LSWSjr
09-20-2010, 08:57 PM
G'Day folks, just here with a quick question for you all.
Now there are a number of Units which do not take up a slot on the FOC for one reason or another, such as Warp Beast Packs or Ministorum Priests, yet they still count as Elites/Troops or HQ respectively.
So the question is, can you use these Units in games which don't allow or have 0 Slots for the FOC categories they come from? For example if playing a Kill Team scenario (where the FOC has 0 HQ Slots) can you field a Techpriest Enginseer?
My thought is, there is a difference between:
1. This Mission's FOC has a 0 HQ Slot allowance; and
2. No HQ Units may be used in this Mission.
In option 1, you merely lack a HQ Slot to purchase a standard HQ Unit and considering that the Unit in my example costs 0 HQ Slots to field, you should still be able to use it normally, just as it is in a normal mission where it would count as a (+1) HQ Unit. Ultimately in this situation there's no difference between 2(+1) HQ Units and 0(+1) HQ Units.
In option 2, it's clearly stated that the Mission prohibits the use of HQ Units altogether, so a Techpriest Enginseer in such a Mission would be an illegal Unit choice.
Thanks in advance for any ideas, official rulings or past examples.
Cheers
Rowan/LSWSjr
Now there are a number of Units which do not take up a slot on the FOC for one reason or another, such as Warp Beast Packs or Ministorum Priests, yet they still count as Elites/Troops or HQ respectively.
So the question is, can you use these Units in games which don't allow or have 0 Slots for the FOC categories they come from? For example if playing a Kill Team scenario (where the FOC has 0 HQ Slots) can you field a Techpriest Enginseer?
My thought is, there is a difference between:
1. This Mission's FOC has a 0 HQ Slot allowance; and
2. No HQ Units may be used in this Mission.
In option 1, you merely lack a HQ Slot to purchase a standard HQ Unit and considering that the Unit in my example costs 0 HQ Slots to field, you should still be able to use it normally, just as it is in a normal mission where it would count as a (+1) HQ Unit. Ultimately in this situation there's no difference between 2(+1) HQ Units and 0(+1) HQ Units.
In option 2, it's clearly stated that the Mission prohibits the use of HQ Units altogether, so a Techpriest Enginseer in such a Mission would be an illegal Unit choice.
Thanks in advance for any ideas, official rulings or past examples.
Cheers
Rowan/LSWSjr