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YourMomsBox
10-14-2010, 07:17 AM
I've been playing BA, and my opp. has been playing Space Wolves.

He recently came at me with something that caught me by total surprise. 3 squads of 3 Land Speeders each kitted out with meltas. Mix in 2 Long Fang squads with MM and ML's, and I was done on turn one basically.

I hate to design a list purely against what I know my opp. is going to have, I prefer a more balanced approach. But I had no answer for him. I had 2 flanking flame Baals, 2 Demolishers, 4 Razors with troops, and Sang. guard.

Long story short, he got first turn, and just popped 80% of my tanks. My Sang. guard rolled crap for scatter and was out of range with their guns. Got hammered next round. Then those Land Speeders came in, and I had no answer for them.

Short of throwing TL Autocannon RB's/Baals and sitting back and trying to pop off his light armor, not sure what else is the best course. I hate to play a Fast Assault army, by sitting and shooting. Any ideas as how to make an assault list work, with out comprising too much on the assault yet having an answer for 3 Land Speeder squadrons?

Thanks.

Tynskel
10-14-2010, 07:24 AM
Stormraven, because of all the missiles-- 4 blood strikes, a twin-linked Lascannon (or assault cannons, but you have to be in closer, or Plasma Cannon) and Typhoons should make short work of the Land Speeders. In one volley, you have a pretty strong chance of wiping out a squadron. Also, they are immune to 'melta' so they have some survivability vs multi-meltas.

Land Speeder Typhoons.
Devastator squads with Missiles.

Nothing too drastic that makes your force static.

OCdt Mephiston
10-14-2010, 09:18 AM
Lots and lots of bodies will help, his speeders wont be able to do much and when you get to grips with the Long Fangs life will be easier.

fuzzbuket
10-14-2010, 10:25 AM
youve fallen into the classic BA trap:

unless you have a plan or know hwo your fighting

have at least 20+ models :P

Duke
10-14-2010, 10:29 AM
Keep your list, go second and reserve. Try that and see how it works.

Duke

BuFFo
10-14-2010, 10:44 AM
Why don't you guys play a second game, but you just go first?

You don't always have to roll dice to see who goes first. Play two games, and switch up who goes first each time.

After you do this a bunch of times, then you'll have an accurate idea of what you'll need to beat his list.

Then again, it sounds like your friend knew what you were going to take, maybe because hes seen your list before, or played against it before, and tailored his list to counter yours.

So tell him to take the same list, but then just take a butt ton of Transport busting weaponry, and watch his fragile army fall out of the sky.

YourMomsBox
10-14-2010, 01:48 PM
We did play a second game and I beat him pretty handily. It was tough to pull off the same trick twice, once I knew what was in his list. Of course you can't plan for this every time, and his reserve rolls weren't that great.

I was just hoping for more insight as to how others might deal with the 9 speeders since its the first time I've ever run into it.

BuFFo
10-14-2010, 01:50 PM
We did play a second game and I beat him pretty handily. It was tough to pull off the same trick twice, once I knew what was in his list. Of course you can't plan for this every time, and his reserve rolls weren't that great.

I was just hoping for more insight as to how others might deal with the 9 speeders since its the first time I've ever run into it.

Get tons of high rate of fire weapons with strength 5+, and blow them turkeys out of the sky.

Unlighted
10-16-2010, 01:25 PM
It sounds like you've got a handle on the situation. If it was me though I would just bury him with bodies. All of his single shot tank killers would be reduced to taking out a single man per turn rather than taking out expensive tanks. The advancing squads would have assault weapons so they could potentially pop a transport and assault what was inside. If you have any long range elements they could sit back in cover and take down anything to fast for your foot sloggers to catch on their own. The one thing people rarely expect is a horde of power armor!

Denzark
10-16-2010, 02:10 PM
Counter to 9 Landspeeders? Hmmmm...
.
.
.
9 Landraiders.
.
.
.
.
YMMV, so try 9 Daemon Princes.

Mal
10-16-2010, 04:36 PM
Well since you can get neither of thosxe into a FOC that doesn't really help.

Personally my preference for playing marine based armies is a mass of power armour... its cheap to build, easy to play (and you can pull off some nice tactics) and to top it off, few players are really prepared to deal with it...

Everyone spends a big chunk of points in anti-armour weaponry/units... I take no armour... (well sometimes a single basic dread to soak up some fire power on turn 1).

Tirion
10-17-2010, 12:52 AM
Counter to 9 Landspeeders.............. crying

Mal
10-17-2010, 01:33 AM
Landspeeder is AV10 all round... they tend to also move 12" or more per turn (I rarely see people move them slowly), this means that a glance with a boltpistol can wreck them.

Lots of marine bodies means lots of boltgun shots... roll enough dice and you'll find that 6.

YourMomsBox
10-18-2010, 10:53 AM
Thanks for the ideas. Next game we play is Tyranids vs Space Puppies.

Which do you think is the best counter to the speeders with these guys? I doubt they'll have the melta this time, and probably the Heavy Bolters instead for the rate of fire. Assuming that the Speeders aren't on the table, what is the best Defense/ best counter deployment of Troops against this potential threat?

Hive Guard are nice, but on average you're taking out one squad, while you're fodder for the other 2 squads.
Termies in a Spore are nice, assuming they don't land first and get thinned down from the HB's 36" range.
Warriors w/ Devourers are nice, marching up the table with maybe some FNP support from a Tervigon.
Hormies are nice, if they manage to get there en masse.
Perhaps a Winged Tyrant?

I don't know, any help once is again is appreciated.

LemanRussCommander
10-18-2010, 03:46 PM
Hydras, Hydras, Hydras

Porty1119
10-18-2010, 05:18 PM
Hydras...Vendettas...Thunderbolt, actually. It's a flying Hydra with a TL lascannon stuck on the nose. Of course, it's FW with a $130 model and the 'unofficial' stigma @#$% to go along with it, but that would be awesome!!!!

Barring that, I'd go with...
IMPERATOR TITAN. Or 3.

Hydras or a Stormraven are your best bet. With 'Nids...Zoanthropes in a pod, methinks.

Thorsson
10-21-2010, 08:19 AM
I'm a Spess Wolves player and I've never heard of or thought of taking a list with nine Land Speeders.
The Long Fangs packs are first choice in my standard list but nine land speeders are a little weak.
SW players should be fighting with feet firmly planted on the ground.

What is his HQ and Troop?

My suggestion for your Tyranids is just lots of mans. Mabey use a couple Tervigons mounted in spores and bog him down. I've had a hard time fighting against that crap with an all troop SW force. I'm unfamiliar with the Tyranids book but support the Tervigons with something that can handle the speeders.

Good Luck

rle68
10-29-2010, 07:52 PM
Well since you can get neither of thosxe into a FOC that doesn't really help.

Personally my preference for playing marine based armies is a mass of power armour... its cheap to build, easy to play (and you can pull off some nice tactics) and to top it off, few players are really prepared to deal with it...

Everyone spends a big chunk of points in anti-armour weaponry/units... I take no armour... (well sometimes a single basic dread to soak up some fire power on turn 1).

i can get 9 lrcs into an foc legally

black templars :) i could get 12 in a list now points is a different issue but 12 is the max i think?

rle68
10-29-2010, 07:56 PM
here is my simple 1850 multiple tourney winning space wolf list

ragnar
njal

3 wolf guard 1 lrc
10 man grey hunter flamer melta ( ragnar and njal and wg with unit in lrc)
5 man grey melta rhino extra storm bolter (wg added to unit)
5 man grey melta rhino extra storm bolter (wg added to unit)
3 vindicators with seige shields
2 scout squads 2 plasma pistols and metla gun

simple and nasty

although lately my vindicators are not as effective i am considering 2 long fangs depends on how i work out the points

DarkLink
10-29-2010, 10:06 PM
Counter to 9 Landspeeders

A hammer. Literally.

Mal
10-30-2010, 02:22 AM
i can get 9 lrcs into an foc legally

black templars :) i could get 12 in a list now points is a different issue but 12 is the max i think?

Thats all well and good... but BA cannot so your post is somewhat redundant.

Daemonette666
11-05-2010, 08:09 AM
I've been playing BA, and my opp. has been playing Space Wolves.

He recently came at me with something that caught me by total surprise. 3 squads of 3 Land Speeders each kitted out with meltas. Mix in 2 Long Fang squads with MM and ML's, and I was done on turn one basically.

I hate to design a list purely against what I know my opp. is going to have, I prefer a more balanced approach. But I had no answer for him. I had 2 flanking flame Baals, 2 Demolishers, 4 Razors with troops, and Sang. guard.

Long story short, he got first turn, and just popped 80% of my tanks. My Sang. guard rolled crap for scatter and was out of range with their guns. Got hammered next round. Then those Land Speeders came in, and I had no answer for them.

Short of throwing TL Autocannon RB's/Baals and sitting back and trying to pop off his light armor, not sure what else is the best course. I hate to play a Fast Assault army, by sitting and shooting. Any ideas as how to make an assault list work, with out comprising too much on the assault yet having an answer for 3 Land Speeder squadrons?

Thanks.
Use your drop pods to land near the Long fangs, and shoot them out of the sky. Drop your Sanguinary Guard and Sanguinaire in so they don't deviate and take out a land speeder squadron that way, then roill up with lots of assault squads. Bring your armour in from reserve (you get fast tanks, so use the speed).

Alternately, play against him with a good army like Chaos Space Marines. LOL Daemon princes rock.