Erasmus of Baal
09-14-2010, 06:07 PM
I'm just looking for input on some ideas that I had for characters. Blood Angels have a lot of shooting potential, but no good way to tie that in to the army being a mobile, assault-oriented force. These guys tend to be around the theme of enhancing shooting. (The exception to this is the Terminator Sergeant Josiah, but I'm not sure he's such a good idea anyways.)
Chapter Master John Grimm (HQ, 200 pts)
WS 5, BS 6, S4, T4, A3, I4, W4, Ld10, Sv2+(4++)
--Crusader’s Imperative: gets +1 to all save rolls (1 always fails)
--May fire boltgun and still assault, conferred to squad.
--Independent Character
--Modified boltgun: S6 AP3 36” Rapid Fire; makes close-combat attacks at +1 Str
--Iron Halo
Tactical Sergeant Damien (+50 pts)
WS4, BS5, S4, T4, A2(3), I4, W2, Ld9, Sv3+
--Upgrade character for one Tactical squad, replaces Sergeant
--Wields 2 bolt pistols, may fire both in one round of shooting (extra attack accounted for in profile)
--If squad is assaulted, may fire their shooting weapons instead of fighting in the first round of combat at I10. Casualties count towards combat resolution. This ability may not be used if squad is already in combat.
Captain Matthias the Nightmare (175 pts.)
WS4, BS5, S4, T4, A3, I4, W3, Ld9, Sv3+
--Agile: has 3+ Inv. save, Runs 2D6”
--not Independent Character
--Relentless, Fearless, Move Through Cover
--Double shots for all models within 6” (even for Rapid Fire, even for vehicles, even for self)
--Special boltgun: S5 AP4 30” Rapid Fire
Librarian Delfias the Oracle (HQ, 190 pts)
WS4, BS4, S4, T4, A2, I4, W3, Ld10, Sv3+
--Psyker; may cast 2 powers per turn
--Force weapon, bolt pistol
Powers list:
--Hyperawareness: cast at beginning of any phase; gain +2 to all saves and Feel No Pain tests taken by Delfias during that phase
--Psionic Force: cast during either Movement phase, Delfias targets any unit; unit has 5+ invulnerable save on every model (whether increase or decrease) for the duration of that player turn.
--Mental Accuracy: Cast on any unit at the beginning of any phase; unit gains +1 to all rolls to hit and to wound during that phase
--Preternatural Footing: cast on any unit at the beginning of Delfias’ controller’s player turn; target counts as always rolling 6s for Difficult Terrain and Run tests for the duration of that turn.
wields Force Weapon, plasma pistol
Terminator Sergeant Josiah (+?? points)
WS4, BS4, S4, T4, A2, I4, W2, Ld9, Sv2+5++
--Upgrade character for a unit of standard Terminators; replaces Sergeant.
--Terminator armor, power fist, storm bolter
--All terminators in the unit (including Josiah) gain +1 Attacks
--Josiah attacks in regular Initiative order rather than at I1.
Well, yeah. Any reactions, friends?
Chapter Master John Grimm (HQ, 200 pts)
WS 5, BS 6, S4, T4, A3, I4, W4, Ld10, Sv2+(4++)
--Crusader’s Imperative: gets +1 to all save rolls (1 always fails)
--May fire boltgun and still assault, conferred to squad.
--Independent Character
--Modified boltgun: S6 AP3 36” Rapid Fire; makes close-combat attacks at +1 Str
--Iron Halo
Tactical Sergeant Damien (+50 pts)
WS4, BS5, S4, T4, A2(3), I4, W2, Ld9, Sv3+
--Upgrade character for one Tactical squad, replaces Sergeant
--Wields 2 bolt pistols, may fire both in one round of shooting (extra attack accounted for in profile)
--If squad is assaulted, may fire their shooting weapons instead of fighting in the first round of combat at I10. Casualties count towards combat resolution. This ability may not be used if squad is already in combat.
Captain Matthias the Nightmare (175 pts.)
WS4, BS5, S4, T4, A3, I4, W3, Ld9, Sv3+
--Agile: has 3+ Inv. save, Runs 2D6”
--not Independent Character
--Relentless, Fearless, Move Through Cover
--Double shots for all models within 6” (even for Rapid Fire, even for vehicles, even for self)
--Special boltgun: S5 AP4 30” Rapid Fire
Librarian Delfias the Oracle (HQ, 190 pts)
WS4, BS4, S4, T4, A2, I4, W3, Ld10, Sv3+
--Psyker; may cast 2 powers per turn
--Force weapon, bolt pistol
Powers list:
--Hyperawareness: cast at beginning of any phase; gain +2 to all saves and Feel No Pain tests taken by Delfias during that phase
--Psionic Force: cast during either Movement phase, Delfias targets any unit; unit has 5+ invulnerable save on every model (whether increase or decrease) for the duration of that player turn.
--Mental Accuracy: Cast on any unit at the beginning of any phase; unit gains +1 to all rolls to hit and to wound during that phase
--Preternatural Footing: cast on any unit at the beginning of Delfias’ controller’s player turn; target counts as always rolling 6s for Difficult Terrain and Run tests for the duration of that turn.
wields Force Weapon, plasma pistol
Terminator Sergeant Josiah (+?? points)
WS4, BS4, S4, T4, A2, I4, W2, Ld9, Sv2+5++
--Upgrade character for a unit of standard Terminators; replaces Sergeant.
--Terminator armor, power fist, storm bolter
--All terminators in the unit (including Josiah) gain +1 Attacks
--Josiah attacks in regular Initiative order rather than at I1.
Well, yeah. Any reactions, friends?