Denzark
09-20-2010, 01:51 PM
OK chaps
Recently i went to a 1-dayer tournament at my wargames club in Huntingdon. I took IG, at 1750pts. The TO allowed printed DH codex so I cheesed it with 2 mystics and a inq/psychic hood for a bit of psy defence.
16 players, I came 5th. I bring this up because of some interesting dynamics.
1st place, Spacewolves with 2 15 strong squads of big hairy wulluffs backing up a wolf-borne lord and Canis. They got up close very quickly, backed up by 10 ml longfangs, and minimum troop squads. This was my only loss so quite happy at the fact he was the winner.
2nd place, Orks. 4 x Deffrolla Battlewagons, with bigmek field things. No finesse as I'm sure you can imagine, I was happy to watch my Pask Vanq pick some off, for a draw.
3rd - can't remember.
4th. Now, this will interest. One of the younger guys at the club came up after his first game. 'How did you get on?' I said. 'bad' he replies. Goes on to say, the entire army was terminators. 'What, Wolf Guard' I asked. No came the answer. Probably confused by the fact they were painted Ultramarines, it was actually Deathwing! I think they only did so well because everyone was so surprised they were still around!
Amusingly, the wooden spoon winner won most sporting, and also best army for his Black Templars - another surprise contender (no necrons, WH or other surprises although I got to drown Eldar pansies in fire).
So what were my 'lessons identified?'
1. When BoLS et al go on about the metagame, remember it really means the North American continent - things go a little different here (and other places I am sure.)
2. When it comes to set up, think carefully! A good setup particularly the objectives, goes a long way, particulalrly with new 5th edition codexes and similar skilled players, the set up is key as tie breaker.
3. Follow the objectives. I won my last game by parking a weaponless LR on top of the objective and chaging a 10 man IG inf squad at no lesser person than Shrike - 5 IG walked away victorious!.
4. Redundancy in troops - and if you can, reserve them to stop them getting wacked out.
As I said, I wouldn't necessarily share this except for some random army choices including a rare Deathwing sighting.
Recently i went to a 1-dayer tournament at my wargames club in Huntingdon. I took IG, at 1750pts. The TO allowed printed DH codex so I cheesed it with 2 mystics and a inq/psychic hood for a bit of psy defence.
16 players, I came 5th. I bring this up because of some interesting dynamics.
1st place, Spacewolves with 2 15 strong squads of big hairy wulluffs backing up a wolf-borne lord and Canis. They got up close very quickly, backed up by 10 ml longfangs, and minimum troop squads. This was my only loss so quite happy at the fact he was the winner.
2nd place, Orks. 4 x Deffrolla Battlewagons, with bigmek field things. No finesse as I'm sure you can imagine, I was happy to watch my Pask Vanq pick some off, for a draw.
3rd - can't remember.
4th. Now, this will interest. One of the younger guys at the club came up after his first game. 'How did you get on?' I said. 'bad' he replies. Goes on to say, the entire army was terminators. 'What, Wolf Guard' I asked. No came the answer. Probably confused by the fact they were painted Ultramarines, it was actually Deathwing! I think they only did so well because everyone was so surprised they were still around!
Amusingly, the wooden spoon winner won most sporting, and also best army for his Black Templars - another surprise contender (no necrons, WH or other surprises although I got to drown Eldar pansies in fire).
So what were my 'lessons identified?'
1. When BoLS et al go on about the metagame, remember it really means the North American continent - things go a little different here (and other places I am sure.)
2. When it comes to set up, think carefully! A good setup particularly the objectives, goes a long way, particulalrly with new 5th edition codexes and similar skilled players, the set up is key as tie breaker.
3. Follow the objectives. I won my last game by parking a weaponless LR on top of the objective and chaging a 10 man IG inf squad at no lesser person than Shrike - 5 IG walked away victorious!.
4. Redundancy in troops - and if you can, reserve them to stop them getting wacked out.
As I said, I wouldn't necessarily share this except for some random army choices including a rare Deathwing sighting.