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View Full Version : My Own Special Characters - Opinions Wanted



Rissan4ever
10-14-2010, 08:45 AM
I have crafted some rules for my own special characters for my Imperial Guard army. Obviously, I will never use these without my opponent's permission, and they're only for non-tourney games.

Maj. Kelly (30 pts., upgrade for Company Command Squad, replaces Company Commander)
Kelly is inspired by Clint Eastwood's character in the film Kelly's Heroes. He has a shotgun because the model for him has one.
Co. Commander statline
Wargear: Flak Armor, Refractor Field, Shotgun, Frag Grenades
Special:
Senior Officer - Same access to orders as normal Company Commander
The Man With the Plan - Maj. Kelly always has a plan. He can give 3 orders per turn.

Big Joe (30, upgrade for Veteran Squad, replaces Vet. Sgt.)
Big Joe is inspired by Telly Savalas's character in Kelly's Heroes. He has a bolter and power weapon because that's what the model has.
Vet. Sgt. statline
Wargear: Flak Armor, Power Weapon, Bolter, Frag and Krak Grenades
Special:
Tough as Nails - Big Joe has seen the worst and lived through it. He has the Feel No Pain USR.

Action Jack (30, upgrade for Veteran Squad, replaces Vet. Sgt.)
Action Jack is based on an old roleplaying character of mine. Jack was always crazy and impetuous, but somehow managed to survive.
Vet. Sgt. Statline
Wargear: Laspistol, Power Weapon, Flak Armor, Frag and Krak Grenades
Special:
Action-Packed! - Action Jack always leaps into the fray, heedless of danger. He has the Furious Charge USR and confers it to his squad. However, he is impetuous to a fault. At the beginning of his Movement Phase, if there is an assault occurring within 12" of Action Jack, he and his squad must move toward the enemy unit in the assault by the shortest route possible and must assault the enemy if possible.
Lucky - Action Jack has lived through many things that should have killed him. His 5+ armor save is invulnerable.

What do you guys think? Are they over/under-priced? Any suggestions or critiques?

BuFFo
10-14-2010, 09:31 AM
Any suggestions or critiques?

Yeah, I have a suggestion.

Post your rule ideas in the Homebrew Rules (http://www.lounge.belloflostsouls.net/forumdisplay.php?f=46) forums.

There you'll get the right kind of reponses you are looking for! :p

Rissan4ever
10-14-2010, 09:56 AM
Will do. I didn't even know that forum existed. Thanks for the tip.

BuFFo
10-14-2010, 10:18 AM
Will do. I didn't even know that forum existed. Thanks for the tip.

I don't think anyone does...

Damn that Scroll Button! How it baffles most people! ;)

Master Bryss
10-15-2010, 05:56 AM
Hey, I know it exists! I'll weigh in now too...

Kelly: Essentially 30 points for an extra order a turn. Sounds good to me.

Joe: Essentially 30 points for a power weapon (10) and FNP (20). I'd drop him to 20 points since he's only a one wound model and 20 points to give him FNP is pretty expensive considering for 10 points more I can have a medic for a CCS that grants that entire squad FNP.

Jack: Essentially 30 points for...OK, I'll abandon that format. I like the use of the old Commissar Gaunt rule. I'd put him up to 40/50 as he gets more for the 20 points (10 for the power weapon) than the other two do.

I like what you've done, shows that you really don't need overly elaborate specials to have a unique flavour to your army.

Tirion
10-15-2010, 08:36 AM
I can't really speak about the points aspect but, I love the personalities! And has been previously said very noce keeping the unique rules simple. Great job