and Harlequins entering between them. My weakened squad moves back into cover 4” and the Wyches’ Raider cruises forward and lets them out.
Wyches Fleet closer to the Avengers in Shooting, while the Harlies Fleet a pitiful inch. The Talos unloads its new shiny Splinter Cannon onto the Reapers and kills 1. The weakened Kabalites also shoot a Splinter Cannon at them, but it does nothing. One of my Warrior Squads runs 6” while the other tries to shoot the Wraithlord, to no avail. The Ravager tries to shoot the big dead thing along with the Trueborn, but neither do any better.
My Wyches charge the DAs and kill four of them, with one Wych lost in return. Due to the Fearless bubble, 2DAs die to No Retreat. The Reavers move up to where the Raider was at the start. (4)
Turn 2
No sign of the Scorpions yet.
The Wave Serpent cruises forward, followed by the Wraithlord and Guardians. The Banshees move towards the combat, and the Avatar towards the central Raider.
The Dark Reapers unload onto the Talos. The Exarch misses, but normal shots wound it once. One Kabalite from the tiny squad is killed by Pathfinders, they are not Pinned though. The Bright Lance platform in the Guardian squad tries for the Ravager, but the cloak of night around it saves it. The might of the Wailing Doom causes my Raider to crash and the Incubi to bail out. They are promptly shot at by the Serpent and Vyper but no Wounds are taken. The Wraithlord shoots too, nothing happens again.
In combat, the Banshees wail on the Wyches and kill 2. The Wyches in return split their attacks and kill a Banshee and two Avengers. The Farseer and Avengers do nothing, but nobody dies or flees in the results.
Turn 2.5- Score 1-0 Eldar
I move the Ravager to get a better line of sight to the Serpent and advance the Trueborn. I try out the Bladevanes on the Dark Reaper and they are excellent, killing 2 and the Exarch. The Harlequins go into cover, the Talos advances, the living Raider moves out of the way and the Haemo splits from the Incubi and their lord, giving them his pain token.
The Talos shoots the Pathfinders but kills none. The Wave Serpent detonates spectacularly after being Ravaged, and in the blast 4 Avengers are lost and 0 Incubi. The Haemo tries to Liquify the Avatar, but no wounds are caused. The Raider tries to Lance the Vyper but misses. The Avatar is then wounded once by Splinter Cannon fire from my Kabalites, and the Trueborn kill 2 Guardians with theirs.
Drazharhra and his disciples assault the surviving DAs and despite some spectacular luck with Shimmershields they all die, earning them a second pain token. In the other combat Scape loses an Avenger, a Banshee and a Wych. It goes on, although the Avengers flee. (5)
Having had the DE Codex a few days it was time for me to play a game with it. ‘Scape expressed interest in improving his Eldar gameplay so we retreated to the Portakabin to play as many turns as possible before it was too dark to continue. Here are the lists:
Master Bryss’ Kabal of the Stolen Soul (1)
Phoenix Lord Drazharhra, Master of Blades
2x Haemonculus w/ Liquifier Gun and Scissorhand
5 Incubi + 1 Klaivex mounted in Raider w/ Flickerfield
5 Harlequins, 2x Kisses and 2x Fusion Pistols + 1 Troupe Master with power weapon
7 Trueborn w/ 2x Splinter Cannon
9 Kabalite Warriors w/ 1 Splinter Cannon + 1 Sybarite
9 Kabalite Warriors w/ 1 Splinter Cannon + 1 Sybarite
10 Kabalite Warriors w/ 1 Splinter Cannon
9 Wyches w/ 2x Shardnets + Hekatrix with Agoniser mounted in Raider w/ Flickerfield
5 Reaver Jetbikes
Talos w/ extra CCW
Ravager w/ Night Shield and Flickerfield
Cyberscape7’s Craftworld Kai-Fe (2)
Avatar
Farseer w/ Runes of Witnessing, Spirit Stones, Doom, Guide, Fortune, Mind War
4 Striking Scorpions + Exarch w/ Scorpion’s Claw and Shadowstrike
5 Banshees + Exarch w/ Mirrorswords, War Shout and Acrobatic
9 Avengers + Exarch w/ two guns and Bladestorm
9 Avengers+ Exarch w/ power weapon, shimmershield and Bladestorm in a Wave Serpent with twin Scatter Laser and Shuricannon, Star and Vectored Engines
10 Guardians w/ Bright Lance + Warlock with singing spear and Conceal
5 Pathfinders
Vyper with Scatter Laser and Holofields
4 Reapers + Exarch with Crack Shot and Missile Launcher
Wraithlord with sword, 2x flamer and Shuricannon
We rolled Annihilation and Dawn of War deployment, with ‘Scape to go first. He occupies one side of the battlefield with the Seer, the on foot Das and Pathfinders. In return I deploy a Haemo with the Kabalites with no leader, and a Raider full of Wyches. (3)
Combat Drugs are a 6, so Wyches and Reavers gain a Pain Token
Turn 1
Everything of Scape's comes onto the board bar the Scorpions, who will Outflank. The Guardians occupy the middle of the board escorting the Wraithlord with everything else deploying between them and the initial setup. The Farseer Guides the Pathfinders and Dooms my Kabalites.
In Shooting, the Pathfinders draw a bead on my Kabalites, but as the dice go through the filters of hit, wound, cover and FNP nothing happens. The Avengers have better luck and kill half the Kabalites, and another 2 are killed by the Vyper and Wave Serpent. Understandably, they fall back 7”.
Turn 1.5
The weakened Kabalites rally, and all my stuff comes on. Drazhar, the other Haemo and my Incubi enter in a Raider moving Flat Out into the table centre. The Ravager and Trueborn enter stage right and the Talos at stage left, with the Warriors and Harlequins entering between them. My weakened squad moves back into cover 4” and the Wyches’ Raider cruises forward and lets them out.
Wyches Fleet closer to the Avengers in Shooting, while the Harlies Fleet a pitiful inch. The Talos unloads its new shiny Splinter Cannon onto the Reapers and kills 1. The weakened Kabalites also shoot a Splinter Cannon at them, but it does nothing. One of my Warrior Squads runs 6” while the other tries to shoot the Wraithlord, to no avail. The Ravager tries to shoot the big dead thing along with the Trueborn, but neither do any better.
My Wyches charge the DAs and kill four of them, with one Wych lost in return. Due to the Fearless bubble, 2DAs die to No Retreat. The Reavers move up to where the Raider was at the start. (4)
Turn 2
No sign of the Scorpions yet.
The Wave Serpent cruises forward, followed by the Wraithlord and Guardians. The Banshees move towards the combat, and the Avatar towards the central Raider.
The Dark Reapers unload onto the Talos. The Exarch misses, but normal shots wound it once. One Kabalite from the tiny squad is killed by Pathfinders, they are not Pinned though. The Bright Lance platform in the Guardian squad tries for the Ravager, but the cloak of night around it saves it. The might of the Wailing Doom causes my Raider to crash and the Incubi to bail out. They are promptly shot at by the Serpent and Vyper but no Wounds are taken. The Wraithlord shoots too, nothing happens again.
In combat, the Banshees wail on the Wyches and kill 2. The Wyches in return split their attacks and kill a Banshee and two Avengers. The Farseer and Avengers do nothing, but nobody dies or flees in the results.
Turn 2.5- Score 1-0 Eldar
I move the Ravager to get a better line of sight to the Serpent and advance the Trueborn. I try out the Bladevanes on the Dark Reaper and they are excellent, killing 2 and the Exarch. The Harlequins go into cover, the Talos advances, the living Raider moves out of the way and the Haemo splits from the Incubi and their lord, giving them his pain token.
The Talos shoots the Pathfinders but kills none. The Wave Serpent detonates spectacularly after being Ravaged, and in the blast 4 Avengers are lost and 0 Incubi. The Haemo tries to Liquify the Avatar, but no wounds are caused. The Raider tries to Lance the Vyper but misses. The Avatar is then wounded once by Splinter Cannon fire from my Kabalites, and the Trueborn kill 2 Guardians with theirs.
Drazharhra and his disciples assault the surviving DAs and despite some spectacular luck with Shimmershields they all die, earning them a second pain token. In the other combat Scape loses an Avenger, a Banshee and a Wych. It goes on, although the Avengers flee. (5)