View Full Version : Hit and Run...
Echo9x
10-01-2010, 07:55 PM
Had an interesting debate revolving around the hit and run special rule. The scenario was this, I was playing BA, Dante was HQ and paired with a squad of Sanguinary Guard. We were locked in combat with a squad of DA terminators. I was down to just Dante and one member of the Sanguinary guard unit. I wanted to employ Dante's hit and run maneuver so I could shoot his terminator squad next turn and then get the assault bonus again. Rolled for the characteristic test and scored a 5. Dante's I is 6 which in my mind passes but it was argued that you use the I value of the majority which in this case was a 50/50 mix anyways. I know there are other things in the rules that dictate that you need to use the majority stats but when it comes to this situation specially since Dante is the one inferring the rule onto the unit I guess I assumed that it was Dante's "I" value I would use not the unit he was joined with. We did spend some time searching the rules without much luck. If anyone has suggestions or knows in the rule book where a clear cut answer to this question might be hiding it would be greatly appreciated. Thanks
Culven
10-01-2010, 11:29 PM
The model granting Hit and Run doesn't also bestoy their Initiative value for the test. The rules state that the majority stat of the unit is to be used. If there is no majority, then the highest value is used. So, in the case that you describe, Dante's Initiative would be used, but only because there is no majority. If there was another Sanguinary Guard, then their Initiative would be used.
Denzark
10-02-2010, 02:58 AM
I always thought an I test passed on equal to or less than. Hence in this case you would have passed on 5 anyway if I am right?
Echo9x
10-02-2010, 06:21 AM
I always thought an I test passed on equal to or less than. Hence in this case you would have passed on 5 anyway if I am right?
That is correct it does pass on equal to or less than however the exception is a 6 always fails and a 1 always passes. Regarding the majority value of the unit, I would be curious to know the page that directly relates to characteristic tests as being evaluated off the majority of the unit. Thanks for the responses.
Culven
10-02-2010, 10:02 AM
Regarding the majority value of the unit, I would be curious to know the page that directly relates to characteristic tests as being evaluated off the majority of the unit. Thanks for the responses.
I actually can't find this. Looking at the characteristic test rules, it refers to specific models making the test without addressing how a unit would do so. The Hit and Run rules don't address which value is to be used, only stating that the unit must make a characteristic test. The FAQ doesn't mention anything on the subject either. I thought that one of these mentioned how to make a characteristic test for a unit, but I may be thinking of a previous version.
mulkers
10-03-2010, 09:25 AM
That is correct it does pass on equal to or less than however the exception is a 6 always fails and a 1 always passes. Regarding the majority value of the unit, I would be curious to know the page that directly relates to characteristic tests as being evaluated off the majority of the unit. Thanks for the responses.
It is under mixed units (pg40?), regarding toughness, WS, etc.
Echo9x
10-03-2010, 07:46 PM
A few things, first regarding using the majority toughness, WS, etc; this only applies when a unit is being attacked not attacking (pg 37). When attacking you still seperate (using weapons skill as an example) for resolving combat against your opponent. Second this case specifies for a characteristic test which does not fit the criteria for attacking and or being attacked. I have not seen anything specifying that you need to use the majority I value for taking this test. If it has been located it would be appreciate if accurate page numbers be listed for easy reference. I appreciate the discussion.
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